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08-30-16, 11:59 AM | #1 |
Stowaway
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Need help with animation of the flags
Hello all,
I'm trying to create a big war ensign for the battleships of SH3. Like that: I have resized the flag, but the animation of the flag is now broken. Could someone help me in this matter ? Thx |
08-30-16, 12:16 PM | #2 |
Sonar Guy
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Probably, you need to export the animation frames and to resize all ones.
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08-30-16, 12:30 PM | #3 |
Stowaway
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08-30-16, 01:39 PM | #4 |
Sonar Guy
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If you did this:
Most likely, you first export the 3d model with S3D. Now do it again, but look closely and you will see the possibility to export all anim frames.
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08-30-16, 09:54 PM | #5 | |
Stowaway
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Quote:
What's wrong here ? |
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08-31-16, 08:05 AM | #6 |
Stowaway
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Don't know precisely what I did, but the animation is now working fine !
Just have to resize again the falg by 150 % instead of 200% (which is a bit too big) Thank for the help! Ah ! Another thing : i use wings 3D. Do you know how to move automatically a 3D object by setting the position of one of its vertex ? I would like to move the corner to the origin (i mean where X=0, Y=0, Z=0) for each resized frame of the flag. It's very boring to do that manually for 25 models ... |
08-31-16, 12:27 PM | #7 | |
Navy Seal
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Quote:
- import all the animation frames in a single Wings 3D project; - switch to "body selection mode" (red cube on the top of the screen) and select all the meshes by dragging the mouse with the left button pressed; - right click and choose "scale uniform" from the contextual menu, by using either the middle ore the right mouse button; - switch to "vertex selection mode" and choose the vertex you want your meshes to be scaled from; - once done, right click to confirm; - press the Tab button on your keyboard to switch to "numeric entry" mode, enter your desired scaling factor (as percent: 100 = equal size), and press the "Ok" button or Enter to confirm; - select the animation frames one by one (if needed, you can hide/show any frame individually by using the "Geometry Graph"), and save each of them with their original name, using the "export selected" command from the "file" menu. |
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08-31-16, 12:46 PM | #8 | |
Stowaway
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08-31-16, 01:07 PM | #9 |
Navy Seal
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You must be clicking with the wrong mouse button. Do it with the middle or right one ;-)
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08-31-16, 04:09 PM | #10 |
Stowaway
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09-01-16, 11:42 AM | #11 |
Navy Seal
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Glad you managed doing it
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01-16-17, 05:32 AM | #12 |
Stowaway
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Well, I don't know what I'm doing wrong, but I don't manage to make a new flag with animation. It works in S3D, but not in-game .... !
Else, in the Yamato .dat file, there isn't any node for the flag, but there is one in game ! I don't understand at all. |
01-20-17, 10:51 AM | #13 |
Stowaway
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Still no success.
So here what i've done : - exported all the objects of the animated model of the flag, found in Flag.dat (in Library folder), I get 26 files : one named FLG.obj, and the others are FLG_00.obj to FLG_24.obj. - imported them in Wings3D, resized and exported them. - opened the .dat file of a battleship, added a node with a 3D model, imported the animated flag by choosing FLG_00.obj - added an animation controller In S3D, the flag is animated when I click on "play". But not in the game ! So what's wrong, guys ? |
01-20-17, 11:02 AM | #14 |
Village Idiot
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Did you set the timing on all 25 frames of the animation?
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01-20-17, 11:20 AM | #15 |
Stowaway
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