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Old 11-16-18, 01:27 AM   #1
ET2SN
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What makes DW great is there is no ONE way to play the game.
Really, you play the game as the OOD (officer of the deck) but you can also focus on the watch stations in Control and Sonar if you choose.

With the auto crew, I look at it as they are only as good as you let them be. Its your job to put the boat in the correct location so the auto crew can do their thing. If they screw it up, its up to you to spot the mistakes and make the corrections.

The bigger issue you're asking about involves Situational Awareness. You're in a given location with other ships. What kind of ships are they? Where are they going and what are they doing? Once you figure that out, how capable are they?

If a patrol boat is blasting away with active sonar, is that a bad thing or no big deal? Can they detect you? Do they carry weps that can reach out and touch you?

Overall, the purpose of TMA is to put your weps where they can do the most damage. This is key, you don't get bonus points for figuring out a contact's speed and heading within one knot and two degrees.
Your weps tend to have good homing capabilities once they detect the target, all you have to do is put them in the right position without putting yourself in a bad situation.

I know this reply is very generic, my main point is for you not to focus-in on one detail so that you lose the big picture.
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Old 11-16-18, 09:24 AM   #2
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One thing I have long wondered and never asked for fear of being told "read the manual" is about "merging contacts".

Let's say I am at periscope depth, I raise the radio & ESM masts and periscope and there is a few surface ships in the area.

I can then get the same contact via visual, sonar, ESM etc. and perhaps a friendly unit has identified it so it also shows up via Link.

Initially there might be 3 or 4 "contacts" in the vicinity - with enough time that goes by, the auto TMA assistant will put some of them together as a Master contact.

Unfortunately it never puts them together with the Link contact. If you go into manual TMA, you can "Merge" some contacts together manually. You can't do that with everything though and you can't use the Link in the merge area.

I have been wondering if there is a way (that I haven't figured out) to use the mouse to merge contacts on the screen? I am wondering if it was "vanilla-vs-DW?" ? I know in "vanilla" DW, you could use the mouse to shoot the Harpoons in the FFG-7s, that isn't in the DW, could merging contacts be something like that?

OK Thanks.
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Old 11-16-18, 10:58 AM   #3
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You can't merge with Link, at least as far as the game is concerned, because Link contacts aren't made with ship-borne data. They come from other platforms. Therefore, you would have no LOBs with which to do TMA.
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Old 11-16-18, 11:37 AM   #4
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I generally find that linking non-passive Sonar tracks with sonar data is not helpful. By the way, I am including Active Sonar Intercept tracks as passive sonar data for this purpose.

Whenever I try to include data from ESM, radar, active sonar (from ownship), visual, etc. into my passive sonar Master tracks, I find it just clutters up the screen and confuses my solution rather than helping. I typically use those other types of tracks as a check on my passive-sonar-data tracks instead.

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Old 11-16-18, 04:20 PM   #5
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Again, look at the big picture.

ESM helps identify the platform on a given bearing.

Radar gives you an exact location but also gives away your presence.

Merging the bow sonar with the towed array "can" give you a location/range based on triangulation, assuming the towed array is straight.



If I can locate a contact within +/- 5K yards, that's enough for a shooting solution. As far as merging contacts, if you're certain they are all the same contact, go ahead and merge them. If your solution on a merged contact starts to go haywire, it means part(s) of that solution are wrong.

Ideally, you want a solution to go wrong. That error gives you the info you need to correct it.

TMA is not the same thing as bore sighting a contact in your fighter plane's radar.
TMA is an on-going process of calculating a contact's range, heading, and speed from minimal bearing data.
TMA always happens in the past. All you're doing is guessing at a prediction of where the contact is going to be.

Last edited by ET2SN; 11-16-18 at 04:50 PM.
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Old 11-17-18, 01:05 PM   #6
Bayu Pamungkas
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Thank you all for your help, I appreciate your effort to help me, and I am happy this forum is still active although the population of sub simmer is very few.

1. For p7p8 thanks for your advice. I usually use aTMA with manual sonar when facing more than 1 hostile (hard lvl quick mission), when facing 1 hostile (med lvl) I am trying to use manual TMA and Sonar (for learning purpose). For detecting surface unit, SA is still ok, but I learn to use the TA or both. And thanks for the videos, so you are a DW youtubee too? actually I have seen some DW videos from FPSChazly channel before, and from now I'll add your channel as learning resource too.

2. For ET2SN, yup, for the range <5nmi the confidence to shoot is big, even for ai surf its not hard to get very accurate solution in less time (they tend to be straightrunner, at least for vanilla dw). And yes i usually see the enemy surf specs, but I more often meet the units with torps/asrocs than the one that don't carry it like funky patrol boats

3. I never use radar or esm or link or periscope, just pure passive sonar and active intercept. Because I only play with subs in quick mission, (akula/LA for ASuW and Seawolf for ASW), but sometimes I'll try to play other platform too.
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Old 11-17-18, 07:19 PM   #7
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Quote:
Originally Posted by Bayu Pamungkas View Post
... so you are a DW youtubee too? actually I have seen some DW videos from FPSChazly channel before, and from now I'll add your channel as learning resource too.
Not exactly. Im focus on MP battles organizing and my videos are always raw because it's some kind of battle documentation.

FPS Chazly have completly different style of playing DW. We (Chazly and me) are on opposite poles.

FPSChazly is more theoretical and with more cameral content about DW.
I always recommend his great tutorial series for players who start DW adventure.
FPSChazly videos are also much better for watching.

My channel is different.
I think participating in complex combined battles is more attractive for some players than tracking single contact with manual TMA.
My channel is for players who wanna feel real modern battle on skin - where every component of main forces depends on other components (without focusing on some details)
But my videos are also very boring for watching - because most of them are without commentary and my "target&content" is directed mainly for people who were in this battle.
And my english is terrible :P

My second activity is making documentary videos from tests.

FPSChazly is real youtubee - i am only "chronicler"
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