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12-15-16, 12:52 AM | #1 |
Sea Lord
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It looks amazing
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12-15-16, 03:53 AM | #2 |
Stowaway
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It's very far from perfect. What I really need is a good and detailed model of the rock. And I also would like to add some reefs around (as separated models, but in the same file as the lighthouse).
I'm waiting for help (gap ?). Last edited by Kendras; 12-15-16 at 04:16 AM. |
12-15-16, 04:29 AM | #3 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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I am downloading Tycho's files as we speak. How deep (more or less) should be the rock underwater? Can you visit the exact location that the Holtenau lighthouse is gonna be placed in, and tell me what the depth under keel is while you are surfaced? Moreover, can you provide me with some additional information on the reefs that you want to add around the lighthouse? |
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12-15-16, 04:45 AM | #4 | ||
Stowaway
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12-15-16, 04:46 AM | #5 |
Sonar Guy
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Not my files, Bertram Waldner's files, according to the link. I think that is from german SH community (marinesims) and are made for LSH or CCoM. I just save the link for future use, when will I need.
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If you ride like lightning, you're gonna crash like thunder. |
12-15-16, 06:57 AM | #6 | |||
Navy Seal
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Okay, you will need to wait until I find my working files and Import them into a dat file them.
I usually work with medium to high size textures and I scale them down for usage in game. What would be an acceptable texture resolution (in pixels) and file format/compression for SHIII? Moreover, do you prefer external or embedded textures? Quote:
If you look at the model of the Dune light house, most of its details (such as windows, doors, rivets, ladders on the concrete pedestal, etc.) are just painted on its surface. Well made self-illumination, normal and ambient occlusion maps, together with a good diffuse textures can do miracles and bring new life even to the oddest model Quote:
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The one problems I see, is that making generic rock models to accomodate any kind of lighthouse might be a bit tricky due to them not being totally flat, and even by setting a very heavy mass and a low center of mass, "floating" lighthouses would swing faintly on heavy seas. On the other hand, we would enjoy much more flexibility for customizing the appearance/look of them at various stages of the war (some lighthouses were destroyed during the conflict and some others, including La Vieille as I read, were abandoned/obscured late in the war). This is something we can't do with regular land units I see a reticule but wath is the scale? |
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12-15-16, 02:10 PM | #7 | ||||||
Stowaway
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Let's work with your imagination ! Under and above water reefs would be excellent ! But not too many ! Remember that we can use a danger buoy to mark the danger ! |
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12-15-16, 05:47 PM | #8 |
Stowaway
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Something is strange. I tested for Camaret LH (near Brest harbour).
The LH was in the land : So, I went in Locations.cfg and wrote "OnLand=true". But now, the LH has disappeared !!!! It's strange, because on Helgoland, there is a LH at the top of the cliff, and it's written "OnLand=true" in Locations.cfg .... I don't understand .... |
12-15-16, 04:15 AM | #9 | ||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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SketchUp is a 3D modelling software especially conceived for architectural, landscape and videogaming design. For a period it was owned by Google, and it was employed by the company as a freeware platform that private users could use for creating Google Earth's geolocalized models of cities and lanscapes. If you have Google Earth you can scan the world map for any 3D landmark visible from the sea. If its model has been made available for download by its creator (most models are), by clicking on it you are redirected to its download page on 3D Warehouse
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Do you prefer having them as raw obj files and tga textures, or imported directly in a dat file? Quote:
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The Phare de la Vieille is already available on 3D Warehouse: https://3dwarehouse.sketchup.com/mod...8b0380112b9dd2 Two basic models of the Tourelle de la Plate (located just in front of the La Vieille Lighthouse), are also available: https://3dwarehouse.sketchup.com/mod...f5410d52ddc079 https://3dwarehouse.sketchup.com/mod...995fb119e59971 I think I can start converting those models in a format that can be imported in game. As for the Phare des Triagoz, the plan you have provided and pictures of it available on the web should be enough to build a fairly realistic model of it Ona side note, additional information on the lighthouses above can be found in the following pages: https://www.unc.edu/~rowlett/lighthouse/fns2.htm (La Vieille and La Plate) https://www.unc.edu/~rowlett/lighthouse/brt.htm (Triagoz) Quote:
It is available for download here on subsim: http://subsim.com/radioroom/download...o=file&id=1337 Link to the original thread with additional photos available on the download page |
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12-15-16, 04:29 AM | #10 | ||||
Stowaway
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Yes thank you. Quote:
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Yes, not bad, the upper part is well modelled. We can also use the RoterSand lighthouse ("LH" to abbreviate) for new models, it's a very pretty LH. |
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