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Old 07-19-17, 04:31 PM   #27
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by the_frog View Post
What is the poly count of those DCs?
On average, a little more than 2,400 polygons for the depth charges, and almost 1,000 for the arbors. Do you think they are too much? there is still some space for downsampling them...

Quote:
Originally Posted by the_frog View Post
Do the DCs loose their arbors upon being fired?
That's what I had planned. DC barrels and arbors are separate models. I think it is impossible making arbors to detach themselves in midair, and to fall down in the water following a different trajectory that their barrels. Nonetheless, we can place them on a child node of the barrel node, and attach to them a VisibleUnderwater controller set to false. What do you think?
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asw, depth charge, mod, real, realismn


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