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Old 02-21-16, 07:07 PM   #1
gap
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Join Date: Jan 2011
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Hi guys,
the new squid launcher is 99% ready

Since my last report, the following features were added to the model:
- UV coordinates for texture mapping;
- diffuse map;
- ambient occlusion map (overlayed on the diffuse).





Please note that the above previews were rendered using high resolution textures (6144x6144). Before release, I will resize them to a resolution more acceptable to our GPUs. For similar reasons, we might decide to reduce model's polygon count (current: 11,311 polygons, 17,356 edges, 6,411 vertices).

Besides optimizing model and maps for game usage and dat file editing, there is still a couple of maps I want to add:
- normal map (does anyone know if SHIII normal maps are greenish as SHIV ones?)
- specular map.

Stay tuned for updates
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Last edited by gap; 05-05-20 at 07:15 AM.
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Old 02-22-16, 02:24 PM   #2
LGN1
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Great work, gap

I'm looking forward to combining your model with my work!

Best, LGN1
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Old 03-06-16, 11:41 AM   #3
Fahnenbohn
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No news here ?
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Old 03-09-16, 10:00 AM   #4
gap
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Quote:
Originally Posted by Fahnenbohn View Post
No news here ?
Sorry for the delay Fahnenbohn, I have just sent a PM with attached files to LGN1
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Old 03-10-16, 03:48 PM   #5
LGN1
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Great news, gap!

I have just sent you a pm!

Cheers, LGN1
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Old 03-11-16, 05:05 AM   #6
gap
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Quote:
Originally Posted by LGN1 View Post
Great news, gap!

I have just sent you a pm!

Cheers, LGN1
Thank you LGN1, I have read your pm. By the way, I took the liberty to advertise this project on the subsim FB channel:
https://www.facebook.com/groups/2599.../?notif_t=like
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Old 03-12-16, 03:45 AM   #7
Fahnenbohn
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Did you manage to create the animations of the 3 charges thrown in the airs ?
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