SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-23-12, 09:21 PM | #766 |
Ace of the deep .
|
Weather , particularly fog plays an important role in the game now .
Medium fog is quite heavy because this has to make up for the rainy or stormy days with no poor visibility or heavy sea spray which doesnt affect visibility . Overall the number of poor visibility hours for a given calendar year is quite realistic i think . Waiting out the heavy fog . Last edited by THE_MASK; 10-24-12 at 08:38 PM. |
10-24-12, 04:19 AM | #767 |
Nub
Join Date: Jan 2010
Posts: 3
Downloads: 206
Uploads: 0
|
Hi sobers, i want to activate Speech Recognition_MiTons with your mod list, in which order in the mod enabler can i do this?
|
10-24-12, 04:43 AM | #768 |
Ace of the deep .
|
|
10-24-12, 07:58 AM | #769 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
|
Quote:
Try the same for you. If there is file or folder conflicts, we need a modlist of yours to help you then. Last edited by Mikemike47; 10-24-12 at 08:49 AM. |
|
10-24-12, 08:48 AM | #770 | |
Ocean Warrior
|
Quote:
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
10-24-12, 10:24 AM | #771 |
Nub
Join Date: Jan 2010
Posts: 3
Downloads: 206
Uploads: 0
|
Ok guys thanks for your help! i'll try it
|
10-25-12, 01:03 AM | #772 |
Ace of the deep .
|
Changed a couple of mods , added one mod , no need to restart a campaign if you already have a recent MEP file . Just load the new MEP file .
|
10-25-12, 11:00 AM | #773 | |
Ace of the Deep
|
Quote:
And the benefits are amazing: I can correct the course, speed - pretty much anything - while concentrating on calculation of manual targetting in the hunt or trying to sneak away from DDs.. |
|
10-26-12, 05:33 AM | #774 | |
Watch
Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
|
Quote:
Also could you elaborate some more what were the changes to existing list? Takes away two seconds for you but ages for us to hunt the list for changes, likely missing some of them. Please consider adding a version number to the mod list and a small 'changelog' somewhere in the post showing changes through time. I know you do this in your free time but since you're doing a great effort for the community I'm sure many people would be willing to donate a modest sum if you show a magic button on first post (subsim's rules permitting of course). Last edited by LoTeK_; 10-26-12 at 05:50 AM. |
|
10-26-12, 05:55 AM | #775 | |
Watch
Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
|
Quote:
I'm able to understand basic reports in german but speaking it is all another matter. With that mod can I issue orders in english on a german crew? Wouldn't be very realistic but I could live with it, if possible. |
|
10-26-12, 07:09 AM | #776 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Too bad, voice recognition is not supported for the Italian version of the operating system: unlike English, Spanish, German, French, Japanese and Chinese users, owners of other localizations of Windows should install the english language pack in order to be able to use voice recognition. But this is not possible for home edition: for doing it you are forced to upgrade to windows 7 ultimate. Someone posted a workaround on this forum for making it possible to install the language pack anyway, but it never worked for me... |
|
10-26-12, 08:24 AM | #777 |
Swabbie
Join Date: Oct 2012
Location: South Africa
Posts: 9
Downloads: 46
Uploads: 0
|
Thanks for this thread, it was a great help to me. I cant believe how crap the stock game is compared to this. I have restated playing this game a few times from when I first bought it, always got frustrated with it... but never say die, and now I can't stop playing and I keep cranking up the realism as I figure stuff out, my wife is not going to be happy, dam.......lol.
|
10-26-12, 10:41 AM | #778 | |
Swabbie
Join Date: Oct 2012
Location: La Alberca - Murcia - Spain
Posts: 9
Downloads: 25
Uploads: 0
|
Quote:
I can't find "Maps\" and "Submarin\" in OptionsFileEditorViewer folder. |
|
10-26-12, 03:06 PM | #779 | |
Watch
Join Date: Sep 2012
Location: Canada
Posts: 15
Downloads: 66
Uploads: 0
|
Quote:
(Make SURE the mod is not enabled) NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer OptionsFileEditorViewer.exe File Set path to menu.txt... C:\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Menu\ menu.txt Set SH5 install path... C:\Silent Hunter 5 File - 1st Open C:\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions.py Message Box Set time compression level to 1 on any message box text TC1OnAnyMessageBoxText = True Click on File, Save Time compression TCxOnContactDistanceEnabledTCLevel = 1024 Click on File, Save Maps Are the map tools shown as objects vice a bar (required for Obelix's IO Strategic Map Mod Support) MapToolsAsObjects = True Click on File, Save I GAVE some examples, how to use the Options File Editor ... Do the same for the snorkel (Make SURE the mod is enabled) If you want to enable the snorkel then you will have to use the application NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer, and enable the Submarin\snorkel change to True for whatever sub type you want the snorkel to work on. |
|
10-26-12, 04:04 PM | #780 | |
Ace of the deep .
|
Quote:
|
|
|
|