SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-11-13, 04:34 PM | #2101 | |
Ace of the deep .
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07-11-13, 04:45 PM | #2102 |
Sailor man
Join Date: Jun 2008
Posts: 47
Downloads: 237
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07-11-13, 04:53 PM | #2103 |
Ace of the deep .
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Download the MEP file and then extract it with 7Zip . Go to the mod enabler (jsgme) and click on Tasks/Load mod profile . Click on the extracted MEP file and it will tell you what mods are missing .
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07-11-13, 05:19 PM | #2104 | |
Sailor man
Join Date: Jun 2008
Posts: 47
Downloads: 237
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My first missing file from the MEP list though, is sobers game loading tips V6 SH5. Searching this version yields no result, V5 appears to be the latest version. Edit: Sjizzles chart listed on MEP is also unavailable, it has been superseded by 3 newer files. |
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07-11-13, 05:24 PM | #2105 | |
Ocean Warrior
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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07-11-13, 05:25 PM | #2106 | |
Ace of the deep .
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07-11-13, 05:49 PM | #2107 | |
Sailor man
Join Date: Jun 2008
Posts: 47
Downloads: 237
Uploads: 0
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More I found is FX update torpedoes (modified for torpedoes failure patches) is no longer available, being incorporated in the newer generic patcher- http://www.subsim.com/radioroom/show...&postcount=832 Also Sky Baron's Leigh Light file is now at v1.1 |
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07-12-13, 08:15 PM | #2108 |
Ace of the deep .
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added sobers 1100 13072013
SkyBaron's Leigh Light for SH5 1.1 sobers map colors SH5 V1 |
07-13-13, 12:15 AM | #2109 |
Swabbie
Join Date: Jun 2013
Posts: 7
Downloads: 39
Uploads: 0
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I've tinkered with and played SH5 for long enough now that I want to toy with it. What I had in mind would be experimenting with the equipment upgrades, but being an amateur as I am I can't wrestle the unlock packs to work with Sobers modlist. And I've grown so fond of how the game plays with all these mods that I can't bring myself to revert back to vanilla, this is too comfortable (and the vanilla crew is ugly).
If there is a mod compatible with this modslist that unlocks all equipment on day 1, and/or for for zero renown, I'm missing it. But if there is, please tell, I'd really appreciate it. Last edited by Ebonholt; 07-13-13 at 01:35 AM. |
07-13-13, 05:50 AM | #2110 | |
Ocean Warrior
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As for renown, you should/can manually edit the file Ammunition.upc and UpgradePacks.upc.. just open them using Notepad and further all is simply..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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07-13-13, 11:59 AM | #2111 |
Sailor man
Join Date: Mar 2005
Posts: 43
Downloads: 105
Uploads: 0
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Just donated and downloaded the "complete" zip file a few days ago from the bonus mods area. when compared to the list on page 1, seems a few of the items in the zip are out of date? manually downloading a few now.
also note, i'm on fresh install, and the game did not autoupdate for some reason. had to manually find the updater in the subfolder. found this out after trying to apply patch via the generic patcher. edit: also, does the generic patcher automatically "apply" the patches, or do i need to enable it like a mod via JSGME? applied patch (i think, just ran the generic patcher on the exe and applied snapshot) tried running, get 2 errors. #open error:#data/menu/skins/german/gui/upgrade/periscope.dds got that when first loading, gets stuck at about 33% loading, have to alt-tab to see error box then hit OK. after some extreme loading times (on a vertex4 SSD btw). finally get into menu, start my campaign, again very long loading times (like 5+ minutes), and get another error. file not found: data/menu/gui/RecManual/CovFlagWorld.dds in game aint so bad once im in - tho sometimes framerates drop pretty bad. Last edited by zero2005; 07-13-13 at 07:22 PM. |
07-13-13, 10:47 PM | #2112 | |
Ace of the deep .
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07-14-13, 12:03 AM | #2113 |
Swabbie
Join Date: Jun 2013
Posts: 7
Downloads: 39
Uploads: 0
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Thank you, thank you. That worked wonderfully.
Last edited by Ebonholt; 07-15-13 at 11:07 AM. |
07-15-13, 09:51 AM | #2114 |
Nub
Join Date: Jul 2013
Posts: 3
Downloads: 37
Uploads: 0
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Sorry, but I'm confused
Hello,
I'm completely new to SH5 modding (and SH5 in general, but I have played SH3 quite extensively). Anyway, I was told that SH5 was just great with Sober's mod compilation so I figured I give it a try. However, I'm confused now. I couldn't really figure out the sequence of installing things from the first few posts. I found Singed's post on page 102 which already helped, but there's still a few things left I do not understand. Any help would be highly appreciated Here's what I did so far: - I downloaded the mod compilation from the bonus mods section - I downloaded the Generic Patcher and Sober's .gps snapshot file - I used JSGME and Sober's .med file to identify missing mods, downloaded them and put them into the MODS folder Now, I have a few specific questions: 1) Do I have to unzip the mods contained within the Generic Patcher download into my MODS folder? I guess so, since the torpedo patches listed in Sober's mod list have to be present for activation with JSGME, right? I found several tutorials on the Generic Patcher, but they seemed to apply to different versions (some had to be activated using JSGME, the newer ones apparently not), and I am not quite sure I understand how the current version has to be used. 2) When exactly do I activate the mods in JSGME using Sober's .med file? Do I have to skip the tutorial and create a save game in the bunker first for this snorkel mod to work? 3) When do I use the generic patcher? Prior to mod activation in JSGME? 4) The mod "Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013" as per the OP does not exist anymore. Can I just use the newer version (part 1 through 3) from the respective thread and insert the new version's folder names into the .med file using notepad? Apologies for the (probably) stupid questions, but I just spent half a day reading this thread and others trying to figure it out by myself... and I obviously failed Cheers! |
07-15-13, 10:47 AM | #2115 | |
Count Dracula
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http://www.subsim.com/radioroom/show...76&postcount=1 3. yes u can add all parts to mod list using the note pad .... 4. u can use the generic patcher when u wish for or after instralling the mods
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