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Old 11-12-17, 11:18 PM   #1
propbeanie
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I had to re-do my game after my first encounters with the Improved Torpedo mod, mark bonamer. Hard CTD, and had to use Task Manager to "kill" the process. You may well have mod soup now also. The game like that is not to be trusted. First, try deleting your Save folder, remove the Improved Torpedo mod, and play the game. See what happens. If that doesn't work, delete the Save folder again, and then re-install the game, and when you do the mod, leave out those Improved Torpedo mods.

I've been noodling with it all night, and while I know it's easy to do, I am perplexed. I tried all three of Webster's Improved Torpedo mods over in FotRSU, and they all work, when using an S18 or an S42 boat. No probs. Tried them in Stock. No issue.

So I had been in the process of taking the other mods out of the All-In-One GFO, one at a time and trying the Torp mod. Same issue. CTD. I'm down to trying to remove the Sonar View next, and then try the torp mod, but I'm giving up for the night. Stay away from the Improved Torpedo Mod in THEBERBSTER's GFO, unless you ~know~ you won't use an "S" boat. btw, those "misses" of mine earlier? They did go under the ship. I Saved a Replay on one of the ones I just did, and it's like the magnetic pistol doesn't work, and the torps went like a foot or two below the keel, never triggered. The ones that did register impact, would CTD the game. Is there something in the Improved Deck Gun mod, with its zon file?...
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Old 11-13-17, 12:21 AM   #2
KaleunMarco
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Originally Posted by propbeanie View Post
I had to re-do my game after my first encounters with the Improved Torpedo mod, mark bonamer. Hard CTD, and had to use Task Manager to "kill" the process. You may well have mod soup now also. The game like that is not to be trusted. First, try deleting your Save folder, remove the Improved Torpedo mod, and play the game. See what happens. If that doesn't work, delete the Save folder again, and then re-install the game, and when you do the mod, leave out those Improved Torpedo mods.

I've been noodling with it all night, and while I know it's easy to do, I am perplexed. I tried all three of Webster's Improved Torpedo mods over in FotRSU, and they all work, when using an S18 or an S42 boat. No probs. Tried them in Stock. No issue.

So I had been in the process of taking the other mods out of the All-In-One GFO, one at a time and trying the Torp mod. Same issue. CTD. I'm down to trying to remove the Sonar View next, and then try the torp mod, but I'm giving up for the night. Stay away from the Improved Torpedo Mod in THEBERBSTER's GFO, unless you ~know~ you won't use an "S" boat. btw, those "misses" of mine earlier? They did go under the ship. I Saved a Replay on one of the ones I just did, and it's like the magnetic pistol doesn't work, and the torps went like a foot or two below the keel, never triggered. The ones that did register impact, would CTD the game. Is there something in the Improved Deck Gun mod, with its zon file?...
so, the root cause seems to be mk10's from s-boat's, eh? very interesting. i am going to bed also. i had a rotten day.

as i am past the CTD for the moment i'm still trying to figure out the Mk14 loadout on the s-boat. i may may just edit the savefile.upc and shove off on the next mission.

i hope you have a pleasant night.
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Old 11-13-17, 06:00 AM   #3
THEBERBSTER
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Hi Guys
You cannot change the speed or impact type with the mark 10's.
Question.
Why is there no ctd with all the mods enabled in the mega mod with the Porpoise boat when the torpedoes hit?
Why is there only a ctd with the S18 boat with all the mods enabled in the mega mod?
Mod 2 should be enabled if mod 10 is disabled as it is already in mod 10.
Peter
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Old 11-13-17, 08:16 AM   #4
propbeanie
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Hi Guys
You cannot change the speed or impact type with the mark 10's.
Question.
Why is there no ctd with all the mods enabled in the mega mod with the Porpoise boat when the torpedoes hit?
Why is there only a ctd with the S18 boat with all the mods enabled in the mega mod?
Mod 2 should be enabled if mod 10 is disabled as it is already in mod 10.
Peter
Why is there no CTD when using the mod in FotRSU? I'm thinking something one of the mods below it conflict somehow. I haven't tried to use it in my regular GFO... be right back.

Edit 1030: Well, putting the very same mod in my regular GFO does not CTD the game. I also put the deck gun in there, no CTD. I do not see where the Sonar View would do anything. NoCrewFatigue? NewOrdersBarMenu???

Edit 1040: I take that back... it ~DOES~ CTD the regular GFO... I did a noob mistake and had an incorrect folder... yeesh!... - So why does it CTD in GFO, and not FotRSU and Stock?
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Last edited by propbeanie; 11-13-17 at 10:40 AM.
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Old 11-13-17, 11:23 AM   #5
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Ahoy mark bonamer I am currently using the GFO mod and in an S boat with mark 10 torpedoes. Just sank a Fuso Battleship with no ctd. I have never had a ctd with GFO. Here is my mod list
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\MODS]

Webster's GFO Mod v1.1
#1 ISE New clouds+Waves
#2 ISE Realistic Colors
Less Plankton 1.2
Magnified Hud Dials for v1.5_Medium
SofuGan
Bigger Better Protractors
Webster's New Orders Bar Menu for v1.5
Webster's Better Air Patrols for v1.4 and v1.5

I will tell you the graphics are awesome give this setup a try.
I was playing with the Max Optics mod(awesome mod by the way) took it out when I couldn't rescue downed pilots

Best of luck!
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Old 11-13-17, 03:54 PM   #6
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Well THEBERBSTER, I've noodled with all the settings in the Torpedo_US.zon, and any deviation from the GFO settings, and both your package and Webster's original will CTD with that ImprovedTorpedov2 (or 1 or 3).
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Old 11-13-17, 04:13 PM   #7
KaleunMarco
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Quote:
Originally Posted by captcrane View Post
Ahoy mark bonamer I am currently using the GFO mod and in an S boat with mark 10 torpedoes. Just sank a Fuso Battleship with no ctd. I have never had a ctd with GFO. Here is my mod list
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\MODS]

Webster's GFO Mod v1.1
#1 ISE New clouds+Waves
#2 ISE Realistic Colors
Less Plankton 1.2
Magnified Hud Dials for v1.5_Medium
SofuGan
Bigger Better Protractors
Webster's New Orders Bar Menu for v1.5
Webster's Better Air Patrols for v1.4 and v1.5

I will tell you the graphics are awesome give this setup a try.
I was playing with the Max Optics mod(awesome mod by the way) took it out when I couldn't rescue downed pilots

Best of luck!
ahoy captcrane,

thanks for the info. i may try that soon because SH4-GFO just took another CTD in the middle of a patrol and this is not much fun.

m
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Old 11-13-17, 04:24 PM   #8
KaleunMarco
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Quote:
Originally Posted by captcrane View Post
Ahoy mark bonamer I am currently using the GFO mod and in an S boat with mark 10 torpedoes. Just sank a Fuso Battleship with no ctd. I have never had a ctd with GFO. Here is my mod list
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\MODS]

Webster's GFO Mod v1.1
#1 ISE New clouds+Waves
#2 ISE Realistic Colors
Less Plankton 1.2
Magnified Hud Dials for v1.5_Medium
SofuGan
Bigger Better Protractors
Webster's New Orders Bar Menu for v1.5
Webster's Better Air Patrols for v1.4 and v1.5

I will tell you the graphics are awesome give this setup a try.
I was playing with the Max Optics mod(awesome mod by the way) took it out when I couldn't rescue downed pilots

Best of luck!
i found them. thanks.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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Last edited by KaleunMarco; 11-13-17 at 05:53 PM.
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Old 11-13-17, 05:39 PM   #9
propbeanie
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Quote:
Originally Posted by mark bonamer View Post
yo...the first two mods on your list seem to be eluding me. under what names are they stored in the Download page?
Improved Stock Environment - but I think Webster only supports #1... and I think THEBERBSTER has it in his mix, though I'm not at the correct computer to check...

It is kinda hard to find...
http://www.subsim.com/radioroom/show...11#post1875211
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