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07-14-14, 07:43 PM | #361 | |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Hello, CNYBubblehead! Thanks for using the mod. 1. Try deleting or renaming the Traveller Mod Data\Sea folder before installing. This should fix the crashes. 2. I included my own version of Longer Sinking Times feature long ago. Bilge Rat's version is no longer needed with Traveller Mod, nor is it compatible. 3. I cannnot guarantee it, but you might be able to safely use the 16:9 version of OTC with Traveller Mod without any crashes... but you will lose many features I added, including the custom sub menu bars, SoS return to base feature, sub interior and exterior camera aspect ratios, depth charge camera shake effects, etc. Good luck! Last edited by Traveller; 07-14-14 at 07:55 PM. |
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07-15-14, 08:20 AM | #362 | |||
Watch
Join Date: Mar 2006
Location: Maryland
Posts: 15
Downloads: 73
Uploads: 0
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Thanks a ton for the answers and suggestions! I'll just dive in and enjoy the mod and see where it takes me! |
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07-17-14, 09:20 AM | #363 | |
Navy Dude
Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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Thank you very much for your mod. |
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07-17-14, 12:35 PM | #364 | |
Argentinian Skipper
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Best regards. Fitzcarraldo
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08-11-14, 04:06 PM | #365 |
Nub
Join Date: Nov 2010
Posts: 3
Downloads: 250
Uploads: 0
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Automatic Ship ID stand alone?
Does anybody know how to tweak the configuration so that I can play with Manual Targeting enabled, but with the Automatic Ship ID activated? IOW, I would like to use the Traveller Mod 2.6 Automatic Ship ID feature without having to install the whole Traveller Mod 2.6 first. Loading only the Automatic Ship ID mod causes a CTD.
My current MOD soup: 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 Various other minor mods, mostly Webster's collection Thanks, Auk Auk |
09-04-14, 10:24 AM | #366 |
Watch
Join Date: Nov 2009
Posts: 21
Downloads: 929
Uploads: 0
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Traveller, can I use one part of your mod? I prepare mod for RFB+RSRD - escort in harbours. I need some files of your mod for reworking.
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11-08-14, 07:42 AM | #367 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Hello,
I would like to ask about the "Traveller Improved Submarine Textures" In the 2.6 version read me it says it can be downloaded separately. Where is it? I could not find it! thanks |
11-12-14, 03:37 PM | #368 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Does the "Traveller mod 2.6 harder enemy escorts" can be used independently from the main mod?
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11-19-14, 10:03 PM | #369 |
Rear Admiral
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Been so long since I've looked at it, but I think it's just the original TMO cfg. file that sets the general AI harder. If that's all it is, shouldn't be a problem, but numerous other factors connect with the overall ai, so you might not see much difference.
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03-20-15, 03:56 PM | #370 |
A-ganger
Join Date: Jan 2015
Posts: 74
Downloads: 21
Uploads: 0
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Wow!
Traveller, from what I've been reading you aren't around often any longer. Shame that as I just want to give a big thank you and ten thumbs up for your 2.6 mod. My first patrol out of Pearl I felt naked with no radar, a mish-mash of a crew, and feeling my way along, nautical mile after mile. It was awesome! Knowing to be careful of aircraft I kept the tc down and glad I did. One of your Zero's jumped me off of Honshu and it was an escape by mere meters of finding Davy Jone's Locker. I'm heading back to Pearl now as my fuel tanks say I must. I've only 3,200 tons to show for my fish which makes the patrol seem all the more realistic and engaging. Thanks again, wherever you be. The game now feels dangerous and that makes this old man smile. |
03-26-15, 10:20 PM | #371 |
Swabbie
Join Date: Aug 2007
Location: The American Heartland
Posts: 13
Downloads: 12
Uploads: 0
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Technical Troubles Aboard the S-34
Captain Tally here, reporting from the big concrete jetty in Manilla harbor. You know, the one the seagulls poop on.
Anyway, I am trying to get my mods all in order, and I can't seem to get the Traveller mod working (as far as I know), since I don't see any of the new buttons/orders mentioned. I am installing with JGME, here are my mods in order.... 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 TravellerModv2.6TMO Is there something I'm doing wrong (Probable) or somewhere else I can go to verify if the mod is or isn't installed? (Less likely) I'd love for my game to be as realistic as possible, to match my entirely too realistic level of incompetence on the bridge. Thanks for any help anyone can provide! Captain Tally Ho Eating an Italian Ice on the Wharf in Manilla 12/6/41 What could go wrong?
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03-26-15, 11:36 PM | #372 |
Navy Dude
Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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Did you make sure that there's not another folder inside your Traveller Mod folder?
The path should be MODS\Traveller Mod v2.6 TMO\Data Not something like MODS\Traveller Mod v2.6 TMO\Traveller Mod v2.6 TMO\Data If you need to move it, disable through JSGME first. If your load screen pin ups don't say Traveller on them, it's not working. |
03-27-15, 12:08 AM | #373 |
Swabbie
Join Date: Aug 2007
Location: The American Heartland
Posts: 13
Downloads: 12
Uploads: 0
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Thanks very much for your help, SilentPrey... we're definitely getting somewhere, because now the mod loads and seems to have at least some of the features in place. Did I just need to copy the data folder up to the top-level directory, or others, as well? I saw a documentation folder and some other things, as well as an 'extras' folder that seemed to have optional bits, and wasn't sure where to put them.
One problem though, thus far, is that when in my sub's control room, the camera jitters and bounces, and in port I got weird sound segments popping in that almost sounded like ship break-up noises played upside down and backward or something. If I can't fix that, I'll have to remove the mod, because the jittery interior sub camera is very distracting. Thanks again! Cap'n T
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03-27-15, 01:07 AM | #374 |
Navy Dude
Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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The folders in the Extras (optional) folder should be placed in the MODS folder if you want to use any of them. I deleted the ones I wasn't going to use and still have six different Traveller Mod folders in MODS.
Documentation doesn't really matter since the game doesn't actually use it. You know where it is if you need it. I don't have any light to shed on your camera and sound issues; sorry. All I can tell you is that with my mod list I don't have them. Your goal for realism sounds like what I had in mind with my list so here you go: 1_TriggerMaru_Overhaul_2-5 TMO_Alternate_JS_Radar_Performance 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 Traveller Mod v2.6 TMO Traveller Mod 2.6 OTC 1.5 Patch Traveller Mod 2.6 Larger Search Patterns 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 Improved Ship Physics 2.6_TMO_RSRDC Crew Mod To use the 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 without messing with Traveller Mod any more than I had to I deleted everything but Data\Library\cameras.dat from it. (Not from 1.5_Optical Targeting Correction 031312 for RSRDCv502; that's still original.) The Crew Mod is one I made following the methods described in this thread: http://www.subsim.com/radioroom/showthread.php?t=184645 I used the numbers from the first post but made the changes to copies of the currently active upc files so that I wouldn't undo anything else that had been done. I think they were from Improved Ship Physics but I quit looking when I thought of just snagging the active ones, editing them, and enabling them last as my own mod. Last edited by SilentPrey; 03-27-15 at 01:17 AM. |
07-17-15, 04:02 PM | #375 |
Helmsman
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Has anyone had the problem where the depart objective never completes? I receive the objective "depart fremantle" but it just sits there incomplete. I am now a couple weeks into my patrol and afraid I will suffer renown penalty for not completing this objective. Can anyone help? It looks like Traveller left the site otherwise I'd ask him.
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