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10-06-21, 10:25 AM | #646 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Chicken Man,
This is a copy of the post by Fifi regarding GUC and the order for the mods ; Setup of GUC for GWX First disable mod with Jsgme. With S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000 Ok for some reason the 4 mods necessary for u boat compilation to work, make me loose ships flags in GWX Not all of them, but many (90%) It can’t be in the Gun Fixed Rework though. Maybe in the Fix all Sub mod... or in the 2 compilation parts Still investigating. That’s very strange because when i deactivate the 4 mods i get the flags back. Have to localize the faulty file inside ÉDIT: Found the faulty files. Deleted the Flag and FlagS files in Library of both U-Boat Compilation (part 1 and 2) and got back all boats flags! Don’t really know why those U-Boat compilation have to do with boats flags. Thought it was only to get SH5 sub. EDIT2: have to delete also all nationality flags in data/texture/tex...in both part 1&2. Because flags were inverted. Now back with GWX3 stock flags! Btw. I see that in this mod has differents reknown points than GWX. I prefer GWX realism (much harder). I need check basic.cfg so. And only then install TKSS18 German U-Boats Compilation You may need to be Reworked guns & Radars. x - GUC part1 x - GUC part2 (Or replace part1 & part2 with GUC No Eagle) x- Fix AllSub GWX x- GUC Waterstream Fix x- New U-Boat Gun Fix x- GUC Fumo Fix SNS GWX x- Flags GUC GWX - any skins for GUC That should be enough to enjoy GUC in GWX
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10-06-21, 10:41 AM | #647 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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Because you didn't read the instructions carefully.
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Last edited by Anvar1061; 10-06-21 at 12:21 PM. |
10-06-21, 03:00 PM | #648 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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Someone will undertake to finish?
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10-06-21, 05:45 PM | #649 |
Swabbie
Join Date: Feb 2021
Location: Germany
Posts: 8
Downloads: 60
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I have a problem...
My radar is bugt if i loade "mep v6 visual sensors for gwx" I am playing basest on Wolfspack345 mod. Thomsen's Sound Pack V3.2cg Rbs1_SH4_Effects_GWX_30_71 Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rubini´s Underwater dust&plancton v1 M.E.P v6 Optional - ShipVanishingHull for MEP v6 Optional - FSF for MEP v6 TKSS18 German U-Boats Compilation.part1 TKSS18 German U-Boats Compilation.part2 FixAllSubGWX ARB WideGui 1920x1080 V3 Adaptation for English & Deutsch Sh3_volumetric_clouds&fog_V2.2 Ricks_GWX_Rec_Man_Final M.E.P v6- VisualSensors for GWX3 H.sie Hard-coded fixes. I know that it is because of the Sensor.dat but i dont know how to fix it. I hope someone can help me Thanks in advance |
10-07-21, 12:00 AM | #650 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
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Hi,carefully read the readme file in the MEP,еspecially note 3,and use this tool,
https://www.subsim.com/radioroom/sho...d.php?t=119571 |
10-07-21, 05:08 AM | #651 |
Grey Wolf
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10-07-21, 06:23 AM | #652 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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I have a Turm VIIC 3 file in Autodesk 3dsMax. You need to convert it to SH3
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10-07-21, 10:49 AM | #653 |
Grey Wolf
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10-07-21, 10:55 AM | #654 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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10-07-21, 10:56 AM | #655 |
Grey Wolf
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10-07-21, 11:50 AM | #656 | |
Swabbie
Join Date: Feb 2021
Location: Germany
Posts: 8
Downloads: 60
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Quote:
so i cant edit... |
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10-07-21, 12:07 PM | #657 | |
Watch
Join Date: Aug 2018
Posts: 27
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Quote:
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10-07-21, 12:15 PM | #658 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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10-07-21, 12:34 PM | #659 |
Grey Wolf
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10-07-21, 04:14 PM | #660 |
Gefallen Engel U-666
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Welcome aboard!
AdmeralMax999!
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