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05-20-13, 08:52 PM | #406 | |
Ace of the deep .
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05-21-13, 04:39 AM | #407 |
Navy Seal
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Location: CJ8937
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05-21-13, 06:10 AM | #408 |
Ace of the deep .
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Last edited by THE_MASK; 05-21-13 at 08:34 PM. |
05-28-13, 09:20 AM | #409 |
Ocean Warrior
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By the way, almost forgot to say.. I'm using now Breakwater piers patch and No Murky waters add-on.. in my opinion it's better than Murky Waters itself.. with Breakwater piers I can see murky waters only in the ports area and not everywhere in the open sea near the coasts..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-28-13, 10:30 AM | #410 | |
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Talking more in general about 'murky waters' vs. 'breakwater piers', they simulate different phenomenons, though with similar effects. I like North Sea's murky waters. From pictures of this area I have seen on the web, sea water looked too blue before I and stoianm decided to make the a bit "dirtier" Trevally and SSteel should be able to tell us how realistically we have rendered North/Baltic sea in game |
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05-28-13, 10:37 AM | #411 | |
Ocean Warrior
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No.. I just enable the fix last in my list and thought it's enough Okay, I'll retest soon EDIT: though on the other hand, mission area is far from the Breakwater patch working area..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-28-13, 10:41 AM | #412 |
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05-28-13, 10:56 AM | #413 | |
Ocean Warrior
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have you read EDIT in my previous post?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-28-13, 11:03 AM | #414 |
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no
Ah okay, if it was further than 56 km off Kiel, then it is not worth testing it again |
05-28-13, 11:15 AM | #415 | |
Ocean Warrior
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Further, but not much.. I'll retest it to make sure.. anyway my tests of NewUIs 7.5.0 were stopped..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-28-13, 11:36 AM | #416 |
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05-28-13, 12:42 PM | #417 | |
Navy Seal
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05-31-13, 10:43 AM | #418 |
Engineer
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Hey Guys,
Quick question, is it possible to have DynEnv v2.9 - 3.b Enhanced Visibility (high) but "WITH" water drips and streaks on the periscope/camera? I really like the high Visibility above and below water but would like the drips and streaks on the periscope lens and external camera also. Just thought i would ask Thanks all |
05-31-13, 11:46 AM | #419 | |
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WaterDroplets.dds WaterDroplets_NM.dds WaterStreaks.tga They are located in the Misc folder |
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05-31-13, 12:01 PM | #420 |
Engineer
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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