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Old 01-22-17, 04:24 PM   #16
OldCoder
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Hi Peter

It's the last line in the args file you should change to HIGH and it needs to be capitals like that.
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Old 01-22-17, 04:57 PM   #17
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Quote:
Originally Posted by Torpedo View Post
Hi Vecko!

1 - Yes, Coastal Waters ended June 2, 1940, then transferred to the bunker of Wilhelmshaven. No mission to choose at the date June 15, 1940, but I got closer to the West of England coast and the ports of Brest, Lorient and other ports of Bay of Biscay on the map were occupied by the Germans.

2 - Win 7 64 Professional

3 - No administration rights

4 - No Old Coder's fix on board

5 - 2. The Wolves of Steel 1.06 - Update 04h

Sorry for my terrible english language..

Torpedo
Finally someone!

One more question...What is your version of sh5? Uplay, DVD?

Quote:
Originally Posted by OldCoder View Post
That 25k file needs to be called osi.exe instead of just osi
HIs extensions are hidden? Now the file is named OSI.exe.exe maybe...
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Old 01-22-17, 05:12 PM   #18
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Hi OC
Picture > following instruction
 


Picture > after error message used Esc key.
 


Picture > Setting up a new game save after requesting mission.
 


Picture > Error on loading new game save, used Esc key.
 


Picture > Esc key takes me to where I can start the new patrol.
 


Picture > Game loads to another error message, used Esc key.
 


Picture > game loaded to bridge.
 



Peter

Last edited by THEBERBSTER; 01-22-17 at 06:28 PM.
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Old 01-22-17, 05:13 PM   #19
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Quote:
Originally Posted by vdr1981 View Post
Finally someone!

One more question...What is your version of sh5? Uplay, DVD?
SH5 DVD
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Old 01-22-17, 05:40 PM   #20
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Quote:
Originally Posted by Torpedo View Post
SH5 DVD
Thanks Torp!

@Peter,
Can you please use "spoilers"?
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Old 01-22-17, 05:53 PM   #21
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Hi Peter, sorry that change did not work for you. I can only suggest undoing the install steps to put things back how they were originally while we continue to dig into this problem some more.
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Old 01-22-17, 06:01 PM   #22
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Torpedo,

If you get chance can you repeat the test and post the screenshot of the campaign success window that appears.

I would also love to see a dbgview capture file of the entire session.
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Old 01-22-17, 06:36 PM   #23
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Hi OC
Another unsuccessful mission
Picture runs the mission past June 15th
 


Autosaves in game not affected by loading errors.
 


Peter
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Old 01-22-17, 06:42 PM   #24
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Quote:
Originally Posted by OldCoder View Post
Torpedo,

If you get chance can you repeat the test and post the screenshot of the campaign success window that appears.

I would also love to see a dbgview capture file of the entire session.
I can repeat the test and make a screenshot of the campaign success window that appears.
The problem is that I do not know how to capture DbgView file of the entire session.

Torpedo
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Old 01-22-17, 07:38 PM   #25
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These images are in chronological order to get Happy Times:

1 Position U-Boot at the end Coastal Water, June 02, 1940 18:27 GMT
 


2 Debriefing Coastal Waters
 


3 Great success
 


4 Campaign Happy Times
 


Torpedo

Last edited by Torpedo; 01-22-17 at 08:20 PM.
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Old 01-23-17, 06:35 AM   #26
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Quote:
HIs extensions are hidden? Now the file is named OSI.exe.exe maybe...
That might be possible yes since I can see the .args file has a hidden extension.

Anyway, I suggest undoing the changes so that you can play it without the loading error and can try again if necessary later?
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Old 01-23-17, 12:02 PM   #27
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I'm preparing new "instructional" flotilla objective which will hopefully make things more clear for people who can not initiate automatic campaign transfer...

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Old 01-23-17, 03:06 PM   #28
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Ok it seems quite possible via DbgView to predict a session in which there will be successful progression verses one in which progress won't work.



The key sequence once sat in the sub having loaded into a new campaign:

00012476 505.69955444 [11300] Page main StartGame
00012477 505.70025635 [11300] Menu StartGame
00012577 507.12063599 [11936] Entities.cpp (83): Process Message:
00012578 507.12097168 [11936] Entities.cpp (91): Init OSI user profile
00012579 507.12115479 [11936] Entities.cpp (123): succeeded
00012580 507.12133789 [11936] Entities.cpp (83): Process Message:
00012581 507.12145996 [11936] Entities.cpp (94): Init OSI campaign objective
00012582 507.12182617 [11936] Entities.cpp (123): succeeded
00012583 507.12188721 [11936] Entities.cpp (83): Process Message:
00012584 507.12219238 [11936] Entities.cpp (97): Init OSI map zones
00012585 507.12222290 [11936] Entities.cpp (123): succeeded
00012586 507.12246704 [11936] Entities.cpp (83): Process Message:
00012587 507.12274170 [11936] Entities.cpp (100): Init OSI campaign named entities
00012588 507.12277222 [11936] Entities.cpp (123): succeeded
00012589 507.12286377 [11936] Entities.cpp (83): Process Message:
00012590 507.12292480 [11936] Entities.cpp (114): OSI Ping
00012591 507.12301636 [11936] Entities.cpp (123): succeeded
00012592 507.14517212 [11300] Page ChalkBoard StartGame
00012593 507.15188599 [11300] PageChalkBoard's draggables restored!
00012595 507.94085693 [11936] Entities.cpp (83): Process Message:
00012596 507.94097900 [11936] Entities.cpp (109): OSI Eval campaign objectives
00012597 507.94104004 [11936] Entities.cpp (123): succeeded

The highlighted line also appears periodically throughout the session, and with the test scenario Vecko made, the campaign is a win some time during June 2nd.

If the highlighted line does NOT appear immediately after loading, then it seems the campaign will not progress.

At this time I've no real idea if this is solvable.
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Old 01-24-17, 06:43 AM   #29
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Interesting and noting here for reference only, which I had not noticed before. There is a previous line missing from Dbgview in both failed campaign start attempts:

Entities.cpp (97): Init OSI map zones
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Old 01-24-17, 12:40 PM   #30
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Well for anyone following along it seems here for me at least it's pretty much always broken on first campaign start. After loading, then quitting to main menu, then creating a new campaign again, I see the expected output that is missing from the first attempt.

Booted game...

00000363 36.66174316 [11408] Start Campaign Screen <--campaign create screen
00000683 188.31237793 [10468] Entities.cpp (83): Process Message:
00000684 188.31259155 [10468] Entities.cpp (91): Init OSI user profile
00000685 188.31260681 [10468] Entities.cpp (123): succeeded
00000686 188.31280518 [10468] Entities.cpp (83): Process Message:
00000687 188.31318665 [10468] Entities.cpp (94): Init OSI campaign objective
00000688 188.31327820 [10468] Entities.cpp (123): succeeded
00000689 188.31336975 [10468] Entities.cpp (83): Process Message:
00000690 188.31352234 [10468] Entities.cpp (100): Init OSI campaign named entities
00000691 188.31359863 [10468] Entities.cpp (123): succeeded
00000692 188.31367493 [10468] Entities.cpp (83): Process Message:
00000693 188.31373596 [10468] Entities.cpp (114): OSI Ping
00000694 188.31382751 [10468] Entities.cpp (123): succeeded
00000753 217.44480896 [10468] Entities.cpp (83): Process Message:
00000754 217.44488525 [10468] Entities.cpp (114): OSI Ping
00000755 217.44494629 [10468] Entities.cpp (123): succeeded
00000831 250.49131775 [10468] Entities.cpp (83): Process Message:
00000832 250.49137878 [10468] Entities.cpp (114): OSI Ping
00000833 250.49148560 [10468] Entities.cpp (123): succeeded

Pressed Esc, Quit to main menu and create new campaign again...
00000843 254.67340088 [11408] Start Campaign Screen
00000936 297.25747681 [10468] Entities.cpp (83): Process Message:
00000937 297.25762939 [10468] Entities.cpp (91): Init OSI user profile
00000938 297.25765991 [10468] Entities.cpp (123): succeeded
00000939 297.25778198 [10468] Entities.cpp (83): Process Message:
00000940 297.25799561 [10468] Entities.cpp (94): Init OSI campaign objective
00000941 297.25799561 [10468] Entities.cpp (123): succeeded
00000942 297.25814819 [10468] Entities.cpp (83): Process Message:
00000943 297.25820923 [10468] Entities.cpp (97): Init OSI map zones
00000944 297.25830078 [10468] Entities.cpp (123): succeeded
00000945 297.25872803 [10468] Entities.cpp (83): Process Message:
00000946 297.25903320 [10468] Entities.cpp (100): Init OSI campaign named entities
00000947 297.25909424 [10468] Entities.cpp (123): succeeded
00000948 297.25915527 [10468] Entities.cpp (83): Process Message:
00000949 297.25918579 [10468] Entities.cpp (114): OSI Ping
00000950 297.25924683 [10468] Entities.cpp (123): succeeded
00000952 297.52224731 [10468] Entities.cpp (83): Process Message:
00000953 297.52236938 [10468] Entities.cpp (109): OSI Eval campaign objectives
00000954 297.52239990 [10468] Entities.cpp (123): succeeded
00001026 332.13098145 [10468] Entities.cpp (83): Process Message:
00001027 332.13104248 [10468] Entities.cpp (114): OSI Ping
00001028 332.13110352 [10468] Entities.cpp (123): succeeded

Again for 2nd time, went back to main menu and repeated new campaign create:
00001059 346.26943970 [11408] Start Campaign Screen
00001154 389.93884277 [10468] Entities.cpp (83): Process Message:
00001155 389.93893433 [10468] Entities.cpp (91): Init OSI user profile
00001156 389.93899536 [10468] Entities.cpp (123): succeeded
00001157 389.93905640 [10468] Entities.cpp (83): Process Message:
00001158 389.93927002 [10468] Entities.cpp (94): Init OSI campaign objective
00001159 389.93930054 [10468] Entities.cpp (123): succeeded
00001160 389.93939209 [10468] Entities.cpp (83): Process Message:
00001161 389.93948364 [10468] Entities.cpp (97): Init OSI map zones
00001162 389.93951416 [10468] Entities.cpp (123): succeeded
00001163 389.93966675 [10468] Entities.cpp (83): Process Message:
00001164 389.94000244 [10468] Entities.cpp (100): Init OSI campaign named entities
00001165 389.94009399 [10468] Entities.cpp (123): succeeded
00001166 389.94018555 [10468] Entities.cpp (83): Process Message:
00001167 389.94024658 [10468] Entities.cpp (114): OSI Ping
00001168 389.94030762 [10468] Entities.cpp (123): succeeded
00001171 390.19522095 [10468] Entities.cpp (83): Process Message:
00001172 390.19522095 [10468] Entities.cpp (109): OSI Eval campaign objectives
00001173 390.19531250 [10468] Entities.cpp (123): succeeded



It would be interesting to know if others find the same. Whether campaign advance works on subsequent loads. Would be lovely to have the SH5 source code to see what's going wrong... oh and the above is with stock 1.2 patch. TWOS mods do not break anything since it's already the above behaviour in 1.2
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