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Old 09-03-21, 03:04 AM   #1
Niume
Sea Lord
 
Join Date: Sep 2015
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Quote:
Originally Posted by Toyotagt86 View Post
Hi Captains
I found a problem with the Hydrophone Bearing display with this MOD
The bearing , Ship type shown on the notepad also the Green Light are not match with the bearing of the propeller noise that we actually heard and the needle pointed. Sometimes it may have 10 degree error.
Does anyone else found the same problem?

I use the Type VII U-BOAT, 2nd flotilla ,26th August 1939 to test, The bug is easy to recurrent。 When chose the IXA it also has the same problem

I tried the original KSD II mod and didn't found the problem

Best Regards
Toyotagt86

The contact bearing was 110 . In hydrophone at 110 the sound is the loudest.So I believe this is accurate. While you can hear the ship (and the green light shines) at 100 and 120 but the sound is more quiet . Believe this is realistic. Also I didn't changed any values regarding the hydrophone.




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[ENG] SH 4 KSD II Ace Edition
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Old 09-03-21, 04:16 AM   #2
Toyotagt86
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Default RE:Hydrophone Bearing Problem

Quote:
Originally Posted by Niume View Post
The contact bearing was 110 . In hydrophone at 110 the sound is the loudest.So I believe this is accurate. While you can hear the ship (and the green light shines) at 100 and 120 but the sound is more quiet . Believe this is realistic. Also I didn't changed any values regarding the hydrophone.




Hi Niume
I know you didn't change them, I just want to know is anyone else has the same problem. In my test the type VII U-BOAT, 2nd flotilla ,26th August 1939 at the career start, don't move the U-BOAT, Just dive to the Periscope Depth spin the Hydrophone Wheel the Loudest noise and the green light shines are not match. For sometimes even at the Loudest Bearing the Green light Would not shine , also when the green light shines I can hear nothing. The bearing report by the Sonar Man matches the Loudest bearing I heard by myself. I guess this problem may be come with the what ships you met, when I go ahead or back under the sea, I also spin the needle to bearing 180 try to hear my sub noise, that was accurate, The loudest bearing just from 180 and the green light shines

and the mod list is here

Patch_Full_for_KSD-II_1.14=1
KSDII_New_Sound_1.1=2
KSDII_New_interface 1.4.1=3
KSDII_New_interface 1.4.1 Визконтакт под перископом=4
NewEnvironmentForKSDIIver1.4.1_MainFiles=5
KSDII_New_TTС_Submarine_KELLERMANN_1.3=6
KSDII_New_interface 1.4.1 - Map Wolfpack=7
Wolfpack_v 2.3=8
Patch_WP_2.3_v_1.0=9
KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume=10
KSD II+Wolfpack Translation patch 1.1=11
KSD II+Wolfpack Translation patch 1.2=12
KSD II additional war news=13

by the way what changes will be made by KSDII_New_TTС_Submarine_KELLERMANN_1.3 Mod? Let the U-Boat more stable When surfaced?

Best Regards
Toyotagt86
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Old 09-03-21, 05:52 AM   #3
Niume
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Default

Quote:
Originally Posted by Toyotagt86 View Post
Hi Niume
I know you didn't change them, I just want to know is anyone else has the same problem. In my test the type VII U-BOAT, 2nd flotilla ,26th August 1939 at the career start, don't move the U-BOAT, Just dive to the Periscope Depth spin the Hydrophone Wheel the Loudest noise and the green light shines are not match. For sometimes even at the Loudest Bearing the Green light Would not shine , also when the green light shines I can hear nothing. The bearing report by the Sonar Man matches the Loudest bearing I heard by myself. I guess this problem may be come with the what ships you met, when I go ahead or back under the sea, I also spin the needle to bearing 180 try to hear my sub noise, that was accurate, The loudest bearing just from 180 and the green light shines

and the mod list is here

Patch_Full_for_KSD-II_1.14=1
KSDII_New_Sound_1.1=2
KSDII_New_interface 1.4.1=3
KSDII_New_interface 1.4.1 Визконтакт под перископом=4
NewEnvironmentForKSDIIver1.4.1_MainFiles=5
KSDII_New_TTС_Submarine_KELLERMANN_1.3=6
KSDII_New_interface 1.4.1 - Map Wolfpack=7
Wolfpack_v 2.3=8
Patch_WP_2.3_v_1.0=9
KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume=10
KSD II+Wolfpack Translation patch 1.1=11
KSD II+Wolfpack Translation patch 1.2=12
KSD II additional war news=13

by the way what changes will be made by KSDII_New_TTС_Submarine_KELLERMANN_1.3 Mod? Let the U-Boat more stable When surfaced?

Best Regards
Toyotagt86
It changes the submarine diving physics and etc. For example if you are going 8knots below lets say 100 m and you want to go to periscope depth first you should order new depth around 20m. If not your submarine will raise to around 9 meters thus exposing yourself.
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Old 09-03-21, 08:46 AM   #4
Toyotagt86
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Default Hydrophone test Report

When the Green Light Shines I change the type to Merchant and tick it , The Sonar Man report the bearing is 211 but almost hear nothing
https://www.mediafire.com/view/t66w1...0_883.bmp/file
1hd.jpg

Then I rotate the needle to 211 immediately I heard the Loudest noise , but the Green light is off and the Notepad won't show the type
https://www.mediafire.com/view/cbxbv...4_720.bmp/file
hy211.jpg

From the Map we can know that the target is at the bearing of 211
https://www.mediafire.com/view/o0w2r...9_578.bmp/file
mp.jpg

That is the problem

Best Regards
Toyotagt86

Last edited by Toyotagt86; 09-03-21 at 09:11 AM.
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Old 09-03-21, 11:22 AM   #5
Niume
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Weird. I have no idea from where to start in order to fix the bug
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Old 09-03-21, 02:02 PM   #6
Mad Mardigan
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radar Re: Query...

Ahoy, Niume...

With regards, the "KSD II no radio antenna poles for type IX" mod...

Would that best be served, adding in... before the translation patch 1.1, or after patch 1.2...

Just trying to get a full on, clear idea here.. of ensuring proper placement of that mod.

As for the others in the MOD folder... have a good bead on where to add them in... just, unsure on that 1 there.

M. M.

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Old 09-04-21, 07:44 AM   #7
Toyotagt86
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Default II and VII Full Interior for KSD II + Wolfpack 2.3 mod

Hi Captains
I have combine the KSDII_New_Interior_0.2_proba_N1 with the KSD II + Wolfpack 2.3 mod
Here is the download link
https://www.mediafire.com/file/pminh....3_mod.7z/file

This MOD is JSGME Ready but it is only compatible when you are driving the Type II ,VII and IX series U-Boat, Otherwise please do not enable this MOD

Recommend enable orders

Patch_Full_for_KSD-II_1.14=1
KSDII_New_Sound_1.1=2
KSDII_New_interface 1.4.1=3
KSDII_New_interface 1.4.1 Визконтакт под перископом=4
NewEnvironmentForKSDIIver1.4.1_MainFiles=5
KSDII_New_TTС_Submarine_KELLERMANN_1.3=6
KSDII_New_interface 1.4.1 - Map Wolfpack=7
Wolfpack_v 2.3=8
Patch_WP_2.3_v_1.0=9
KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume=10
KSD II+Wolfpack Translation patch 1.1=11
KSD II+Wolfpack Translation patch 1.2=12
KSD II additional war news=13
II and VII Full Interior for KSD II + Wolfpack 2.3 mod=14

Screen Shots
7 F Torpedp .jpg
https://www.mediafire.com/view/lxaoo...2_910.bmp/file

7 crew brt.jpg
https://www.mediafire.com/view/k1kdp...5_420.bmp/file

7 ds engine.jpg
https://www.mediafire.com/view/0v7xq...6_219.bmp/file

7 MOTOR.jpg
https://www.mediafire.com/view/tejkc...4_935.bmp/file

2TP.jpg
https://www.mediafire.com/view/tlayt...5_668.bmp/file

2DZ.jpg
https://www.mediafire.com/view/rlf1i...4_495.bmp/file

I hope you like this mod
Good Hunt

Best Regards
Toyotagt86
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