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06-19-22, 03:00 AM | #1 |
GWX Project Director
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Official GWX Knight's Cross Edition
Official GWX Knight's Cross Edition development is actively underway.
It has been a really long time since I have posted a thread like this, so I'm a little rusty. This is rather of exciting! When all of us were forced to shut ourselves indoors due to our favorite pandemic, some interesting conversations happened, and I found myself rounding up a few of the old gang and and a few new hands to talk about putting the time standing still to good use... revisiting The Grey Wolves Project / GWX in an official capacity. In fact, our first meeting we referred to as "A Gathering of Wolves." A great deal of work was done! It turned out that the stupid "pandemic" at least had a silver lining. Though real life obligations necessitated another hiatus after a few months of heavy work on the project, I'm happy to tell you all, that a few of us have gone back to work and are looking at an awesome body of completed work, with a clear picture that a new official release is an eventuality, with the abilities we currently have in hand. Granted, the team is somewhat smaller now, and this thread may come as a surprise to a couple of them because frankly, I just couldn't wait any more to at least tell you about it. Adding to The Grey Wolves Expansion Project / GWX stable, the new official add-on will be titled: The Grey Wolves Knight's Cross edition or "GWX-KC" for short. Naming it as such will also allow us to add further add-ons such as "Oak Leaves", "Swords", and "Diamonds" if we choose to in the far flung future. I can assure you that there will indeed be a release. We currently have in-hand, a body of work that could constitute a release, but we are still adding things to it, and some deep testing and very tedious, time consuming adjustments remain to be done. For the moment, the body of work doesn't meet the standards that GWX is known for. In its current state though, I would describe it with confidence as being in a late alpha stage. Also, we've had some changes in team composition and our manpower is limited. That translates into some extended development and testing time. For the most part, the armies of experts that used to swarm here, have had the unmitigated GALL to move on to other pastures! (The nerve I tell ya!) We also know that you have lots of choices out there, but you'll soon have our take on matters to choose from as well. Maybe you'll think that GWX-KC is the shiniest toy in the box.... or maybe not. As always, it is up to you. Just for starters GWX-KC will include: A widescreen GUI tailored to be much more reminicent of the original GWX GUI A 20k environment compatible with GWX sensors Updated campaign ....and much more. (I'm still trying to mod an included bacon dispenser, but I keep having to go to the store to get more bacon.) That's all I'll say about what's in GWX-KC for awhile. As usual, I'll be heading the effort. I'm still the GWX Project Manager and I gotta tell ya, that when myself and a young man here at Subsim by the nick "Markhimov" founded The Grey Wolves project back in 2005... I never thought that I'd still be at the scopes in 2022. For that matter, I look a lot more like old Thomsen now, than I did back then. Before you ask, IT WILL BE READY WHEN IT'S READY!!! Jimbuna my old friend, whether it is in deed or spirit, you will always be the GWX Chief of the Boat. I still remember the promise I made to you during the pandemic, and I WILL honor it. SINK'EM ALL!!! Last edited by Kpt. Lehmann; 08-30-22 at 11:56 PM. |
06-19-22, 03:06 AM | #2 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
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Very excited, amazing news!
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06-19-22, 03:24 AM | #3 |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 534
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Fantastic news
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Borgneface |
06-19-22, 05:05 AM | #4 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 471
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Great news indeed! I'll be keeping an eye out on this thread. Also suggest GWX team adds more ships to new version, plenty of good ships being released by artists like Alex B, Von Dos etc.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
06-19-22, 05:59 AM | #5 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
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One of the things I would wish for the AddOn the most is darker nights with the possibility of surface attacks.
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06-19-22, 06:02 AM | #6 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
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06-19-22, 06:21 AM | #7 |
Sea Lord
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GWX Knight's Cross Edition
here they are again...
incroyable.. I am glad |
06-19-22, 08:34 AM | #8 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
06-19-22, 10:12 AM | #9 |
Mate
Join Date: Feb 2008
Location: Northeast CT, USA
Posts: 56
Downloads: 1099
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This is truly GREAT news.
My thanks in advance to all those involved in this endeavor. |
06-19-22, 12:00 PM | #10 |
Frogman
Join Date: Jan 2007
Location: Near Paris
Posts: 294
Downloads: 110
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Oh men, this is so great to hear/read this !!
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06-19-22, 01:38 PM | #11 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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Great news indeed!
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06-19-22, 02:42 PM | #12 |
Sea Lord
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great news! cant wait to try out 1920x1080 gui. I hope the periscope stations will be good! Also what about hsie patches and stiebler patches?
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06-20-22, 02:37 PM | #13 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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Good luck Gray Wolves team!
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06-20-22, 04:17 PM | #14 | |
Admiral
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Quote:
WWWWOOOOOWWWW!!
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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06-20-22, 04:39 PM | #15 |
Canadian Wolf
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