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Old 09-28-2016, 10:26 AM   #1
Onkel Neal
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bullhorn Killerfish's next title: Cold Waters is announced!

Cold Waters



Spiritual Successor to the Microprose Classic “Red Storm Rising”

After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?

Inspired by the 1988 classic “Red Storm Rising”, take command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

Major Features:
- Real-time naval combat
- Over 40 classes of ships and submarines all meticulously researched
- Dynamic Campaign where your performance matters
- Realistic sonar model
- Authentic Soviet combat tactics


Killerfish, you had me at "Real-time".
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Old 09-28-2016, 12:04 PM   #2
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I'm in! hope will be like Fleet Defender, or their Atlantic/Pacific Fleet series, of course including BVR battles!
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Old 09-28-2016, 12:11 PM   #3
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Old 09-28-2016, 12:48 PM   #4
Wolfar
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Well now you got me following this.

Red Storm was one of my all time old favorites!



Something got reset as I had well over 1,000 postings here.

Oh well....
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Old 09-28-2016, 12:49 PM   #5
FPSchazly
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Nuke

Umm.. Holy crap!
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My First Cold Waters Playthrough
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This is my fault, but it's pronounced F-P-S chazly
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Old 09-28-2016, 02:15 PM   #6
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Can't wait to see this!!!
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Old 09-28-2016, 02:27 PM   #7
MR. Wood
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It looks like Dangerous Waters on crack but thats just a first look but I hope its better looks great help get it green lighted on steam fellow skippers
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Old 09-28-2016, 10:09 PM   #8
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+1
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Old 09-28-2016, 11:26 PM   #9
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Meh, I'd rather not board the hype train yet and wait for some details to shed light onto actual gameplay, you know, stuff that matters compared to flashy trailers.
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Old 09-29-2016, 01:33 AM   #10
NefariousKoel
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If it's inspired by MicroProse's old Red Storm Rising, TAKE MY MONEY!



I still, to this day, want to play RSR on occasion. We've needed a new one, with similar scope, for quite awhile.


Actually enjoyed their previous turn-based title, although the WW2 Atlantic setting left something to be desired for a light naval strategy game, with such a huge focus on German subs leaving much less surface action (which was more challenging). The Pacific would've had a better balance.

Looks like they're using the same engine. It's not state of the art graphics, but much better than what we're used to here. Running a single sub through a long Dynamic Campaign. Oh Hell YES!
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Old 09-29-2016, 01:39 AM   #11
Killerfish Games
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Quote:
Originally Posted by NefariousKoel View Post
If it's inspired by MicroProse's old Red Storm Rising, TAKE MY MONEY!
Look familiar?

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Old 09-29-2016, 04:18 AM   #12
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Some kind of 3D stations ?

Cheers !
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Old 09-29-2016, 05:39 AM   #13
Julhelm
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In addition to the tactical map which is as accurate a depiction of the MK113/MK117 PPI display as I could research, there are displays for SVP, damage control and weapons management, but there are no 'stations' as such and no clickable station panels as the game is primarily keyboard-driven. Instead there's a secondary display overlaid at all times which is contextual and provides information about sonar contacts, weapon guidance and weapon presets.

This approach allows you to play the game much like the old Red Storm Rising or when playing DW from the tactical display, or you can also play it like a vastly improved Tom Clancy's SSN. The interface between 3rd person and 1st person tactical map is seamless and offers you the same amount of control at all times unlike the typical stations-based approach.
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Old 09-29-2016, 05:41 AM   #14
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Huh, nice touch, I was unaware there was a SOSUS station in Norway. Now I know.
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Old 09-29-2016, 12:30 PM   #15
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SHO I love the old Microprose games.

I spend many long hours playing those older Microprose games. I didn't have the red storm rising because at that time I was only into Airplanes and not subs. But I've read a few books about WWII submarine logs and have always had an interest in WWII subs ever since. It was only later that I started buying submarine computer games. That was after my WWII flight Sim Multiplayer Days.

As I got older the slower pace of the Submarine games became more appealing. It was not possible to hit the pause button on the Multiplayer Internet WWII Flight Sim game in the middle of a hot multiplane dogfight at 25,000 ft AMSL.

But with a single player game I was always trying to learn what I was doing right or wrong and used the pause button often. I'd pause the game and go read the manual for tips on what to do.
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