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07-28-21, 07:34 AM | #1 |
Grey Wolf
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Hi Alex,
I done tody a short test of your mod and what I saw was is fantastic! Only the harbors can have more life. My qestion is now, if it is possible to add the main harborsof LSH3 in your mod with sluice and so on or is this to much or not in your interest? Or which files do I have to take to use your submarines in SLH3 with all fuctions they have?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
07-28-21, 07:47 AM | #2 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Quote:
1 I have desided to reduce or do not increase traffic in ports to better game stability when there is an air attack on base and to keep FPS more than 40-50. Adding a bigger files related to ports will reduce FPS and increase load on PC when there is an air attack. Player spend 99% time at sea so there is no reason to make detailed ports which may couse in some cases CTDs. 2 I think it's impossible because I have changed almost everything. So copying my files to another version of SH3 will make a lot of bugs and incompatibilities Last edited by Onealex; 07-28-21 at 08:04 AM. |
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07-28-21, 08:45 AM | #3 | |
Grey Wolf
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Quote:
It is okay and I will test your mod more and more and will see if I stay or not. But can you tell me witch files/folder I have to take to test just your submarines with an other mod? BTW: I found a small bug on IIA and pennant
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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07-28-21, 09:44 AM | #4 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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Good job. Already fixed
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07-28-21, 09:47 AM | #5 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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I don't remember. You can take the German U-boat Compilation mod as an example to know which files are responsible for all u-boats
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07-28-21, 12:02 PM | #6 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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Last edited by Onealex; 07-28-21 at 12:51 PM. |
07-28-21, 01:42 PM | #7 |
Admiral
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Looks good to Me, not bloody dark you can't see squat but not too light, either... but, that is just My own opinion.
M. M.
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07-29-21, 12:39 AM | #8 | |
Grey Wolf
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Quote:
Thx, this will help.
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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07-29-21, 06:04 AM | #9 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Fix for GWX Onealex Edition 1.48. The main link has been updated.
1 Fixed the position of the pennants for U-boats IIA and IID 2 Correction of the detection radius for ships at night 3 Slightly changed nights https://drive.google.com/file/d/1fv3...ew?usp=sharing |
07-29-21, 06:15 AM | #10 |
Grey Wolf
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Hi Alex,
I tested yesterday and today the function of the submarines in your mod with different single missions. For this I tried different types and years of IIA until XXI. For some VIIC/C41/C42 in the version from the year 43, 44 and 45 I found bugs, that the FuMO is at a wrong place. I do not have any screenshot yet, but I think you will find this bug also by yourself.
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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