SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-11-16, 01:42 PM | #1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Lighthouses mod
Hi guys,
I'm working on a mod which would introduce more lighthouses models and textures. For me it's very boring to see everywhere the same lighthouse, on land or in harbours. I would like to add also some halo effects which allow you to recognize them, as in real life. I know some guys are working on real navigation mod without the submarine icon on the navigation map, and without the external camera. I don't know if this would be possible without sea marks of all kind, as my buoys mod for example. So, I think I'm going to ask some help from you guys, because I'm a big noob in 3D modelling. So, to modify or even create some new models, I'll need your assistance ! For now, I would like to add a small model of lighthouse for the harbours, and one or two new models for the lighthouses dispersed in the nature. Of course, these new models will be based on real models. Who wants to associate with me for this project ? ------------------------- U P D A T E S 1. Correct relation between coordinates in meters and in degrees http://www.subsim.com/radioroom/show...&postcount=250 2. Real coordinates for each lighthouse NOTE : The first Long/Lat values are calculated from real life values. The second Long/Lat values are kept in case the lighthouse's placement needed to be adjusted manually in order to be correctly placed on land. For .mis file : For locations.cfg : Last edited by Kendras; 09-01-17 at 05:28 AM. |
12-11-16, 02:21 PM | #2 |
Sea Lord
|
Omg Kendras you are creating so much mods which its awesome.Could you create a mod when allied ship sinks the crew shoots a red flare what would light up sea. Or when destroyers shoot shellstar it would light up sea better
|
12-13-16, 01:09 PM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Hi Kendras,
if I remember correctly there was a very nice and detailed lighthouse model made by I don't remember who, available for download here on the subsim forum. You might also look for free lighthouse models on 3D Warehouse. They are available in .skp format, but most of them can be converted (though with some manual touch-ups) using one of the free versions of sketchup and an obj export plugin also available from the web. Other than that, I will be glad to help you modelling some realistic lighthouses for the game. For a start, if you like them I will be glad to send your way models of the Düne (Helgoland) front and rear leading lights which I modelled a while back and never released: The relative position of the two lights and of the buoyage around the two islands of Helgolad and Düne cand be found on the following website (search for Helgoland): http://map.openseamap.org/ For more information on the lights, please follow the link below: http://www.subsim.com/radioroom/show...76#post2328576 |
12-13-16, 02:29 PM | #4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Hey, thank you so much for the help !
Could you save me some time ? What is sketchup ? Else, great models for Helgoland. Sadly, the island is not well rendered in game. But I would be glad to get your models to try them in game ! |
12-13-16, 05:51 PM | #5 |
Sonar Guy
|
Hi!
I started similar work some time ago, but now is in pause mode until I don't finish my new terrains and forests. Look over these files, have some ready for SH3 models: https://www.mediafire.com/folder/r2a3k2mlbdpsu/sh3
__________________
If you ride like lightning, you're gonna crash like thunder. |
12-14-16, 12:38 PM | #6 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
To begin with new models, I would like to introduce a basic lighthouse made in granite. These lighthouses are very common in Brittany. Here are 2 examples (phare de la Vieille, and phare des Triagoz) : Do you feel ready to model this, gap ? |
|
12-14-16, 01:49 PM | #7 |
Sonar Guy
|
I think, that SH4 have the same model like in SH3.
What I saw there is flakmonkey's lighthouse in deferent files and "LH_RoterSand.rar" and "LT_Holtenau.rar".
__________________
If you ride like lightning, you're gonna crash like thunder. |
12-14-16, 07:13 PM | #8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
First test with the Holtenau lighthouse
|
12-15-16, 12:52 AM | #9 |
Sea Lord
|
It looks amazing
|
12-15-16, 03:53 AM | #10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
It's very far from perfect. What I really need is a good and detailed model of the rock. And I also would like to add some reefs around (as separated models, but in the same file as the lighthouse).
I'm waiting for help (gap ?). Last edited by Kendras; 12-15-16 at 04:16 AM. |
12-15-16, 04:15 AM | #11 | ||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
SketchUp is a 3D modelling software especially conceived for architectural, landscape and videogaming design. For a period it was owned by Google, and it was employed by the company as a freeware platform that private users could use for creating Google Earth's geolocalized models of cities and lanscapes. If you have Google Earth you can scan the world map for any 3D landmark visible from the sea. If its model has been made available for download by its creator (most models are), by clicking on it you are redirected to its download page on 3D Warehouse
Quote:
Do you prefer having them as raw obj files and tga textures, or imported directly in a dat file? Quote:
Quote:
The Phare de la Vieille is already available on 3D Warehouse: https://3dwarehouse.sketchup.com/mod...8b0380112b9dd2 Two basic models of the Tourelle de la Plate (located just in front of the La Vieille Lighthouse), are also available: https://3dwarehouse.sketchup.com/mod...f5410d52ddc079 https://3dwarehouse.sketchup.com/mod...995fb119e59971 I think I can start converting those models in a format that can be imported in game. As for the Phare des Triagoz, the plan you have provided and pictures of it available on the web should be enough to build a fairly realistic model of it Ona side note, additional information on the lighthouses above can be found in the following pages: https://www.unc.edu/~rowlett/lighthouse/fns2.htm (La Vieille and La Plate) https://www.unc.edu/~rowlett/lighthouse/brt.htm (Triagoz) Quote:
It is available for download here on subsim: http://subsim.com/radioroom/download...o=file&id=1337 Link to the original thread with additional photos available on the download page |
||||
12-15-16, 04:29 AM | #12 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
I am downloading Tycho's files as we speak. How deep (more or less) should be the rock underwater? Can you visit the exact location that the Holtenau lighthouse is gonna be placed in, and tell me what the depth under keel is while you are surfaced? Moreover, can you provide me with some additional information on the reefs that you want to add around the lighthouse? |
|
12-15-16, 04:29 AM | #13 | ||||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
Quote:
Yes thank you. Quote:
Quote:
Yes, not bad, the upper part is well modelled. We can also use the RoterSand lighthouse ("LH" to abbreviate) for new models, it's a very pretty LH. |
||||
12-15-16, 04:45 AM | #14 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
Quote:
|
||
12-15-16, 04:46 AM | #15 |
Sonar Guy
|
Not my files, Bertram Waldner's files, according to the link. I think that is from german SH community (marinesims) and are made for LSH or CCoM. I just save the link for future use, when will I need.
__________________
If you ride like lightning, you're gonna crash like thunder. |
|
|