SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-16-18, 09:32 AM | #1 |
Mate
Join Date: Dec 2016
Posts: 51
Downloads: 31
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Since each vessel only has 20 noisemakers, it's probable that the torpedo was able to hit because the target ran outta noisemakers. It surely should be the case for larger ships that require 2+ torps to sink, SSBNs, capital ships etc.
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07-17-18, 10:31 PM | #2 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
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While watching Jive Turkeys video's I saw he had MK48ADCAP swim out torpedoes...Where and how do I get them??
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07-18-18, 08:45 AM | #3 |
Helmsman
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ADCAP torps are defined in the weapons.txt control file. Whether or not a sub uses them is defined in the specific vessel txtfile.
Before mucking about with the default control files, best to make a copy for safe keeping so you can easily return to the default configs if you need to. |
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