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Old 11-28-14, 06:22 AM   #1
Stiebler
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@Makman94:

The picture shows an old and known problem, and there is no easy solution.
The radar likes to park at any angle of 90 degrees to the correct angle.

If it troubles you, raise the radar when you start on patrol, allow it to half-rotate, then lower it again.

Stiebler.
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Old 11-28-14, 06:58 AM   #2
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IIRC Anvart did the solution in his FM30_UpDown_final mod.
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Old 11-29-14, 04:36 AM   #3
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Quote:
Originally Posted by Stiebler View Post
@Makman94:

The picture shows an old and known problem, and there is no easy solution.
The radar likes to park at any angle of 90 degrees to the correct angle.

If it troubles you, raise the radar when you start on patrol, allow it to half-rotate, then lower it again.

Stiebler.
Quote:
Originally Posted by SquareSteelBar View Post
IIRC Anvart did the solution in his FM30_UpDown_final mod.
thank you for your replies
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Old 04-09-17, 09:35 AM   #4
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Quote:
Originally Posted by SquareSteelBar View Post
IIRC Anvart did the solution in his FM30_UpDown_final mod.
Hello friend Can you give me a new link for FM30_UpDown_final
I can't download now Help me please Thanks very much
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Old 04-10-17, 09:13 AM   #5
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Hi.
I do not recommend you read this thread.

FM30_UpDown_final is out of date.
Try this:
http://www.mediafire.com/file/c4mqhy...Down_GWX__.rar
This mod for origin. GWX 3 Gold mod without h.sie mod.
FM30 (and other FM) will be raised after scene initialization.
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Old 04-10-17, 11:20 PM   #6
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Quote:
Originally Posted by Anvart View Post
Hi.
I do not recommend you read this thread.

FM30_UpDown_final is out of date.
Try this:
http://www.mediafire.com/file/c4mqhy...Down_GWX__.rar
This mod for origin. GWX 3 Gold mod without h.sie mod.
FM30 (and other FM) will be raised after scene initialization.
First Thank you for your help Thank you for your advice I know what you mean My friend thank you so much
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Old 10-27-17, 09:27 AM   #7
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Please, i want to understand something :
If i use NYGM ( with all the Hsie, Stiebler patches + Anvart_Stiebler Turm add ons, commands added, etc), there is no way i can raise the Radar Antenna?
It is where it should be and it rotates but it rotates inside the container . The other antenna works fine, it goes up and down with SHIFT+V and rotates.
Thank You

L.E. : it works with Anvart's F30_UP_DOWN_NYGM mod installed at the end

Last edited by ThePrody; 10-29-17 at 06:58 PM.
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Old 04-30-20, 02:05 PM   #8
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Quote:
Originally Posted by ThePrody View Post
Please, i want to understand something :
If i use NYGM ( with all the Hsie, Stiebler patches + Anvart_Stiebler Turm add ons, commands added, etc), there is no way i can raise the Radar Antenna?
It is where it should be and it rotates but it rotates inside the container . The other antenna works fine, it goes up and down with SHIFT+V and rotates.
Thank You

L.E. : it works with Anvart's F30_UP_DOWN_NYGM mod installed at the end
Where i can find F30_UP_DOWN_NYGM?
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Old 12-04-14, 01:12 AM   #9
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Quote:
Originally Posted by Anvart View Post
Yes, my friend.
... but with some tricks... already don't remember how...
You must remember... when player goes to radio room (e.g. button R), radar reinitialize is happen... and radar antenna holds initial position avoiding an animation.
"Toggle_radar_view" is not crew-command... it's user-command... therefore needs trick - raise/lower action for antenna useing StateMachineCtl system.

Excellent Copy/Paste, bro.
... but Makm has enough skill for original/own actions.
Моё почтение, маестро Alex!
На сколько я припоминаю, ещё весной на сухом после основной компиляции по лодкам я выкладывал фикс для радаров. Не буду таить, возможно я и заглядывал в ваш dat, но к тому времени я уже и сам понимал суть работы многих фишек (естественно, изрядно набравшись опыта на ваших работах), поэтому это исправление было уже делом техники, просто по началу на то время данный вопрос у меня каким-то образом выпал из поля видимости.......
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Old 12-04-14, 01:20 PM   #10
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hello guys (Anvart and Ahnenerbe),

i can see clearly ,by looking at files, that this idea-solution belongs to Anvart,there is no doubt about it.

@Anvart: i had in the past a little conversation with Ahnenerbe (for something else) and i can say that he doesn't know mod's history very well.he is very laconic at his credits (which can cause some kind of misunderstandings like this one here) and his writting is very difficult for me to understand but i can say that Ahnenerbe had proved that he is a man with honor and had shown respect to previous moders so all this seems to me more like a misunderstanding rather than a sinister behaviour.
i am sure that you two will solve the theme with no more that one or even two pms

@Anvart: i am not using ,currently,any solution for the spoken issue. when i get some free time i will import your method in my files as it looks that it is exactly what i am looking for
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Old 12-05-14, 04:16 AM   #11
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I've been having difficulty with my internet connection.

For a short while, I can make a contribution to the radar rotation problem first mentioned by Makman94.

First, Anvart is correct. H.sie's radar fix in hard-code prevents the immediate rotation of the radar on loading the game, and therefore the player can now see that the original alignment of the radar was wrong. I do not know how to correct it.

Second, thanks to SquareSteelBar (nice to see you're still around, helping out as usual!) for jogging my memory of Anvart's special NYGM_DFa_UpDownRot mod (for NYGM 2.4, if I recall correctly). This works very well with the current version (3.6) of NYGM, and I should have installed it long ago.

Even more interesting (for me) was that I have a hard-code fix that enables the radars FuMO29 and FuMO30 to be placed correctly on conning towers for types VIIB, VIIC, IXB, IXC, IXD2 (all conning tower variants). I made a post about this more than a year ago, but it requires use of modified turms, and very few other users wanted to give up their speciality turms made by other modders. Therefore I have never released the hard-code fix.

However, my modified turms were fixed for Anvart's old radar rotation model, whose name I can not now recall, and the DF aerials did not rotate for some of the new turms.

I have now made the same fixes for Anvart's "NYGM_DFa_UpDownRot" mod package, and now everything works just fine! You did a good job, Anvart! I must remember to add this (your) mod to the next upgrade of standard NYGM.

But the changes to the turms are still of no general use without the hard-code fix, of course.

Stiebler.
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Old 12-06-14, 12:21 PM   #12
makman94
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Quote:
Originally Posted by Anvart View Post
Hi, Makman.
I think you're wrong when you try to teach me understand of my countrymen... especially when they write on russian. Have you understood post on russian?
The council, in post #1032, is absolutely meaningless and demonstrates incompetence of advisor in this matter. He applied (copy/paste) the mod but does not understand his work...
He says that he made the correction of something? What is that?
In my post I softly said:
"Excellent Copy/Paste, bro.
... but Makm has enough skill for original/own actions. "
That means do not give advice if you understand nothing...
but after his post on russian, "I called things spade".
... and enough... I'm tired of the ignorance and incompetence.

Regards.
hi Anvart,

it is being said a million times to people stop posting with other language than english here just for everyone to be able to understand a post.
no, i didn't understand the post of Ahnenerbe but,hey,misunderstandings can happen even between people that speak the same language,i see it happening every day.
i told you that ,from my experience, Ahnenerbe is a man with honor and showed respect to previous moder's work (in a different case than this one here).i am sure that when Ahnenerbe pm you everything will be sorted out.

probably, with ''corrections'' he means that he added the 'Caustics' and 'WaterReflection' effects on sensors's nodes but i am just guessing here ,he will tell you.

i ,clearly , stated that this work belongs to you and i have mentioned a lot of times the necessity of proper and full credits (as i know that it is very annoying not to be credited for your own work) but i can't see any point continuing this case here in Stiebler's thread so i will ask everybody to take it on pms and i am sure that ,soon,it will be cleared.
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Old 12-06-14, 02:16 PM   #13
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Привет всем.
Anvart, вовсе не требуется выдавать вашу собственную очевидность за объективную реальность. Да, я у вас по некоторым вопросам на sukhoi.ru ранеее консультировался, где вы давали по-своему расплывчатые советы и ответы (ваш образ общения весьма сложен и не всем легко с вами общаться), и от вас я не получил запрета на использование ваших работ и наработок. И где это я употребил фразу, что я нечто присвоил себе или назвал своим именем? На сколько это может увидеть даже не зрячий, ни где...... Я писал и писать буду, что я использовал наработки и идеи прочих модеров с указыванием их имён, на авторство не претендую никоим образом, и что приношу особую благодарность за их творения. Вам же этого не достаточно, вам требуется попытаться принизить кого-либо, доставив себе не мало удовольствий от данного общения. Вы не бог, и даже не божок, да и я не пацанчик с рогаткой, за спиной 45 лет, и характер ещё тот. Так что не будем зарываться, дядя Саша........ Вы у меня за спиной не стояли, когда я что-либо делал, и в моей голове не копались, что бы утверждать, что я знаю, а что нет, тем более, что прошло достаточно времени для понимания разного рода тонкостей игры. По поводу данного мода с радарами......... Я поначалу упустил в компиляции тот факт, что радары должным образом не становятся на место, но на много раньше, до всего этого, изрядно по изучив многие аспекты работы (на ваших модах в частности), я в итоге уже понимал, что и где нужно делать, и я не ошибся. Любопытства ради я конечно же сверился с вашим модом, где я и понял правоту своих мыслей. Я не утверждаю, что я сам это придумал, а говорю, что на ваших модах я научился. А судя по вашим заверениям, что каждый учитель (не зависимо что и где он преподаёт) имеет право считать ученика ниже его самого, хотя тот же ученик всё быстро схватывает и обладает уже не начальным мышлением. Так что давайте не будем больше разводить не нужный флуд, я и так достаточно сдерживал себя от некоторых грубостей, но в следующий раз я этого делать не стану, и мне плевать, где мне это делать, на subsim или где ещё, меня баны не пугают, но честь превыше всего.
++Ahnenerbe++
++++++++++++++++++++++++++++++++++
Hi, everybody.
Anvart, isn't required to give out your own evidence for objective reality at all. Yes, I at you on some questions on sukhoi.ru raney consulted where you gave in own way indistinct advice and answers (your image of communication is very difficult and it is easy not for all to communicate with you), and from you I didn't get a ban on use your job and practices. And where it I used the phrase, what I appropriated something or called by the name? On how many it can see even not able to see, where...... I wrote and I will write that I used practices and ideas of other moder with an ukazyvaniye of their names, I don't apply for authorship by no means, and that I express special gratitude for their creations. You have enough of it, you need to try to belittle someone, having given yourself many pleasures from this communication. You not god, and even not the god and I am not a lad with a slingshot, behind the back of 45 years, and character still that. So we won't bury, the uncle Sasha. ....... You at me didn't stand behind the back when I did something, and in my head didn't dig, what to claim that I know, and that isn't present especially as passed enough time for any understanding of subtleties of game. Concerning given fashion with a radar......... I first missed in compilation that fact that a radar properly doesn't become into place, but much earlier, to all this, fairly on having studied many aspects of work (on your fashions in particular), I as a result already understood as where it is necessary to do, and I wasn't mistaken. Curiosity for the sake of I of course it was verified with your spendthrift where I also understood correctness of the thoughts. I don't claim that I thought up it, and I say that on your mods I learned. And judging by your assurances that each teacher (it isn't dependent as where he teaches) has the right to consider the pupil lower him though the same pupil everything quickly grabs and has not initial thinking. So let's not part more not necessary flood, I and constrained myself from some roughnesses so enough, but next time I won't begin to do it, and to me to spit, where to do it to me, on subsim or where still, bans don't frighten me, but honor above all.
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Old 12-06-14, 03:40 PM   #14
Tycho
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I play with H.sie radar fix and Anvart's FMO_30_UpDown with StateMachineCtl, manualy added in my nygm files.

When the game start, the radar is off, but visually the radar is in upper position without rotation.
If you click turn off, the radar go down in its proper position.

To fix this I open FMO_30.dat and change GotoEntry=2 to GotoEntry=4 for state entry: Start.
Now the game start with radar off, and visually it's in properly down position.
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Old 12-24-14, 06:56 PM   #15
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Originally Posted by Tycho View Post
I play with H.sie radar fix and Anvart's FMO_30_UpDown with StateMachineCtl, manualy added in my nygm files.

When the game start, the radar is off, but visually the radar is in upper position without rotation.
If you click turn off, the radar go down in its proper position.

To fix this I open FMO_30.dat and change GotoEntry=2 to GotoEntry=4 for state entry: Start.
Now the game start with radar off, and visually it's in properly down position.
Really nice finding, Tycho, thank you very much!

I tried this with Anvart´s LSH3-5-FM30_Updown-Mod (03/2011) and it works exactly as intended. Wonderful.
Further, I can agree that your proposol for correcting the initial position of the radar aerial also works as intended in my installation. I had the same offset like in Makman´s picture and simply changed the Y-Rotation for 90°, what is Pi/2 or 1,570796 in the unit circle. Now all works perfectly.

Once again thanks to Grandmaster Anvart for his great contributions. I love to play with them. Just one small request: After extending the aerial, there is a discontinous transition from the extending animation to the turning animation. Does anyone has an idea how to synchronise both animations?

The transition from the turning animation to the lowering animation seems to be synchronous.

Best regards,

Leitender
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