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Old 09-03-12, 01:36 PM   #1216
TheDarkWraith
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Here is version 1.0.71.0: http://www.mediafire.com/?suulknbpwwr3bg8

Removed the hard coded messages from my data section. Replaced them with menu.txt entries. 5 random Bdu responses are now possible when you send in a contact report.

You will have to edit your menu.txt file and make the following changes:

this is found at the beginning of the file:
MaxStrings=11100

Add these to the very end of the file:
; Contact report wolfpack patch
11000=Dispatching available submarines to your patrol area|Remain undetected and in a favorable position|Send status reports| |Bdu
11001=All available submarines have been dispatched to your patrol area
11002=Submarines in your area have received instructions to join your attack|Stay in front of contact/convoy, remain undetected, and send regular status reports| | |B.d.u
11003=Remain undetected and continue following contact/convoy|Available submarines are heading to your patrol area
11004=Attain favorable position and shadow contact/convoy until reinforcements arrive

When I update the patcher app it will add/check these entries automatically for you

If you get this response from Bdu in English:
Shadow contact/convoy and remain undetected

Then you screwed up somewhere.

By using menu.txt entries this allows other users to translate these messages into their own language (or totally change them to whatever they want).
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Old 09-03-12, 02:12 PM   #1217
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Thank you again, sir!. and again.. and again.. and again!



Is this still the test version (1.0.71) or..?
I thought.. you didn't posted it on the main page..
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Old 09-03-12, 02:29 PM   #1218
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Originally Posted by volodya61 View Post
Thank you again, sir!. and again.. and again.. and again!



Is this still the test version (1.0.71) or..?
I thought.. you didn't posted it on the main page..
It's a releasable version but I'm still playing with it...I have some grand ideas that are starting to mature for this
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Old 09-03-12, 02:36 PM   #1219
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Now I'm going to add radio messages from the dispatched subs to the player. These messages will happen when the dispatched sub starts following it's second waypoint (heading back to where it came from). What are some good messages for this?

Something along the lines of:
Returning to operational duties or
Supplies running low. Returning to base or


We can have many possible responses and I'll randomize them.
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Old 09-03-12, 02:44 PM   #1220
Trevally.
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Wow TDW some great progress made from last night

For radio messages - here is the style of message I followed for the campaign wolfpacks.
Perhaps some may fit







I understand that there is only so much info you can give in these messages, but the style of message talk could be used.

All info from this log book - http://www.uboatarchive.net/KTB552-9.htm

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Old 09-03-12, 02:53 PM   #1221
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
Now I'm going to add radio messages from the dispatched subs to the player. These messages will happen when the dispatched sub starts following it's second waypoint (heading back to where it came from). What are some good messages for this?

Something along the lines of:
Returning to operational duties or
Supplies running low. Returning to base or


We can have many possible responses and I'll randomize them.
Some quotes from that log:-

Quote:
Attempt to attack fails. The destroyer is now on alert and I'm driven off.

Perhaps the last boat canuse this message (that is if it knows it is the last boat)
Quote:
Abort operation, continue passage on westerly course. Report position and fuel stock immediately.Topp Start homeward passage to St. Nazaire.
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Old 09-03-12, 03:32 PM   #1222
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Good finding Trevally!

Have you found any comm tha could apply to when a sub actually joins the action (waypoint 1 is reached).

@ TDW

Did you manage to make these messages to be received only when surfaced and radio equipment is working?
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Old 09-03-12, 03:35 PM   #1223
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Quote:
Originally Posted by Trevally. View Post
Perhaps the last boat canuse this message (that is if it knows it is the last boat)
I would have to add a byte to each spawned sub to denote it's spawn order..could be done.

These messages from the dispatched subs to the player will be menu.txt entries so we can make them whatever we want. I'm just looking for starters so that I can test it.
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Old 09-03-12, 03:37 PM   #1224
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Quote:
Originally Posted by gap View Post
Good finding Trevally!

Have you found any comm tha could apply to when a sub actually joins the action (waypoint 1 is reached).

@ TDW

Did you manage to make these messages to be received only when surfaced and radio equipment is working?
I call the same function the game uses to determine if you are allowed to receive radio messages...this function only checks depth of the sub. I haven't found the damaged items memory locations yet.
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Old 09-03-12, 03:37 PM   #1225
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Quote:
Originally Posted by TheDarkWraith View Post
; Contact report wolfpack patch
11000=Dispatching available submarines to your patrol area|Remain undetected and in a favorable position|Send status reports| |Bdu
11001=All available submarines have been dispatched to your patrol area
11002=Submarines in your area have received instructions to join your attack|Stay in front of contact/convoy, remain undetected, and send regular status reports| | |B.d.u
11003=Remain undetected and continue following contact/convoy|Available submarines are heading to your patrol area
11004=Attain favorable position and shadow contact/convoy until reinforcements arrive
This is already translated entries for add to the new NewUIs-menu.txt - http://www.mediafire.com/?fegmhux2bz2jaa7
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Old 09-03-12, 03:44 PM   #1226
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Quote:
Originally Posted by TheDarkWraith View Post
Just checked and I've been compiling against .NET 2.0 for many versions now. What problems are you having?
This is the error I'm getting, I tried with a fresh sh5.exe to be sure...



Uploaded with ImageShack.us

It's not the same kind of trouble as I had before, 'cause then I couldn't load any menu option without getting the error. Now I can select the file to patch, the path, and then i get the error (after confirming the changes in size to the exe file).
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Old 09-03-12, 03:48 PM   #1227
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Quote:
Originally Posted by TheDarkWraith View Post
I call the same function the game uses to determine if you are allowed to receive radio messages...this function only checks depth of the sub. I haven't found the damaged items memory locations yet.
Ok, please don't forget to implement no comm on damaged radio for your messages, if by any chance you find that function lost in SH5 code
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Old 09-03-12, 03:53 PM   #1228
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Quote:
Originally Posted by gap View Post
Good finding Trevally!

Have you found any comm tha could apply to when a sub actually joins the action (waypoint 1 is reached).
No just Topp's own entry where he joined:-
Quote:
08.00CF 3295 NE 4, Sea 3-4, sky overcast Occupied ordered position in patrol line.
and this:-
Quote:
Two boats report contact.
Short signal between boats
Quote:
Boats Group Endra***946; report immediately on establishing contact. Take every opportunity to attack. Even knock the corvettes out of action.
So looks like the style of message from one boat to another that it had arrived would be:-

"U*** taking up possition in patrol line (ahead of convoy).
Request bearing signal from contact keeper"
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Old 09-03-12, 03:56 PM   #1229
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Quote:
Originally Posted by SilentOtto View Post
This is the error I'm getting, I tried with a fresh sh5.exe to be sure...
With the last two versions - I am getting an error message that Sh5.exe is in use.
When I close the patcher, reopen it and try again - all work fine
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Old 09-03-12, 04:12 PM   #1230
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Quote:
Originally Posted by Trevally. View Post

Occupied ordered position in patrol line.

U*** taking up possition in patrol line
These ones are just perfect!

What do you think TDW?
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