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07-26-23, 11:06 AM | #1 |
Bosun
Join Date: Sep 2021
Posts: 69
Downloads: 107
Uploads: 2
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I've fix the IID interior TDC, at first it look like this. The digit display in bearing and the labers turn to black.
But in S3d you can see they have colors But after applying Ao ,they disappeard So I added ao for two material , and readjust the UV. They came back. But now I come to another problem It's the speed indicator in window of speed setting. It has color for sure. It lacks AO, so I added one to it. And adjust the UV to bright part of map, change ao texture. But it still shows black with Ao display. And it's wire frame is purple, I'm not familiar with the S3d's definition, is it normal backward or something. vertex normals inverted? So someone could offer a help? The file is KSDII_Ace_Edition\Data\Interior\NSS_Uboat2\NSS_Ubo at2_CT.dat the node with problem is "com_torp_speed_value_CT" PS. I inverted the face normal, still black. ****************** I' having some progress, I found all purple polyframes are transparent. by turning on disable z-buffer write , and delete the ao map. It showed some color but still very dim, So something still wrong there. ****************** Problem solved! You must save to see result of transpanrent material, still need to apply ao , a brighter one. An control room tdc also fixed. I think I've done for the day. ***************** VII CT CR done Last edited by Bartholomew Roberts; 07-26-23 at 10:23 PM. |
07-31-23, 12:00 PM | #2 |
Sea Lord
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Hey, Robert
I am glad to see that there are still people interested in the project. Sadly I don't have much time to spend on modding lately. Also got tired of tweaking the escort sensors. I never could get them right If you need any support please contact me. |
07-31-23, 10:19 PM | #3 | |
Bosun
Join Date: Sep 2021
Posts: 69
Downloads: 107
Uploads: 2
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Quote:
1, whenever I move camera close to these people on AI sub in external view it ctd. I tested in several bases they all act the same. I guess there is a missing sound file connecting to these people or the officer in front of them. I've seen these guys in other mod and they do not cause trouble. So which file controls the objec? found the model, delete it and still ctd when zoom in. checking sound file, find the fix, there is a SpeechKaleun node has conflict. Delete the node everything goes fine. But I found a KaleunSpeech.wav in Sound. Want to find a way apply the node. the harber_kit.dsd has connect the node correctly to KaleunSpeech.wav like in DW mod. But that won't cause ctd there. Is there a sound file loading limit that would cause ctd if have too many sound files applied? Found why this phenomenon happens, wourth a new topic. 2, You cannot move torpedo into your sub storage from base.You can only move torpedo from the tube. Something wrong with menu_1024_768.ini? DW's menu works fine, so need to find where goes wrong. 3, And the game can not normally exit, it ctd when quiting, downloading file from the google drive twice. 4, And I'm trying to fix the IXC40 propeller thing. I check the model axis and zone, identical to IXC. the problem is the animation. It shear the model and rotate clockwise for 180 then counterclockwise for 180 back and forth. If only know what file contains the animation there is solution. Found the fix. Last edited by Bartholomew Roberts; 08-01-23 at 07:40 PM. |
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05-01-24, 02:18 PM | #4 |
Nub
Join Date: May 2017
Posts: 4
Downloads: 7
Uploads: 0
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Is this patch available or still WIP? Thanks!
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05-09-24, 09:51 PM | #5 |
Gefallen Engel U-666
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W3lcome back!
magerrer!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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