SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-15-12, 02:32 PM | #1021 |
Konteradmiral
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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09-15-12, 03:43 PM | #1022 | |
Sailor man
Join Date: Jan 2006
Location: Serbia
Posts: 50
Downloads: 97
Uploads: 0
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Quote:
PS. I just played GWX with MFM, but with type IID and with active mod Black Sea campaign files only... I saw some usually ships, but they looks better than in GWX... I don't saw any new ships from MFM. |
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09-16-12, 02:05 AM | #1023 | |
Konteradmiral
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Quote:
For more RAM you need a 64 bit OS. Activating Black Sea campaign files only , leaves the rest of the SH3 world empty so memory usage is smaller. |
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09-30-12, 07:48 AM | #1024 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
Uploads: 0
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I have a question about installing skin packs for MFM. In readme it is written about using jsgme for it, but is it possible to use SH3 Commander instead of jsgme?
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09-30-12, 09:05 AM | #1025 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Yes, this is possible. Folder SH Comm-Date-etc.
Sink´em all!
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U-552 Tiger IDF |
09-30-12, 11:44 AM | #1026 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
Uploads: 0
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Thanks Josef.
SH3 Commander is the solution for many problems |
09-30-12, 12:50 PM | #1027 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF Last edited by Sepp von Ch.; 11-17-12 at 03:55 PM. |
10-11-12, 11:45 AM | #1028 |
Sailor man
Join Date: Jan 2011
Posts: 50
Downloads: 35
Uploads: 0
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Thank you for contributing this mod, which has done much to enhance the game.
I wonder if you could advise me on how to solve the only problem I have, whicht is to do with the MFM tankers. When encounter a convoy there are always tankers lagging behind and when the convoy detects my presence all the MFM tankers slow down and stop, which means the convoy literally grinds to a stop! This does not affect any of the additional dry cargo merchants. Thanks |
11-17-12, 03:51 PM | #1029 | |
Silent Hunter
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11-20-12, 01:55 PM | #1030 |
Sailor man
Join Date: Jan 2011
Posts: 50
Downloads: 35
Uploads: 0
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Thanks for the tip Iambecomelife. Will give it a go
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11-20-12, 02:30 PM | #1031 | |
Stowaway
Posts: n/a
Downloads:
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11-20-12, 06:53 PM | #1032 |
Sailor man
Join Date: Jan 2011
Posts: 50
Downloads: 35
Uploads: 0
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That's me sorted with all tankers up and running. Thanks again!
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11-20-12, 06:55 PM | #1033 |
Chief of the Boat
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SINK EM ALL!!
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
11-21-12, 10:22 AM | #1034 |
Engineer
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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Love your Work!!!!!!! Soooooo Life Like!
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11-23-12, 07:15 PM | #1035 | |
Silent Hunter
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Quote:
[T]anker. For the record, "M" is for "Merchant" and "O" is for "Ore Ship".
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