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06-24-12, 10:06 AM | #1 | |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,305
Downloads: 265
Uploads: 127
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Quote:
Crew Rank Fix ***8211; RSRDC - Use with the standalone Run Silent, Run Deep the Campaign mod. There is no TMO version of my mod because TMO already changes the numbers, though not as much as my mod.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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06-24-12, 03:05 PM | #2 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I think your crew fix was made before TMO v2, where Ducimus added in the 'Crew Berthing' ('Hogan's Alley') to Compartment 3 which fouled up the compartment numbering after that. It took me awhile to figure out where the problem was coming from. The fix for me was one of the easiest I have attempted - just change the numbers in the TMO .upc files (for each class of sub), as per the 'readme'. I'm still not sure if I like or hate the 'Crew Berthing' compartment. I've got 9 qualified men to spread around to empty slots (there are never enough available men 'in port' when starting a new campaign to completely crew the boat), but I'm left with an empty compartment that kind of scrunches up the 'Crew Maintenance' screen. Anyway, thanx for the idea on how to increase crew levels. Much more Real World. TMO + RSRDC - Don't leave port without them! Good Hunting
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06-25-12, 12:56 AM | #3 | |
Planesman
Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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06-25-12, 01:46 PM | #4 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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For me, its a real hassle to move men from berthing to the deck gun (and keeping the correct order of the crew) as I might need them in a hurry. Same with Damage Control. There is an officer (3rd watch, Control Room?) that is a real expert with batteries. You are actually told (in the pop-up) that if you think this man might be injured, to move him to crew berthing for his safety. Crew Berthing has its uses, but is usually just an empty compartment for me. I'm also not sure if men in Crew Berthing gain any 'experience' on patrols or if they are just considered 'ballast'.
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10-12-12, 12:17 PM | #5 |
Nub
Join Date: Oct 2006
Posts: 3
Downloads: 67
Uploads: 0
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it's july 1942and i return after 3rd patrol to my base Fremantle. on TMO2.5 with RSRDC+OTC. Last message I receive was patrol what you want or return to base. I'm out of torps so return and what? no option to end patrol in fremantle. Tried other bases in Australia - noone want me. I'm homeless and have to return to neverending patrol, like Davy Jones perhaps.....
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10-12-12, 12:48 PM | #6 | |
Argentinian Skipper
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Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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10-13-12, 06:44 AM | #7 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,059
Downloads: 397
Uploads: 0
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I think it is simpler than that. Look at your map. I bet the Fremantle icon no longer has a crooked anchor. Find the one that does. That is your new home port. Sometimes it changes and you either miss the message or it gets lost.
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Run Silent, Run Deep, and Sink 'em All |
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