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Old 11-14-18, 04:43 PM   #1
captnmike
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Ahoy Bleientie,
Thought I would let you know that I have tried your Rallies Modpack and enjoyed the graphics and game play as much as FOTRS ULTIMATE V0.71.
However I am having the same torpedo targeting issue as some as the other players (Fearless) with torpedo making a hard left turn after traveling a short distance and never being able to correct the issue! It is possible I did not install the downloaded files or extract them correctly but does seem odd that if that were true other aspects of the game play should be affected too. So I have gone back to FOTRSU for the time being since that MOD works for me!
Cheers, captnmike
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Old 11-14-18, 04:46 PM   #2
propbeanie
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captnmike, what is your mod list from JSGME with Ralles Mod Pack active? Are you using any of the torpedo mods?
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Old 11-14-18, 06:01 PM   #3
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
captnmike, what is your mod list from JSGME with Ralles Mod Pack active? Are you using any of the torpedo mods?
@captmike and pb


been playing Ralles and the only torpedo paths that i have observed are the normal arming/detection variances. to explain: we aim and fire a torpedo which exits the boat for a certain distance, then arms itself and takes an intercept course with the target.

capnmike could be experiencing the normal failure rate of torpedos for that period of the war. you have not indicated the war time period you are in and torpedo malfunctions were more prevalent in the first half of the pacific campaign than the latter half. you could be experiencing duds, deep runners, etc and not know about it. have you enabled the Event Camera? that could help you determine if your torpedos are closing on the target or running wild.
no aspersions are being cast here, i am just running through some suggestions and scenarios for you.
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Old 11-16-18, 04:00 PM   #4
Bleiente
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Quote:
Originally Posted by captnmike View Post
Ahoy Bleientie,
... However I am having the same torpedo targeting issue as some as the other players (Fearless) with torpedo making a hard left turn after traveling a short distance and never being able to correct the issue!
I think you just have an extremely poor batch of Mk14 on board.
You must know that the Mk14 is a copy of the German Torpedo 1 without any improvements.

The modes included as TorpedoUpdate make matters and circumstances of the torpedo crisis even worse.
Be glad that you were not hit by a circle runner.



Last edited by Bleiente; 11-17-18 at 05:39 AM.
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Old 11-17-18, 10:34 AM   #5
KaleunMarco
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Default holy loch? really?

so, there we are between war patrols, based in fremantle, when i look at the transfer opportunities and what do i see? holy loch. really?

was that supposed to be a german base option and got mixed up in the changes?


we might want to re-think the holy-loch-transfer option.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_Ralles\MODS]

1.0 TMO_RSRDC_OTC
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_SubTextures_FooSkin
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Old 11-22-18, 03:40 PM   #6
Bleiente
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I understand your allusion...
But officially, this base was used by the "Silent Service" from the 1960èr years.


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Old 12-01-18, 11:13 AM   #7
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BLIENTE,


"For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag
"


I am confused. Is the "Real Environment RSRDC_TMO by Kriller + Caustic" included in the TMO_RSRDC_OTC compilation?
Should I decide to install it separately, should it come right after the first mod installed or what?


Thanks.
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