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06-22-16, 08:35 AM | #11 | |
Born to Run Silent
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Quote:
Thanks for expressing your concerns, Rydog, I understand, there was some interest in a fictional history Swedish sub game, but not nearly as much as real history U-boats. With Swedish subs, even in a made up universe, sinking convoys of German merchants in the North Atlantic.... that's a stretch. I want to keep the Swedish campaign in the game, and the devs do too. Why not? Yeah, it will be fun to opt for a special mission where the King gives you a clandestine mission to give the German Navy hell. So we really will be polishing and finishing up the Swedish portion as we develop the U-boat version. I can't outline the specifics, we still have to work out what we think is best with what we can accomplish, but I think you will be surprised, and pleased. I want to point out, we are NOT changing the 4 man design, no sir, not at all. That was the magic that brought out a lot of players and we intend to keep it. We will be adding one important option, that is, a user interface where 1 or 2 players can access ship functions and play the game. And if players want to schedule a match where they can man 2 or 3 U-boats to locate, shadow, and feed on a massive convoy by the light of a new moon in the stormy Atlantic, that is going to be available. So, if you cannot find 6 or 7 guys, you can still have a great mission with 2, 3, 4, etc. Having scalability is very important to a good design and is a top priority. Best Neal PS: Moving to Sweden: no joke. I'm all in on this.
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