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Old 07-22-17, 02:20 PM   #1
FPSchazly
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Yes, that is me, thank you! I have not tried this mission in a Seawolf, but it should definitely be easier in a Seawolf.

The Mystic is one of the DSRVs, the other being the Avalon. I have never fiddled with the SDV, but I would expect it to detach (re: it should)
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Old 07-22-17, 09:24 PM   #2
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I tried loading them in a sub (688 AND seawolf), like wth other weapons but the number didn't change from 0 to 1 yet the total weapon count did change to full load. Did another with unloading, it got messy. So I wonder if that was how you do it with these mini subs or they are dependable on mission editor.
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Old 07-23-17, 12:57 PM   #3
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Feedback from playing Severomorsk with SW. I managed to dodge all the torps from russian patrol crafts and subs. Also managed to "sink" one kilo improved by friendly fire(it was a case of torp in the face, literally ). Arrived at drop off point at around 21:40, It takes approximately 5 minutes for SEAL prep so at 21:45, more or less, they were away. Yet I didn't get any message about SEAL inserted. My suspicion is the undetected non-crit goal. It seems to me, after reading the mission in editor (not yet familiar with it, I might interpret it wrongly) that the sub must be undetected to trigger the SEAL insertion success message. This would be a bit tricky if true, imo, even for SW as it proves to be a much better platform in this particular case.
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Old 09-19-18, 06:45 AM   #4
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There's a trigger that should tell you when you've entered the dropoff point, like in the Akula campaign. That needs to fire before sending the seals can do anything. Problem is it doesn't for some reason.

Not sure if detection is the issue. I turned on truth after a while and all the track histories showed no reaction from enemy. I didn't see anything in the editor that would suggest it. In fact, there seems to be an ending with successful insertion and detection penalty.

The mission's very difficult in the first place because the kilos seem to always spot first. You do better by slipping around southeast at high speed than trying to be careful, but you would only know that by knowing where the kilos are, and you would only know that if you played it a dozen times or turned on truth...
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Old 09-19-18, 08:56 AM   #5
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Hi, to my knowledge. Russian platforms and sensors have improved a lot in RA, especially modern ships such as Akula and Kilo. The missions you can get past by in vanilla version are no longer viable. Not sure if you have noticed this. In the first 2 missions of the SC campaign, if the Akula stays at anything below 3 knots, you will not be able to detect it, even in Seawolf or Virginia, until you can with in 4-3 nmi. I mean you can't even see the faint black line at the lowest frequency on narrow band (that's usually the first pace you can detect anything). Another advice I can give you is that you don't actually need arrive exactly on the insert point to launch SEAL. The range you can dump them is very far. I did a similar mission a while ago, where I simply ignore the circle on the map and launch the SEAL as far as I can. Remember they have their rubber boat and they can swim

Btw, I am in the process of converting the SC campaign by adding Virginia class subs as playable and adding a few twists of mine. I just finished the first 2 missions. I have tested a few times. They worked well. But some of the scripts are old and I have tons of questions to ask. Just wonder if any experts in the forum could help out. In addition, I need people help test out these missions.
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Old 09-19-18, 11:22 AM   #6
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Wait for RA 1.46

SC campaign will be rebuilded.

I did some videos from testing Sub Command US campaign in RA 1.46. Some bugs on videos are fixed now.

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Old 09-19-18, 02:59 PM   #7
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Would they fix those surface ships with VLS? Now VLS ships behave so badly. I have a scenario, where one Oscar II can single-handedly take out 2-3 Arleigh/Tincoder no sweat. Every time the sub launches a wave of 4-8 missiles, the ship would only halfheartedly launch 2-3 sm-2's and then just sit there watch doing nothing. After those 2-3 missiles missed or hit home, it would take it a while then launch another 2-3 sluggishly. Also, the SM-2's speed is only 960kts, that's barely mach1. I don't know how such a slow missile can intercept fast moving aircraft in real live.

Also, another stupid AI thing is whenever a CVNB is under attack, the escort ships would scatter and slow down. After the threats are gone, they won't go back to formation any more. While the carrier is surging ahead at 20kts, those escorts would just sit there at 10kts doing nothing.
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