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04-10-17, 04:19 PM | #1 | |
Navy Seal
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Honestly, I would have to agree with you completely on this, too - I do like what DCS does and I'm happy that it seems to have a live and active community of both players and developers behind it. I think what they definitely nailed was the development and sales model with 3rd party content. Not that it's a new thing, as it's basically a more modest version of what the Flight Simulator payware scene looks like - but it is good that it seems to be doing well in a combat simulator too. As a result, DCS is easily the finest "study sim" there is - if you're willing to pay to get all the various high-detailed aircraft. Falcon is a study sim too - though even in these latter-day versions, a true study sim of the F-16 only (with other flyable aircraft doing a fine job of being plausible, but still often relying on F-16 systems modeled underneath). DCS aircraft do have a number of finer details modeled in some respects, but overall I'd argue that the BMS F-16 is still the ultimate simulated combat aircraft - though it is helped by the fact that the F-16 comes in more versions and deploys a greater range of weapons than any DCS plane does. At the end of the day, if I had to pick only one aircraft to fly in a combat sim, that'd have to be it. What's more important, though, is the rest of the simulation - DCS does boast better graphics, physics, and even the (for now mostly theoretical) ability to play as ships and ground units (something Falcon was originally envisioned to do as well, but it was just a pipe dream at the time). But F4's campaign just blows everything out of the water. Ultimately, it's the difference between well-choreographed scenario play in DCS (and all credit due to great scenario designers of course!) vs. a live, unscripted, massively complex air/ground/(somewhat sea) combat theater in F4, essentially a self-playing strategic wargame where things like integrated air defense systems, supply, morale, manufacturing etc. all play an active role. I say it without the slightest irony or exaggaration, but IMO Falcon 4.0 is not just a great game but one of the most ambitious pieces of software ever written. That ambition made for a pretty much unplayable game on release - but ultimately, it is still the closest we ever got to having a computer game where you can actually be part of a full-scale war, and interact with any of the hundreds of aircraft and thousands of ground vehicles - in 3D - which are meanwhile interacting with each other in all sorts of ways. Now it's nearly been two decades, and Falcon is still as close as you can get to a full-scale virtual war you can participate in first-person - and not because it's better than other sims, but because nobody has even attempted to do something so stupidly daring since. Can't blame them - F4 was not a financial success, and was among the reasons Microprose folded not long after its release. But even next to other great dynamic campaign games like the Enemy Engaged series, what it set out to do is pretty jaw-dropping to this day. And after all these years and a stubborn community, the fact is - that dynamic war in Falcon makes for a game that's infinitely richer than anything else out there, including DCS. And amazingly, it's not just singleplayer, but you can have all the campaign features in multiplayer too (and now it actually works and is stable, too!) DCS will probably continue to draw the lion's share of multiplayer interest though, because it is better at multi-platform play - and at the end of the day, dynamic campaigns are not as important to most playing online. Most people tend to be more interested in human opponents, not the AI backdrop there. But in singleplayer - or even smaller-scale coop play - Falcon is going to be hard to beat. So I totally agree - I think that compared to anything out there including DCS, Falcon just has more to it as a game. But I don't think that's meant to make others look bad! More sims = better for us all |
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04-11-17, 09:52 AM | #2 |
Ace of the Deep
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Good post CCIP. One of the things that makes BMS more interesting, more fun and more replayable is the fact that the Viper is a multi-role jet. The DCS F/A-18 will do a lot to bridge that gap, but you're still left with the point you made that I agree with the most -- and that's the campaign.
DCS is great for learning the systems,controls and weapons, mastering the jet. And it looks fantastic all the while. You do some training and get to the point where you are comfortable flying combat. This is where it all starts to fall apart. So you fly some missions. Maybe you didn't get it right. So you fly again. Now you know that the Su-27s are west of steerpoint five. Now you're ready for them. Since you saw no other planes in the first go 'round you aren't even scanning another part of the sky. Nothing there. And you already know it. So now your antenna is right where it needs to be and this time you pick them up early. You get your missiles off first this time, after all you've already done it once. Two Flankers killed and you fly around and maybe back to base just looking at the clouds because hey, you've already done this and you know what is there or isn't. My long winded point is that even though DCS makes a fantastic jet, what are you left to do with it? Some mission scripters are amazing, it's true and can almost give the the perception that you're flying something dynamic, changing, evolving. But deep down you know you're not. The 'soft factors' of flying jet combat are lost on DCS like uncertainty or the unexpected. And there is no feeling of import or weight to what you are doing. The results, good or bad, have no impact on anything. This is where BMS shines as you rightly point out. Of all the great sims we listed earlier that have great campaigns, not one of them comes anywhere close to what F4 does.
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What? Behind the rabbit? Last edited by Threadfin; 04-11-17 at 10:25 AM. |
05-11-17, 02:18 PM | #3 |
Starte das Auto
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No matter what beautiful confections are created in the future, Falcon will always stand as a benchmark and an inextinguishable favourite, just as SH3 does.
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05-11-17, 02:19 PM | #4 |
Stowaway
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05-15-17, 02:30 PM | #5 |
Airplane Nerd
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I have got BMS installed now, I just need a flight stick. The one I have is average at best and the rudder control is twitching so that's not a usable function.
I've been having fun throwing switches in the cockpit though. Figuring out how everything works will be a challenge.
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05-17-17, 02:59 PM | #6 |
Ace of the Deep
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Which ones are you looking at Red October?
I use a Cougar, but those aren't as easy to get these days. Many of the guys I fly with use the Warthog.
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05-17-17, 03:16 PM | #7 |
Stowaway
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I used a Warthog.
While it appears to be the best you can get for money, it has one severe weakness that made me sell it (that, and the fact that I'm not flying atm). The throttle's slew function is a joke. It's a tiny "ball" which is very finicky to control and from what I've read not like the original in the A10 at all. This might not sound like a big deal, but considering how important the slew function (for targeting pods etc) is, it can ruin a lot of fun. So I'd think twice about a Warthog now. |
05-17-17, 03:23 PM | #8 | |
Airplane Nerd
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Before I buy anything, I'm trying to get a job first.
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