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09-17-16, 03:41 PM | #1966 |
Village Idiot
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Going up now.
Done. MaxUnitsCreated-25.7z |
09-17-16, 03:42 PM | #1967 |
I break things
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Combined Fleet Mod
Doing final checks for Combined Fleet mod.
3 Ships so far with name issues. CA New Orleans DD C & D DD Type7y 2 ships showing no bow spray or wake... Both Variants of Sub Tender keep you posted..
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09-17-16, 03:42 PM | #1968 |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
09-17-16, 03:53 PM | #1969 |
Village Idiot
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Just noticed I missed a folder when making it JSGME ready.
Should be Data\Campaigns\Campaign I've got Data\Campaign And there are 16 more files in Stock with MaxUnitsCreated=100 I didn't include. (And that's not counting the GE Campaign files.) I've adjusted them and made them JSGME ready also. (It does have the proper folders this time) Last edited by Jeff-Groves; 09-17-16 at 04:56 PM. |
09-17-16, 07:20 PM | #1970 | |
CTD - it's not just a job
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09-18-16, 02:30 PM | #1971 |
Village Idiot
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Just took a look at files concerning Guns in Game.
I found the same Gun in 3 different files and all have the same ID's! My work list keeps getting longer. Now here's my thoughts on this. Given that there's probably a bunch of Guns with the same name and ID's? There's probably not an ID conflict. Which version of the gun is loaded is any bodies guess though. The SH4 version or one of the SH3 versions. NOW! Rename just one of those Guns and keep the same ID? You'll have a conflict and probably a CTD. The other problem is wasted space on the HD, a larger then needed download package, (Which leads to eating more bandwidth to Download it all), and a possible unstable situation. Last edited by Jeff-Groves; 09-18-16 at 02:43 PM. |
09-18-16, 03:32 PM | #1972 |
Navy Seal
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Announcement. I am starting a cauldron run tonight or tomorrow morning to produce v0.2 Beta EN. Contents will be as follows:
Thanks CapnScurvy for putting everything in the readme file that I needed to know about which mods needed to be included. Air_Ship_Sound includes Emulate Stock and Added Ships. So this release will increase our ship roster by 19! Let's freeze the ship additions after that in the interest of memory use. I'll give everyone a chance to check over the list and comment before I actually start heating up the cauldron. This will be the first SH4 supermod ever to be mixed up on a Linux computer!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
09-18-16, 03:56 PM | #1973 |
Village Idiot
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Memory usage will go down as I fix the obvious stuff I'm finding.
The Suspect Ships list itself will dump major overhead. Then there's the Suspect Aircraft to fix. Another over head killer. I looked at the Guns as in Stock testing Bismark has none. Once I fix that? Even more over head is going to go! I'm going to keep pecking away at the files. That's what I'm good at. |
09-18-16, 05:11 PM | #1974 |
Village Idiot
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Got a few quick lessons for copying/moving files and folders for ya.
Say I want to get all the ships from a list moved to a folder to work on them. Now I'm not going to copy paste them! Here's how I do it. Copy the Sea folder and paste it to the C drive root. Rename it to Movethis Get your list of ships built into a text file which I name File-list.txt. Copy the code below and name it Move-folders.bat Place it and your file-list.txt file in the Movethis folder Run this batch file and be amazed! Code:
@echo off Setlocal EnableDelayedExpansion set dir_list=File-list.txt set dest_folder=c:\target mkdir %dest_folder% for /f "delims=" %%a IN (%dir_list%) do ( set dir=%%a if "!dir:~-1!"=="\" set dir=!dir:~0,-1! move "!dir!" "%dest_folder%\" ) Delete all the files left in the Movethis folder as they are not what you want anyway. Next is how to move say just Mission files on a list. Last edited by Jeff-Groves; 09-18-16 at 05:23 PM. |
09-18-16, 05:37 PM | #1975 |
Village Idiot
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A simple new Batch file to copy say just mission files we want to work on.
Again we need a list of the files we want. Then make a batch file from the code below. Code:
@echo off set src_folder=c:\Movethis set dst_folder=c:\target for /f "tokens=*" %%i in (File-list.txt) DO (move /S "%src_folder%\%%i" "%dst_folder%") Again do the C root folder stuff by copying the Campain folder to C and renameing it. This batch file and file list can remain on your desktop if you wish. |
09-18-16, 05:43 PM | #1976 |
Village Idiot
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OK Jeff How do you get a list of things?
Good question!! I use 010 Hex Editor! For example. MaxUnitsCreated=100 How many files have that? 010 gave me a list in less then 20 seconds. I exported that list and did a few minutes work in Open Office to get it into a usable txt file. Oh. The offer for a licensed copy to someone still stands. |
09-18-16, 06:42 PM | #1977 | |
Navy Seal
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Jeff, you're an invaluable addition to the team. As a matter of fact, everyone is an invaluable member of the team, contributing different things that wouldn't be possible without you. And you're all here because I know the path to success is to surround yourself with better people than yourself. I can truly say that I have done that. And I am absolutely certain that we will achieve more than I dreamed at the start of the Fall of the Rising Sun Ultimate project. So S7rikeback, you've been a member of the team for a week and you will already have stuff in the mod! You know, it could only happen at Subsim. Is this a great place or what? Okay, I'm going to do the cauldron run in the morning so any additions, subtractions, multiplications, divisions or fabrications need to be brought to the table by then. And I think v.03Beta EN goes to public beta unless there are some mighty persuasive objections!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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09-18-16, 06:46 PM | #1978 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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09-18-16, 08:30 PM | #1979 | |
CTD - it's not just a job
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09-18-16, 08:39 PM | #1980 | |
CTD - it's not just a job
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