SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-26-18, 12:54 PM | #91 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
|
|
03-26-18, 01:23 PM | #92 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Let me give you an example of what I mean for "modular" models. Let's say that we are importing different throwers and DC marks in game. As long as we store them in the same file, there is no need that we import each DC model two times (one for the charge loaded on the thrower and one for the actual ammo depth charge): the same mesh can be linked both to the thrower model and to the DC ammo node. This approach will be very useful since your mod features different thrower and DC marks: using it we can create many combinations by still keeping file size acceptable. Moreover, by keeping the harbor mesh saparate from the DC mesh, we can do harbors to disappear once the DC enters in the water using the visible underwater render controller. I hope I am making myself clear...
|
03-26-18, 03:25 PM | #93 | |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
Quote:
Yes you are very clear. I think that I was unclear. I answer tomorrow because the names for the different labels in the file structure I need to explain my error aren't coming to my mind...
__________________
My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 |
|
03-27-18, 04:33 AM | #94 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Okay, I am looking forward to your answers
|
03-27-18, 08:17 AM | #95 | ||
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
Quote:
In Stock a DC Node in the DC_R_KG.dat is structured in the following order: DCRack -> DCRack_base_L -> DCRack_barrel01 -> SHD_DCRack_barrel01 -> DCRack_BarrelFall01 -> SHD_DCRack_BarrelFall01 -> DCRack_BarrelFall -> SHD_DCRack_BarrelFall -> crik -> stopper -> parghie -> SHD_DCRack_base_L -> DC_man -> DC_man_cask My question was if you have structured your models that the existing 3D-models are replaced through these and work so or whether the file structure is built up differently. Quote:
Quite apart from that I´m always thankful for any help and suggestion in improving the mod an my knowledge of the game so I´m happy that a person with your know how want to help me
__________________
My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by padi; 03-27-18 at 08:40 AM. Reason: orthography |
||
03-27-18, 10:35 AM | #96 | ||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
nodes whose name starts with "SHD", can be ignored at this stage, as they are used for dynamic shadows that are disabled/buggy in SHIII. Quote:
Quote:
Quote:
EDIT: I have just checked for information the website of the Historic Naval Ships Association and I have found the following documents on US DC tracks and projectors: http://archive.hnsa.org/doc/destroye...ctor/index.htm (alternative link: https://maritime.org/doc/destroyer/d...ctor/index.htm) http://archive.hnsa.org/doc/destroye...tor1/index.htm (alternative link: https://maritime.org/doc/destroyer/d...tor1/index.htm) http://archive.hnsa.org/doc/destroye...rack/index.htm (alternative link: https://maritime.org/doc/destroyer/depthtrack/index.htm) The pamphlet on the DC racks is dated September 1952 though. Possibly some racks developped after the end of WWII are listed there, and some early racks considered obsolete but still in use during the war have been omitted EDIT 2: found on navweaps.com some additional information on DC racks/projectors used by the main nations involved in WWII: UK USA USSR France Germany Italy Japan Last edited by gap; 03-27-18 at 11:21 AM. |
||||
03-27-18, 10:47 AM | #97 | |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
Quote:
I have only found this link for drawings about Racks in the past, but I´m searching for more: http://ship-model-today.de/sd072.htm Thanks again! P.S.: I don´t know, if that is useful, but I have found these drawings/pictures of Racks and K-Guns: http://www.navweaps.com/Weapons/WAMUS_ASW.php http://www.ship-model-today.de/auk-009.jpg https://www.ussslater.org/tour/weapons/racks/racks.html https://www.ussslater.org/tour/weapo.../dpthchrg.html https://www.ussslater.org/tour/weapons/k-gun/k-gun.html
__________________
My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by padi; 03-27-18 at 11:17 AM. Reason: Adding more Links |
|
03-27-18, 11:27 AM | #98 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
|
|
03-27-18, 01:06 PM | #99 |
Sea Lord
|
Glad to see some action in this thread. Though i barely understand whats going on but I must say keep going!
|
03-27-18, 01:40 PM | #100 |
Swabbie
Join Date: Mar 2018
Location: Some where, USA
Posts: 10
Downloads: 108
Uploads: 0
|
Love it. Always was a big complaint that They use unrealistic ASW in the game.
|
03-27-18, 02:11 PM | #101 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
What is worse in my opinion, is the ludicrusly small number of weapons and ammo types featured in stock game. With such a limited stock of weapons available, is difficult simulating in a realistical way the evolution of ASW warfare throughout the war. I think this is the main pro of padi's mod
|
03-28-18, 10:05 PM | #102 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I suppose this doesn't work with GWX3?
|
03-29-18, 03:07 AM | #103 |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
No, because of a big bug in GWX I can't create a working mod for it. The ships would only carry the early Mark VII/Mark 6 DCs and not the advanced ones. @all: After playing WAC for some hours I'm really impressed by the mod and I'm working on a version for it.
__________________
My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 |
03-29-18, 04:11 AM | #104 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Maybe I am overseeing something obvious, but to the the best of my understanding there is not reason for this mod being compatible/uncompatible with one particular mod configuration. Only damage levels (hit points) might need some finetunigs from one supermod to the other, due to different U-boat (and ASW escorts) damage settings |
|
03-29-18, 04:17 AM | #105 | |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
Quote:
The bug is that due to an error in the mission editor the ships are driving with 1939 equipment for the whole war... The mod isn't compatible with other mods because I had to change the .eqp-file of any included ship, so the new DCs really work.
__________________
My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 |
|
Tags |
asw, depth charge, mod, real, realismn |
|
|