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01-22-17, 04:24 PM | #16 |
Soundman
Join Date: Mar 2016
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Hi Peter
It's the last line in the args file you should change to HIGH and it needs to be capitals like that. |
01-22-17, 04:57 PM | #17 | |
Navy Seal
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Quote:
One more question...What is your version of sh5? Uplay, DVD? HIs extensions are hidden? Now the file is named OSI.exe.exe maybe...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-22-17, 05:12 PM | #18 |
Growing Old Disgracefully
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Hi OC
Picture > following instruction Picture > after error message used Esc key. Picture > Setting up a new game save after requesting mission. Picture > Error on loading new game save, used Esc key. Picture > Esc key takes me to where I can start the new patrol. Picture > Game loads to another error message, used Esc key. Picture > game loaded to bridge. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 01-22-17 at 06:28 PM. |
01-22-17, 05:13 PM | #19 |
Torpedoman
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01-22-17, 05:40 PM | #20 |
Navy Seal
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__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
01-22-17, 05:53 PM | #21 |
Soundman
Join Date: Mar 2016
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Hi Peter, sorry that change did not work for you. I can only suggest undoing the install steps to put things back how they were originally while we continue to dig into this problem some more.
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01-22-17, 06:01 PM | #22 |
Soundman
Join Date: Mar 2016
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Torpedo,
If you get chance can you repeat the test and post the screenshot of the campaign success window that appears. I would also love to see a dbgview capture file of the entire session. |
01-22-17, 06:36 PM | #23 |
Growing Old Disgracefully
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Hi OC
Another unsuccessful mission Picture runs the mission past June 15th Autosaves in game not affected by loading errors. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
01-22-17, 06:42 PM | #24 | |
Torpedoman
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Quote:
The problem is that I do not know how to capture DbgView file of the entire session. Torpedo |
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01-22-17, 07:38 PM | #25 |
Torpedoman
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These images are in chronological order to get Happy Times:
1 Position U-Boot at the end Coastal Water, June 02, 1940 18:27 GMT 2 Debriefing Coastal Waters 3 Great success 4 Campaign Happy Times Torpedo Last edited by Torpedo; 01-22-17 at 08:20 PM. |
01-23-17, 06:35 AM | #26 | |
Soundman
Join Date: Mar 2016
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Quote:
Anyway, I suggest undoing the changes so that you can play it without the loading error and can try again if necessary later? |
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01-23-17, 12:02 PM | #27 |
Navy Seal
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I'm preparing new "instructional" flotilla objective which will hopefully make things more clear for people who can not initiate automatic campaign transfer...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
01-23-17, 03:06 PM | #28 |
Soundman
Join Date: Mar 2016
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Ok it seems quite possible via DbgView to predict a session in which there will be successful progression verses one in which progress won't work.
The key sequence once sat in the sub having loaded into a new campaign: 00012476 505.69955444 [11300] Page main StartGame 00012477 505.70025635 [11300] Menu StartGame 00012577 507.12063599 [11936] Entities.cpp (83): Process Message: 00012578 507.12097168 [11936] Entities.cpp (91): Init OSI user profile 00012579 507.12115479 [11936] Entities.cpp (123): succeeded 00012580 507.12133789 [11936] Entities.cpp (83): Process Message: 00012581 507.12145996 [11936] Entities.cpp (94): Init OSI campaign objective 00012582 507.12182617 [11936] Entities.cpp (123): succeeded 00012583 507.12188721 [11936] Entities.cpp (83): Process Message: 00012584 507.12219238 [11936] Entities.cpp (97): Init OSI map zones 00012585 507.12222290 [11936] Entities.cpp (123): succeeded 00012586 507.12246704 [11936] Entities.cpp (83): Process Message: 00012587 507.12274170 [11936] Entities.cpp (100): Init OSI campaign named entities 00012588 507.12277222 [11936] Entities.cpp (123): succeeded 00012589 507.12286377 [11936] Entities.cpp (83): Process Message: 00012590 507.12292480 [11936] Entities.cpp (114): OSI Ping 00012591 507.12301636 [11936] Entities.cpp (123): succeeded 00012592 507.14517212 [11300] Page ChalkBoard StartGame 00012593 507.15188599 [11300] PageChalkBoard's draggables restored! 00012595 507.94085693 [11936] Entities.cpp (83): Process Message: 00012596 507.94097900 [11936] Entities.cpp (109): OSI Eval campaign objectives 00012597 507.94104004 [11936] Entities.cpp (123): succeeded The highlighted line also appears periodically throughout the session, and with the test scenario Vecko made, the campaign is a win some time during June 2nd. If the highlighted line does NOT appear immediately after loading, then it seems the campaign will not progress. At this time I've no real idea if this is solvable. |
01-24-17, 06:43 AM | #29 |
Soundman
Join Date: Mar 2016
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Interesting and noting here for reference only, which I had not noticed before. There is a previous line missing from Dbgview in both failed campaign start attempts:
Entities.cpp (97): Init OSI map zones |
01-24-17, 12:40 PM | #30 |
Soundman
Join Date: Mar 2016
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Well for anyone following along it seems here for me at least it's pretty much always broken on first campaign start. After loading, then quitting to main menu, then creating a new campaign again, I see the expected output that is missing from the first attempt.
Booted game... 00000363 36.66174316 [11408] Start Campaign Screen <--campaign create screen 00000683 188.31237793 [10468] Entities.cpp (83): Process Message: 00000684 188.31259155 [10468] Entities.cpp (91): Init OSI user profile 00000685 188.31260681 [10468] Entities.cpp (123): succeeded 00000686 188.31280518 [10468] Entities.cpp (83): Process Message: 00000687 188.31318665 [10468] Entities.cpp (94): Init OSI campaign objective 00000688 188.31327820 [10468] Entities.cpp (123): succeeded 00000689 188.31336975 [10468] Entities.cpp (83): Process Message: 00000690 188.31352234 [10468] Entities.cpp (100): Init OSI campaign named entities 00000691 188.31359863 [10468] Entities.cpp (123): succeeded 00000692 188.31367493 [10468] Entities.cpp (83): Process Message: 00000693 188.31373596 [10468] Entities.cpp (114): OSI Ping 00000694 188.31382751 [10468] Entities.cpp (123): succeeded 00000753 217.44480896 [10468] Entities.cpp (83): Process Message: 00000754 217.44488525 [10468] Entities.cpp (114): OSI Ping 00000755 217.44494629 [10468] Entities.cpp (123): succeeded 00000831 250.49131775 [10468] Entities.cpp (83): Process Message: 00000832 250.49137878 [10468] Entities.cpp (114): OSI Ping 00000833 250.49148560 [10468] Entities.cpp (123): succeeded Pressed Esc, Quit to main menu and create new campaign again... 00000843 254.67340088 [11408] Start Campaign Screen 00000936 297.25747681 [10468] Entities.cpp (83): Process Message: 00000937 297.25762939 [10468] Entities.cpp (91): Init OSI user profile 00000938 297.25765991 [10468] Entities.cpp (123): succeeded 00000939 297.25778198 [10468] Entities.cpp (83): Process Message: 00000940 297.25799561 [10468] Entities.cpp (94): Init OSI campaign objective 00000941 297.25799561 [10468] Entities.cpp (123): succeeded 00000942 297.25814819 [10468] Entities.cpp (83): Process Message: 00000943 297.25820923 [10468] Entities.cpp (97): Init OSI map zones 00000944 297.25830078 [10468] Entities.cpp (123): succeeded 00000945 297.25872803 [10468] Entities.cpp (83): Process Message: 00000946 297.25903320 [10468] Entities.cpp (100): Init OSI campaign named entities 00000947 297.25909424 [10468] Entities.cpp (123): succeeded 00000948 297.25915527 [10468] Entities.cpp (83): Process Message: 00000949 297.25918579 [10468] Entities.cpp (114): OSI Ping 00000950 297.25924683 [10468] Entities.cpp (123): succeeded 00000952 297.52224731 [10468] Entities.cpp (83): Process Message: 00000953 297.52236938 [10468] Entities.cpp (109): OSI Eval campaign objectives 00000954 297.52239990 [10468] Entities.cpp (123): succeeded 00001026 332.13098145 [10468] Entities.cpp (83): Process Message: 00001027 332.13104248 [10468] Entities.cpp (114): OSI Ping 00001028 332.13110352 [10468] Entities.cpp (123): succeeded Again for 2nd time, went back to main menu and repeated new campaign create: 00001059 346.26943970 [11408] Start Campaign Screen 00001154 389.93884277 [10468] Entities.cpp (83): Process Message: 00001155 389.93893433 [10468] Entities.cpp (91): Init OSI user profile 00001156 389.93899536 [10468] Entities.cpp (123): succeeded 00001157 389.93905640 [10468] Entities.cpp (83): Process Message: 00001158 389.93927002 [10468] Entities.cpp (94): Init OSI campaign objective 00001159 389.93930054 [10468] Entities.cpp (123): succeeded 00001160 389.93939209 [10468] Entities.cpp (83): Process Message: 00001161 389.93948364 [10468] Entities.cpp (97): Init OSI map zones 00001162 389.93951416 [10468] Entities.cpp (123): succeeded 00001163 389.93966675 [10468] Entities.cpp (83): Process Message: 00001164 389.94000244 [10468] Entities.cpp (100): Init OSI campaign named entities 00001165 389.94009399 [10468] Entities.cpp (123): succeeded 00001166 389.94018555 [10468] Entities.cpp (83): Process Message: 00001167 389.94024658 [10468] Entities.cpp (114): OSI Ping 00001168 389.94030762 [10468] Entities.cpp (123): succeeded 00001171 390.19522095 [10468] Entities.cpp (83): Process Message: 00001172 390.19522095 [10468] Entities.cpp (109): OSI Eval campaign objectives 00001173 390.19531250 [10468] Entities.cpp (123): succeeded It would be interesting to know if others find the same. Whether campaign advance works on subsequent loads. Would be lovely to have the SH5 source code to see what's going wrong... oh and the above is with stock 1.2 patch. TWOS mods do not break anything since it's already the above behaviour in 1.2 |
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