SUBSIM Radio Room Forums
The newest naval sim by Totem Games!

SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Subsims & Naval Games > UBOOT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-15-2016, 01:47 AM   #31
Sweem
Bilge Rat
 
Join Date: Feb 2015
Posts: 1
Downloads: 8
Uploads: 0
Default

Ok, to everyone who hasnt noticed yet. They added an Paypal option to their kickstarter page! I wrote to them asking for a paypal option and they did it! There are only a few days left for this. So if you havent pledged jet, do it now!

Last edited by Sweem; 06-15-2016 at 02:02 AM.
Sweem is offline   Reply With Quote
Old 09-01-2016, 05:10 AM   #32
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 16,115
Downloads: 347
Uploads: 184


Default

August update

Quote:
Improved interiors

We are replacing one by one our graphics from the initial Kickstarter prototype with far more detailed ones. This month it was battery rooms no. 1 and 2, while control room is now in progress.
and much more....
__________________
.


My work will never be done, because people will always need to subsim
Onkel Neal is offline   Reply With Quote
Old 09-06-2016, 09:15 PM   #33
Chad
ACE
 
Join Date: Sep 2002
Location: Kansas City MO
Posts: 1,237
Downloads: 60
Uploads: 0


Default

Update looks good, keep up the good work UBOOT team!
__________________
Chad is offline   Reply With Quote
Old 10-07-2016, 08:10 AM   #34
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 16,115
Downloads: 347
Uploads: 184


Default

Have a minute to read and pitch in? Here's your chance to be part of the game.

Quote:
Dear friends,
After the previous, not a very successful, adventure with recordings we have decided to prepare better this time and have asked a new people, including a Bundesmarine consultant, to help us with the translation.
Before we will proceed with the recordings, we need to have everything buttoned up. We do not speak German, so we have to rely on the help of the others. To be sure, we present here our first part of translated texts.
We know that a lot of experts and uboat enthusiasts have backed UBOOT so please look through in your free time and share your suggestions with us.

Captain - German, English

Mariner - German, English

Thank you, in advance!
PS I nearly forgot... Expect a larger update in a week with some great progress. See you soon!

Best Regards,
Deep Water Studio
Just copy and paste any feedback here, the devs will look for it.
__________________
.


My work will never be done, because people will always need to subsim
Onkel Neal is offline   Reply With Quote
Old 10-11-2016, 08:33 AM   #35
nihilcat
UBOOT Dev
 
Join Date: Oct 2016
Posts: 11
Downloads: 0
Uploads: 0
Default

Ahoy skippers! I'm the programmer of UBOOT and more or less lead its production. I've registered here on SUBSIM a few days ago and will respond to messages in this thread from now on

An updated document for the translations is available here along with some context descriptions this time:

https://1drv.ms/x/s!Atpx7H7m5qiwmo9JRBGiwUOyuNTnnA

We will do our best to thank the most active supporters with Steam keys for the game and its future DLCs.

Feel free to ask about any details about the game and post your suggestions. We are creatively independent from our investors and are open to add anything to this sim.

Our next update will show some FPP gameplay more or less similar to Silent Hunter. We haven't shown too much of it before, because we've waited for the interior graphics to be improved.

That's all for now, cheers!
nihilcat is offline   Reply With Quote
Old 10-19-2016, 10:22 AM   #36
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 944
Downloads: 85
Uploads: 0
Default

For non-facebook subscribers there is now gameplay from uboat game:

__________________

PL_Andrev is offline   Reply With Quote
Old 10-29-2016, 03:13 PM   #37
ReLax
Watch
 
Join Date: Feb 2010
Location: Near Hamburg
Posts: 21
Downloads: 33
Uploads: 0
Default

This game looks great!
Just one question from my side - those mission or /quest based playstyle will be through the whole game? Or will it be possible to more or less play like in the WW2 with Patrol orders, some kind of dynamic campaign?

For me, I don't like to have this limitations by missions in a WW2 Submarine game.

And most important, will the Kitchen be useable? Can I make the Kaleun's special dish in it?
ReLax is offline   Reply With Quote
Old 11-01-2016, 04:19 AM   #38
nihilcat
UBOOT Dev
 
Join Date: Oct 2016
Posts: 11
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by ReLax View Post
This game looks great!
Just one question from my side - those mission or /quest based playstyle will be through the whole game? Or will it be possible to more or less play like in the WW2 with Patrol orders, some kind of dynamic campaign?

For me, I don't like to have this limitations by missions in a WW2 Submarine game.

And most important, will the Kitchen be useable? Can I make the Kaleun's special dish in it?
Thanks!

You are free to ignore the regular radiant assignments and do whatever you like in general. Some of them require special equipment like deep water diving equipment, mines or even guns In short - yes you can just patrol and from time to time do something unusual, if you are willing to and think that you will make it. Story missions, given you personally by people like Karl Donitz at the docks, are an exception to this. You can't ignore them and have to complete them in a specific timeframe.

Kaleun's special dish - sadly not, but you can get some regional sausages etc. on a trip as a consolation
nihilcat is offline   Reply With Quote
Old 11-01-2016, 04:21 AM   #39
nihilcat
UBOOT Dev
 
Join Date: Oct 2016
Posts: 11
Downloads: 0
Uploads: 0
Default

There is a new update on our Kickstarter page. Take a look.

https://www.kickstarter.com/projects.../posts/1722118
nihilcat is offline   Reply With Quote
Old 11-01-2016, 06:48 AM   #40
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 16,115
Downloads: 347
Uploads: 184


Default

Very nice, you guys have been really busy!
__________________
.


My work will never be done, because people will always need to subsim
Onkel Neal is offline   Reply With Quote
Old 11-02-2016, 03:15 PM   #41
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 944
Downloads: 85
Uploads: 0
Default

DC explosion very claustrophobic here...


https://ksr-video.imgix.net/assets/0...f345_webm.webm
__________________

PL_Andrev is offline   Reply With Quote
Old 11-02-2016, 08:17 PM   #42
jdkbph
Captain
 
Join Date: Mar 2007
Posts: 507
Downloads: 102
Uploads: 0
Default

So is there any word or decision on whether or not this game will include single player campaign mode?

Thanks
jdkbph is offline   Reply With Quote
Old 11-05-2016, 04:05 AM   #43
Rickster1
Lieutenant
 
Join Date: Jul 2005
Posts: 265
Downloads: 313
Uploads: 0
Default

looks good, I hope you can turn off all the arcady help pointers off to make it more difficult. I think this is the game I have been waiting for since sh3 nygm. I just hope you can spend plenty of time in sandbox type mode as well as missions, other wise it will not be lasting. Thats why so many people still play sh3 modded
Rickster1 is offline   Reply With Quote
Old 11-05-2016, 06:43 AM   #44
agathosdaimon
Shore leave
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 70
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by jdkbph View Post
So is there any word or decision on whether or not this game will include single player campaign mode?

Thanks
i think this game is only singleplayer am i correct? are you perhaps thinking of Wolfpack?
agathosdaimon is offline   Reply With Quote
Old 11-05-2016, 08:17 AM   #45
jdkbph
Captain
 
Join Date: Mar 2007
Posts: 507
Downloads: 102
Uploads: 0
Default

Quote:
Originally Posted by agathosdaimon View Post
i think this game is only singleplayer am i correct? are you perhaps thinking of Wolfpack?
Ah, you're right. Sorry.
jdkbph is offline   Reply With Quote
Reply

Tags
uboot silent hunter

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim