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Old 07-20-17, 06:23 PM   #1
padi
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Quote:
Originally Posted by gap View Post


I think it would be better if all the throwers and depth charges were just in one big dat file. This way we could re-use shared models without having to import them every time. Lesser disc and RAM memory usage. What do you think?
You mean references of the nodes to one model per DC at the beginning of the file?
That is already implemented...
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Old 07-20-17, 06:37 PM   #2
gap
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Quote:
Originally Posted by padi View Post
You mean references of the nodes to one model per DC at the beginning of the file?
That is already implemented...
Yes. I also mean that throwes and DCs that throwers are equipped with should be in the same dat file, if possible. Reason is that the thrower models have dummy DC's on them, so we could use the imported DC models for two purposes: barrels on the throwers/racks, and barrels which are actually thrown against the enemy: two pigeons with a stone!
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Old 07-21-17, 02:15 AM   #3
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Quote:
Originally Posted by gap View Post
Yes. I also mean that throwes and DCs that throwers are equipped with should be in the same dat file, if possible. Reason is that the thrower models have dummy DC's on them, so we could use the imported DC models for two purposes: barrels on the throwers/racks, and barrels which are actually thrown against the enemy: two pigeons with a stone!
That is not currently implemented.
Did I understand it right that the depthcharges.dat/sim/zon and the DC_R_KG.dat/sim/zon should be merged?

I don't know how to did the second part of your post, I'm sorry!
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Old 07-21-17, 07:14 AM   #4
gap
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Quote:
Originally Posted by padi View Post
That is not currently implemented.
Did I understand it right that the depthcharges.dat/sim/zon and the DC_R_KG.dat/sim/zon should be merged?
Yes, you are correct

Quote:
Originally Posted by padi View Post
I don't know how to did the second part of your post, I'm sorry!
That's easy: in S3d, you can select any chunk and copy it with all its child chunks by pressing Shift Ctrl C; you can then paste the copied chunks in a second file with the usula Ctrl V shortcut
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Old 07-21-17, 04:04 PM   #5
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I did not manage to finish the files today ...
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Old 07-21-17, 04:52 PM   #6
gap
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I did not manage to finish the files today ...
No problem mate, I have been busy with Kendra's mod anyway. I am waiting for your files tomorrow
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Old 07-21-17, 08:02 PM   #7
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@Gap if you get a chance PM the Hedghog Rounds both Fuse Capped and Launch Ready. I will inplement them into an improved Launcher. I'll include with the flower class corvette full credits. Also will build the "Split" design Hedgehog, 12 port, 12 starboard. Fir ships with narrow beams, and deck space at a minimum.
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Old 07-22-17, 05:03 AM   #8
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Quote:
Originally Posted by gap View Post
No problem mate, I have been busy with Kendra's mod anyway. I am waiting for your files tomorrow
It is uploaded now.
You find it under this Link.
The files are the Real_ASW_Mod.dat, Real_ASW_Mod.sim and Real_ASW_Mod.zon.

The new informations that I have received here in the past few days are not implemented, I´m working on them.
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Old 03-26-18, 07:23 AM   #9
Niume
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Any progress? for WAC 5.0
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