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Old 03-10-20, 09:01 AM   #1
Fifi
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Quote:
Originally Posted by John Pancoast View Post
I have this mod installed but haven't messed with it much. But your "AI escorts are...." comment has my attention.

Anything that improves the lousy AI in the game is worth a look to me. Haven't been impressed by it in any other version.
What i could say...is just to give it a try then.
I already died at my first attempt with the type II (chased only by 1 DD!)
First time ever in a very first patrol!
Ok, I’m playing 100% (except external view for screen shots - and only for screen shots!)...but this guy was tough! And probably got an unlucky direct hit by DC...
Anyway, my second attempt was quite hot again when chased again and depth charged for at least 2 hours by a lonely DD escorting a small convoy. He was sticky like glue...Got some minor damaged, but survived. (DD was throwing DC all around him - Hedgehog)
Cargos are also stronger (it seems to me). Fired 3 torp: 1 missed, 1 dud, 1 hit...and cargo didn’t sink. Very often need 2 hits to sink a ship.
With a type II, never come back with such bad results! (Probably close to what it was in RL)
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Old 03-10-20, 09:09 AM   #2
John Pancoast
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Quote:
Originally Posted by Fifi View Post
What i could say...is just to give it a try then.
I already died at my first attempt with the type II (chased only by 1 DD!)
First time ever in a very first patrol!
Ok, I’m playing 100% (except external view for screen shots - and only for screen shots!)...but this guy was tough! And probably got an unlucky direct hit by DC...
Anyway, my second attempt was quite hot again when chased again and depth charged for at least 2 hours by a lonely DD escorting a small convoy. He was sticky like glue...Got some minor damaged, but survived. (DD was throwing DC all around him - Hedgehog)
Cargos are also stronger (it seems to me). Fired 3 torp: 1 missed, 1 dud, 1 hit...and cargo didn’t sink. Very often need 2 hits to sink a ship.
With a type II, never come back with such bad results! (Probably close to what it was in RL)
Thanks for the info., definitely sounds interesting !
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Old 03-10-20, 10:21 AM   #3
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You’re welcome John

Be aware of the nasty planes too.
As soon as you are spotted (by any ship, any plane) they are calling everything around available to hunt you
That’s really the first mega mod with such accurate feature.
Of course at war start, you only see planes around English coasts. But at second patrol start, we got an air raid above Wilhelmshaven
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Old 03-10-20, 10:50 AM   #4
John Pancoast
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Originally Posted by Fifi View Post
You’re welcome John

Be aware of the nasty planes too.
As soon as you are spotted (by any ship, any plane) they are calling everything around available to hunt you
That’s really the first mega mod with such accurate feature.
Of course at war start, you only see planes around English coasts. But at second patrol start, we got an air raid above Wilhelmshaven
Sounds great ! Have to finish up my current NYGM patrol and fire it up. Been playing AOD more lately; better AI, etc. Have to unlearn all the bad SH3 habits to survive in AOD though, ha !
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Old 03-10-20, 10:57 AM   #5
John Pancoast
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Also Fifi, have you noticed if the weather works as intended ? I believe he had it setup to change during the seasons ? That sounds interesting too.
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Old 03-10-20, 11:03 AM   #6
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I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10
With this file on top of all, weather is changing almost every day (sometimes it’s a little too much to my taste though)
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Old 03-10-20, 11:04 AM   #7
John Pancoast
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Quote:
Originally Posted by Fifi View Post
I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10
With this file on top of all, weather is changing almost every day.
Thanks !
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