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12-27-21, 06:47 AM | #1 |
Officer
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Aces of the Deep Modding tutorial and tools!
As promised, I have written a tutorial on modding AOTD, based on my findings so far.. I have also included all tools needed. If anything is unclear please ask me here and I will try to explain. Everything can be found in the download below.
https://drive.google.com/file/d/1Evc...ew?usp=sharing |
12-27-21, 12:11 PM | #2 |
Ocean Warrior
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Thanks for these too. I plan on diving into them later today/tomorrow. The various new screens are outstanding too !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
12-27-21, 01:26 PM | #3 |
Ocean Warrior
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I notice the readme in this file is for AOTP. Am I correct in assuming the same info. in it would apply to AOD ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
12-27-21, 01:54 PM | #4 |
Officer
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Thank you, I am happy you like the mod!
Hmm, what readme are you referring to? The AOTD modding tutorial I have written myself for Aces of the Deep.. Yes, all info I have listed applies to AOTD. |
12-27-21, 02:07 PM | #5 | |
Ocean Warrior
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Quote:
Oops, sorry for not being clear. The UP2NOWAP.txt readme.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-27-21, 02:37 PM | #6 |
Ocean Warrior
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Disregard; I see what's up now after spending more than a glance at things.
Trying out the various tools a bit. Very handy !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
12-27-21, 05:00 PM | #7 |
Officer
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Yes, especially Engie is really helpful in this regard. There are two problems I want to find a solution for, one is the LZW compression of BMPs which Engie cannot handle, and the second is that Engie hangs when you try to save over a certain amount of frames to a sprite BMP with internal type SCN/OFF.
Take the "TOWER" BMP files for example. There are four of them, that builds up the bridge views in 4 parts, covering 90 degrees each. They are all Dynamix BMP sprite files, 16 frames in each BMP. The internal palette is greyscale, type "SCN" with compression off. But when I try to save my own modified BMPs (I have tried many different approaches), Engie hangs when saving to SCN/OFF. I have yet to try to change all frames though, so I am not 100% if I am doing it right.. I would very much like this new bridge with lookout concept to work, and maybe improve the internal view of the tower a bit. This is frame 0 of TOWER1.BMP, with my own sprite added: Last edited by Andreas86; 12-27-21 at 05:08 PM. |
12-27-21, 07:09 PM | #8 | |
Ocean Warrior
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Good idea, very nice ! One really big plus about modding AOD is that unlike SH3, it doesn't need much if any gameplay modding so nice additions like this are able to be concentrated on. I use a camera file in SH3 that allows me to move right up to the front of the bridge, "in front" of the watch crew, so the non-crew AOD bridge view never really bothered me as I couldn't see them in SH3 either. But this addition would be great.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-27-21, 07:46 PM | #9 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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This would indeed be a great addition
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12-28-21, 12:43 AM | #10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
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So, I can see the file menu and folders but can't actually open or download anything?
Tried Internet Explorer, Edge, and Mozilla Firefox; All the same thing? Am I doing something wrong here? Tim |
12-28-21, 05:43 AM | #11 | |
Officer
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That's weird.. You don't get any download option? I checked the link just now and it works fine. |
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12-28-21, 05:55 AM | #12 | ||
Officer
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Quote:
https://moddingwiki.shikadi.net/wiki...N.2FOFF_format Quote:
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12-28-21, 07:31 AM | #13 |
Village Idiot
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Nice stuff Mate!
For extracting the DYN files Game Extractor works great! You only need the FREE basic version. http://www.watto.org/game_extractor.html |
12-28-21, 07:44 AM | #14 | |
Ocean Warrior
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Quote:
I use Firefox. Click on the download icon in the upper right corner of the screen.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-28-21, 04:14 PM | #15 |
Village Idiot
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@Andreas86,
You mention you have some code you can't compile. Would you mind sharing that code? Being from the 80's maybe C code? |
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