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07-22-17, 10:16 PM | #5071 | |
CTD - it's not just a job
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It's advisable to empty the My Documents \ SH4 folder. Make your SH4 install. Therein lies the rub. The game disk, or download, or Steam game, all default to using "C:\ Program Files (x86) \ ..." as their "base" folder to install to. This is a left-over from the Windows XP days, when that was fine to do. With today's "modern" computer and "security", Windows will "protect" that folder, and prevent "un-authorized" changes, thereby wrecking your mod activations, since you didn't go through Windows to do that. So create a folder yourself, or edit the path, and stay away from Program Files folders. On my disk installs, I just delete that portion of the path, and have "C:\ Ubisoft \ Silent Hunter Wolves of the Pacific". Once you have that, put JSGME in the Wolves of the Pacific (or whatever you called it) folder, and run it. JSGME will then create a folder called MODS in that same directory - er, folder. So you'll now see the folders "Data", "MODS", "RegistrationReminder", etc. Take your mod archive file and place it in MODS. If you use 7zip , you're golden. Just activate the mod, as below. If you use the MS Windows archive mis-manager, you'll have an extra folder of "100_FalloftheRisingSun_Ultimate_v0.XX_PublicBeta_ EN" (whatever the version is for the "XX"). You need to change the name of the top-level one, and then "drag" that extra folder out. Delete the one you changed the name of. Now run JSGME and click on "Tasks..." in the middle bar there. Choose "Create snapshot of game files". It will take that a while to run. Once it's finished, then select the "100_FalloftheRisingSun_Ultimate_v0.XX_PublicBeta_ EN" listing in the left-hand pane, and then on the right facing "Arrow" at the top of the center bar, and then find something else to do for a while. Depending on the computer, it might be five, it might be ten minutes... When that's complete, play the game. However, do NOT load any previous saves from any other mods, including FotRSU. Doing so will corrupt your game. Hopefully, that does it for you. Either way, let us know how you get along. |
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07-23-17, 07:19 AM | #5072 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
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Run Silent, Run Deep, and Sink 'em All |
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07-23-17, 09:12 AM | #5073 |
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
Downloads: 388
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A possible hit and run
First Patrol out of Midway with the USS Plunger, porpoise class submarine, sonar picked up sound contact. Turned to heading of 106° and surfaced at flank speed towards hearing of sound contact. Using free camera, went in the direction of the sound contact. Came across two fishing vessels and proceeded towards sound contact. The convoy appeared to be in a heading of WNW. Noticed what appeared to be a Medium Composite Freighter was sinking with only the bow above the water. The convoy consisted of a total of four other ships. They were being led by a Corvette Kanamuro Class escort, a Tonan Maru Class was next followed by two Medium Cooler Class ship, the last one on a helming course. As I continued to watch, the escort was leading with the other two ships in a straight line behind. The last Medium Cooler ship started moving in a different direction, SSW. The reason I'm calling attention to this is, there 'might' have been a collision of two convoys before I arrived. My position was long 142° 52'E lat 41°46'E. Time was 08:37 hrs, USS Plunger is Midway base submarine. Using FOTRS version 0.63 downloaded on July 22.
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
07-23-17, 02:59 PM | #5074 | |
Watch
Join Date: Oct 2011
Location: Bristol, UK
Posts: 22
Downloads: 45
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Cheers for all your help and patience so far
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Hardware: Asus TUF X299 Mark 2, Intel Core i7 7820X with custom watercooling loop, 32GB RAM, nVidia GTX 1060 6GB, Samsung 960 Pro 512GB, Dell 2408WFP Software: Windows 10 64 bit, Large Address Aware, SH4 CMS (D:\SH4\...), FotRSU Public Beta v0.71 @ 1920x1200x60Hz |
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07-23-17, 03:06 PM | #5075 | |
CTD - it's not just a job
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07-23-17, 03:09 PM | #5076 | |
CTD - it's not just a job
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07-23-17, 10:25 PM | #5077 | |
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
Downloads: 388
Uploads: 0
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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07-24-17, 07:17 AM | #5078 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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Cool Damage!
In all the years I've been sub simming, I've never see a hit do this kind of damage, where it just blew a chunk out of the whole hull. I've seen holes in many places, but never a chunk. If this is one of the surprises you all built in to FOTARSU, it's great. Notice how the hull above collapsed at the weak point and actually hinged until it broke in two. Just lovely!
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Run Silent, Run Deep, and Sink 'em All |
07-24-17, 07:55 AM | #5079 |
CTD - it's not just a job
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I think that's just one of those "critical hit" thingies, but can't say for certain. Some of the tankers break in two separate pieces. They should have a few more able to do that "hinge" style. That is very cool. What's even nicer is when you can see the "insides" of a ship, instead of just a slab of nothingness colored grey, but that takes a lot of artwork to do, and I ain't no artist...
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07-24-17, 08:17 AM | #5080 | |
CTD - it's not just a job
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Lot's of potential candidates in the area, with a lot of GENERIC calls, so it could be a Merchant group (two ships) encountering a Convoy group (2-8 ships), or two convoys, or whatever. This doesn't even show what's now a messed-up 42a_Jap_HarborTraffic layer, that has magically doubled its traffic in the same area, with a similar number of groups as you see in the grab above. If we get the HarborTraffic layer to behave, it should make it all better... Thanks for the additional info... now, back to work!... |
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07-24-17, 10:20 AM | #5081 | |
Watch
Join Date: Oct 2011
Location: Bristol, UK
Posts: 22
Downloads: 45
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Ta muchly, I have a (fresh) save at sunset I've been using to test, unless there's something in the code that means I'd need to start a fresh mission to properly test everything?
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Hardware: Asus TUF X299 Mark 2, Intel Core i7 7820X with custom watercooling loop, 32GB RAM, nVidia GTX 1060 6GB, Samsung 960 Pro 512GB, Dell 2408WFP Software: Windows 10 64 bit, Large Address Aware, SH4 CMS (D:\SH4\...), FotRSU Public Beta v0.71 @ 1920x1200x60Hz |
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07-24-17, 12:00 PM | #5082 |
CTD - it's not just a job
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The saves sometimes will pull bad data from the save folder that then "overwrites" what's in the computer memory for the game, not the file you edited. I'm not sure how the Settings screen stuff goes though... seems to me that you're fine, but we'd have to wait for someone more knowledgeable to confirm...
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07-25-17, 08:00 AM | #5083 |
CTD - it's not just a job
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Re-visiting Miyoka Harbor, I've done an experiment with eliminating the Jap_HarborTraffic.mis from the game by renaming it with a DOT BAK appended to the name, and ran a newly created mission with a Tambor boat sitting just outside the bay's mouth, and got this:
Go figure. Armageddon has been termporarily avoided... the file is commented out in the Campaign.cfg, but it loads somehow. Further experimenting is called for, and we'll eliminate the beast one way or the other... Edit: Fix finalized and will be submitted for next round of updates... the original segment in Campaign.cfg has been deleted, instead of just being commented-out... Last edited by propbeanie; 07-25-17 at 08:17 PM. Reason: Patent Pending |
07-26-17, 10:31 AM | #5084 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,753
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look like you all been doing a great job keep up the good work
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
07-26-17, 01:48 PM | #5085 | |
I break things
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