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08-31-14, 07:45 AM | #301 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
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Calinho, what mods are you using?
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Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
08-31-14, 10:09 AM | #302 |
Watch
Join Date: Jul 2011
Location: Brazil
Posts: 29
Downloads: 198
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Stock 1.5, only HMS Hood activated in JSGME. Others ships made by you, works fine.
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Sorry for my bad english |
09-02-14, 03:36 PM | #303 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
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I know not what is causing your problem. Didn`t encounter it myself.
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Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
09-06-14, 01:39 PM | #304 |
Gunner
Join Date: May 2013
Posts: 95
Downloads: 348
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I still have an issue with the P class. No matter what year I start, the turrets are never on the ship, save for the A turret.
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Mir nach, ich folge. |
09-21-14, 11:06 AM | #305 | |
Swabbie
Join Date: Sep 2012
Location: Virginia
Posts: 14
Downloads: 183
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Quote:
Quick question, where do you find the H-39 in OM? I can't find it anywhere.
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"Admiral Doenitz, how many U-boats do you want to send out this month?" "Yes." - Admiral Doenitz, June, 1944 |
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09-21-14, 04:41 PM | #306 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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If the mod is activated, in the career in most of the ports in most of the dates.
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Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
09-22-14, 05:27 PM | #307 |
Swabbie
Join Date: Sep 2012
Location: Virginia
Posts: 14
Downloads: 183
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Apologies, I forgot that there is a sub folder with your mods. I do have another question though; I love your H-39 mod, but my secondary armament will never fire.
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"Admiral Doenitz, how many U-boats do you want to send out this month?" "Yes." - Admiral Doenitz, June, 1944 |
01-19-15, 07:15 AM | #308 |
Nub
Join Date: Feb 2010
Posts: 4
Downloads: 1057
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smoke extruding for funnel
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01-19-15, 07:18 AM | #309 |
Nub
Join Date: Feb 2010
Posts: 4
Downloads: 1057
Uploads: 0
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Use the walther turbine.
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01-19-15, 04:24 PM | #310 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
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What kind of work isrequired to get these ships into the campaign for the AI to use?
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
01-19-15, 04:29 PM | #311 |
Canadian Wolf
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Welcome to SUBSIM Mosso
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01-20-15, 07:42 AM | #312 |
Chief of the Boat
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Welcome Mosso
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01-20-15, 11:49 AM | #313 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
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To add the smoke, open the NBB_Aslace.dat and add a F node, then add a controler node with the particle sprite for funnel smoke, can be found by looking at other ship's .dat files. The .dat file can be opened with S3D in case you did not know.
You will have to open the file that controls convoys and task forces and add the ships manually into already existing ones, or create new ones. This can also be done with the Mission Creator, although it is slightly more complex as you will have to add it to the task force leader group, or plot its course and speed outside of the task force group.
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Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
01-26-15, 02:54 PM | #314 |
Nub
Join Date: Feb 2010
Posts: 4
Downloads: 1057
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Karle ; Thanks for your response , but I can not find the node F
and the node with the sprite for funnel smoke particle in archivos.dat of their other ships . Can you tell me how to find the F node and the controler funnel smoke . |
01-28-15, 11:45 AM | #315 |
Proud Navy Corpsman
Join Date: Jan 2013
Location: N/A
Posts: 75
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Welcome to Subsim Mosso!
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