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Old 11-15-16, 04:20 PM   #1636
HanSolo78
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Originally Posted by nik112 View Post
#1 / Can you please be more specific?

thanks
With the mission editor you can change the crew rating for every scripted or random ship. This affects how fast a crew will spot the enemy, also how good they will target you.
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Old 11-22-16, 07:55 AM   #1637
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Ηι Hans
Another quest. I have added through jsgme some ships but i dont see then in convoys. Must do something?

cheers
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Old 11-22-16, 08:31 AM   #1638
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Yes!
To Change this you should rework the random campaign layer and change the ship selection to a generic merchant appearance.
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Old 11-22-16, 11:39 AM   #1639
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Yes!
To Change this you should rework the random campaign layer and change the ship selection to a generic merchant appearance.
Hi Hans
You mean that must open Campaign_RND with notepad and with the tool find/replace to add new units ex find KLS replace with XXX?

cheers
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Old 11-22-16, 01:53 PM   #1640
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Yes. But one of the same type. If not you have to change also other values
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Old 11-22-16, 04:47 PM   #1641
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Quote:
Originally Posted by nik112 View Post
Hi Hans
You mean that must open Campaign_RND with notepad and with the tool find/replace to add new units ex find KLS replace with XXX?

cheers

No!

-Either you use the mission editor to change every group to generic.
-Or you use notepad and delete every class from the different groups - they only have "type=102" (for example) if they are generic!
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Old 11-23-16, 09:29 AM   #1642
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Which files modify uboats model and skins. Because I can't install skin mods for U boats in wac
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Old 11-23-16, 05:12 PM   #1643
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Quote:
Originally Posted by Niume View Post
Which files modify uboats model and skins. Because I can't install skin mods for U boats in wac
Have a look into the submarine folder.
Search for the u-boat .dat file you want to edit and then open it with s3d.
Exchange the skin texture and save the file!
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Old 11-24-16, 05:27 AM   #1644
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Quote:
Originally Posted by HanSolo78 View Post
No!

-Either you use the mission editor to change every group to generic.
-Or you use notepad and delete every class from the different groups - they only have "type=102" (for example) if they are generic!
Hi Hans
i started deleting from campaign rnd the "class=xxx" but i will finish next summer. Can you point me a way for a faster solution or how to use mission editor to change every group to generic?

cheers

ps*1 Am sorry that you spending time in my quest and not on wac 5.0
ps*2 In wac 5.0 will have the same issue (campaign files)?

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Old 11-24-16, 06:24 AM   #1645
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Quote:
Originally Posted by nik112 View Post
i started deleting from campaign rnd the "class=xxx" but i will finish next summer. Can you point me a way for a faster solution or how to use mission editor to change every group to generic?
Just notepad and find/replace function(Ctrl+H), for Find: Class= , for Replace: ;Class= , click Replace All button, done.
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Old 11-24-16, 11:12 AM   #1646
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Quote:
Originally Posted by Tycho View Post
Just notepad and find/replace function(Ctrl+H), for Find: Class= , for Replace: ;Class= , click Replace All button, done.
Hi pal
I've tried that but after replacing the second part ex class=
KLS was remaind at the notepad.

cheers
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Old 11-24-16, 12:00 PM   #1647
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I understand that you want to delete all "Class=something" from your Campaign_RND.mis file.
If so, I suggest you not to delete but add ; before every "Class=something". This is easily done with what I described above.
; defines comments, so the game will not take into account what is after it in this line.
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Old 11-29-16, 11:24 AM   #1648
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When a mission start there is a sound like "air pressure". Do you know the name of its file in sound folder? Thank you
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Old 12-04-16, 05:38 AM   #1649
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Anyone?
Or I'm the only one who hear this sound?
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Old 12-04-16, 05:54 AM   #1650
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No you aren't the only who hear the specific sound

cheers
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