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03-16-14, 05:12 PM | #11131 |
Navy Seal
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Hm, I still can't see gap's new dials?
Also , it appears that stern dive planes control is inverted... Is this the "isolated incident"? EDIT: Yep, something from this list is overwriting the dials...What's the name of dials files gap? Code:
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0 HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Large Optics for TDW UI for NewUIs_TDC_7_5_0 Large Optics for TDW UI 8 by 5 Large Optics for TDW UI Darkened Scopes Alt Attack Scope RAOBF + Nomograph Fix TDC Graphics by Naights v1.0 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II v2.5 MQK LocationMaps_IO MQK ShapeTextures_NO SH5 External Cargo 1.0 Church's Compass Dials Mod v2.2 - Option Two EQuaTool 01.01 by AvM - Large Style Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Patrolsearch autoscriptsV04 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Real U-Boat Performance - Type VII v1.2 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 EMCCD v0.3.1 by archer9 Reworked U-boat Guns (incomplete version) gap - armaments & equipments patch v 0.2 R.S.D. - Reworked Submarine Damage v5.6 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. - Depth Charges Fix_attempt 4 R.S.D. - Less Accurate AI Gunners R.S.D. v5.6 - German Patch DBSM_Music_1_0_4 Speech fixes and additions (german version) Shadow Improvement ModLR sobers green crew training V4 SH5 sobers no footstep sound mod SH5 V2 sobers best ever fog V22 SH5 sobers water splash anim SH5 sobers realistic underwater FX2 SH5 Compatibility Patches and Tweaks 7_5_0 KDB+GHG Upgrade RPM Hydrophone v2.2.1 New_ Start_VIIB Realistic_Hydrophone_1_1 TDW options _7_5_0_v16
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 03-16-14 at 05:22 PM. |
03-16-14, 06:15 PM | #11132 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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No idea why. No mod should overwrite them, because they are a completely new feature
No, it happens all the time. Max/Min dial angles are inverted. Working on a fix to that |
03-16-14, 06:19 PM | #11133 |
Navy Seal
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Yep. I've found the problem...Mine pagelayout.ini file form No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0 wasn't compatible with latest UI...Fixed now...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
03-16-14, 06:24 PM | #11134 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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03-17-14, 05:23 AM | #11135 |
Growing Old Disgracefully
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I am using TDW NewUI 7_4_2.
What type of bearing is the 'Sonar Man' giving me. If I use the mod 'Hydrophone follow nearest contact fix for new UI 7_1_0 to 7_5_0' Does this mod change the bearing type? I would like to be able to get a 'True Bearing from the 'Sonar Man.'
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03-17-14, 08:29 AM | #11136 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Quote:
fore needle pointing down = negative fore deflection = diving position fore needle pointing up = positive fore deflection = surfacing position conversely: aft needle pointing down = positive aft deflection = diving position aft needle pointing up = negative aft deflection = surfacing position In other words: move both needles to the black scale (down) for diving, move them to the red scale (up) for surfacing. This is exactly how stock 3d diveplane gauges (in command room) work, and how UI diveplane dials should be modelled Another way to see it all, is that the "thick back end" of the fore needle (not represented in the above picture) and the aft needle (identical in shape to the former), represent the aft profile of each diveplane. Last edited by gap; 03-17-14 at 08:43 AM. |
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03-17-14, 12:23 PM | #11137 | |
Captain
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Quote:
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03-18-14, 08:15 AM | #11138 |
Navy Seal
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Hm, I'm experiencing random crashes at the beginning of the campaign and sometimes even in historical missions. Right now I can't pinpoint to anything...
This is the stopcode ffrom the last CTD Code:
Problem Event Name: BEX Application Name: SH5.exe Application Version: 1.2.0.0 Application Timestamp: 562b9a96 Fault Module Name: StackHash_0a9e Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: c483d2ff Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 I'm going to also study more your instructions for how to properly use ollydbg tool to give you more information TDW, but I must admit it is completely new area for me...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
03-18-14, 11:34 AM | #11139 |
Loader
Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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Destroyed marks not consistantly showing
Destroyed marks are still hit and miss for me. Using 7_5_0 v16 and TDW_GenericPatcher_v_1_0_157_0 with the marks enabled.
I have yet to see a pattern other than when I get a mark I do get a radio message saying the unit is destroyed. (The reverse is not true; I get messages and no marks and consistantly no message = no mark). Captain's log always records the unit destroyed. I've watched to see if it's specific ship types (small passenger carriers for example sometimes give marks, sometimes not), if it's how the ship sinks (catastrophic vs slow sinking, deck gun vs. torp ), or range when ship sinks (close or far), and I'll even get mixed results during the same play session ( ship sinks:no mark, aircraft shot down 5 min later: get a mark ). No pattern as yet. Last edited by Katze; 03-18-14 at 11:42 AM. Reason: Edit for clarification |
03-20-14, 05:58 AM | #11140 |
Ace of the deep .
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Would it be possible to disable harbor pilot scripts during bad weather . I shouldn't be able to enable harbor pilot if I have heavy fog in game .
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03-20-14, 06:37 AM | #11141 |
Captain
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Why not? Harbour pilots know their harbours in and out, they should be able to guide a ship out of the harbour even in heavy fog.
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03-22-14, 02:46 AM | #11142 |
Watch
Join Date: Mar 2010
Location: Spain
Posts: 28
Downloads: 53
Uploads: 0
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Hello,
Is there a way to keep supermarks and navigation fixes across saves? I read somewhere that if you edited the text of them, they would stay across saves, but that's not working for me. Also, destroyed marks don't appear in my game. I'm using Real Navigation, so might they be disabled with RN enabled? I'm playing with the Wolves of Steel megamod with Real Nav enabled. |
03-24-14, 04:10 PM | #11143 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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RE. diveplane control gauges
@ TDW
Little reminder: have you seen these posts? Quote:
Quote:
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03-24-14, 04:29 PM | #11144 |
Count Dracula
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@gap
u have read your pm ? sorry for offtopic thx
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03-24-14, 04:56 PM | #11145 |
Black Magic
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Tags |
dbrn, favorite, new ui |
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