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Old 08-31-14, 07:45 AM   #301
Karle94
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Calinho, what mods are you using?
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Old 08-31-14, 10:09 AM   #302
calinho
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Quote:
Originally Posted by Karle94 View Post
Calinho, what mods are you using?
Stock 1.5, only HMS Hood activated in JSGME. Others ships made by you, works fine.
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Old 09-02-14, 03:36 PM   #303
Karle94
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I know not what is causing your problem. Didn`t encounter it myself.
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Old 09-06-14, 01:39 PM   #304
Archer7seven
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I still have an issue with the P class. No matter what year I start, the turrets are never on the ship, save for the A turret.
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Old 09-21-14, 11:06 AM   #305
TheLetterR
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Originally Posted by Admiral Halsey View Post
Hey Karle94. I've been playing your H-39 class for OM and while an excellent mod there are a couple of things that would make it better. First off the fuel range is insane for a BB. I can understand giving it the range of the Type IX U-Boats but giving it a range of over 27000 kilometers at max speed is a bit ridiculous. The other thing is the 15 cm gun's wont fire at other ships. In fact they don't seem to do anything at all. If you could fix that it would be great. Other then those two things it is an excellent mod and one of the better if not the best BB mod for any version of SH4.(Plus it's the only one that actually seems to take damage instead of either surviving every hit or suddenly exploding into a fireball with 100% damage without warning.)

Quick question, where do you find the H-39 in OM? I can't find it anywhere.
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Old 09-21-14, 04:41 PM   #306
Karle94
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If the mod is activated, in the career in most of the ports in most of the dates.
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Old 09-22-14, 05:27 PM   #307
TheLetterR
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Quote:
Originally Posted by Karle94 View Post
If the mod is activated, in the career in most of the ports in most of the dates.
Apologies, I forgot that there is a sub folder with your mods. I do have another question though; I love your H-39 mod, but my secondary armament will never fire.
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Old 01-19-15, 07:15 AM   #308
Mosso
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Default smoke extruding for funnel

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Hi Karle94,

The Alsace Battleship has no smoke extruding from the funnel. How can smoke be added?
How!!!??
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Old 01-19-15, 07:18 AM   #309
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Default Use the walther turbine.

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Use the walther turbine.
How!!??
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Old 01-19-15, 04:24 PM   #310
Crannogman
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What kind of work isrequired to get these ships into the campaign for the AI to use?
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Old 01-19-15, 04:29 PM   #311
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Welcome to SUBSIM Mosso
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Old 01-20-15, 07:42 AM   #312
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Welcome Mosso
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Old 01-20-15, 11:49 AM   #313
Karle94
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Quote:
Originally Posted by Mosso View Post
How!!!??
To add the smoke, open the NBB_Aslace.dat and add a F node, then add a controler node with the particle sprite for funnel smoke, can be found by looking at other ship's .dat files. The .dat file can be opened with S3D in case you did not know.

Quote:
Originally Posted by Crannogman View Post
What kind of work isrequired to get these ships into the campaign for the AI to use?
You will have to open the file that controls convoys and task forces and add the ships manually into already existing ones, or create new ones. This can also be done with the Mission Creator, although it is slightly more complex as you will have to add it to the task force leader group, or plot its course and speed outside of the task force group.
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Old 01-26-15, 02:54 PM   #314
Mosso
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Karle ; Thanks for your response , but I can not find the node F
and the node with the sprite for funnel smoke particle in archivos.dat of their other ships .
Can you tell me how to find the F node and the controler funnel smoke .
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Old 01-28-15, 11:45 AM   #315
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Welcome to Subsim Mosso!
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