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Old 05-02-2012, 03:08 PM   #1651
Egan
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Originally Posted by mookiemookie View Post
You're going to love them. Morrowind is going to be a bit harder to get into because of its age, but the storyline and the lore and the feeling of being in a completely alien world make it one of the best games ever. There's a mod called Morrowind Overhaul that brings the game up to 2012 standards (as much as possible). I highly recommend it. It comes with a dummy-proof PDF on how to install it....very simple. It even takes over your mouse cursor in some spots to click the appropriate options on some things.
I came to Morrowind as a diehard Baldur's Gate/Planescape D&D grog and fell in love with it. It's every bit as good as those Black Isle games and utterly different at the same time. The lore, the world are all fantastic, but it's the sound that gets me about Morrowind; alien creatures calling out over a strange and fantastic place. Awesome game.
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Old 05-02-2012, 03:10 PM   #1652
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Just managed to get it on my laptop and I have to say, coming from such games as BF3 and Skyrim, it's hard to look past the graphics. I haven't done much except create my character so far, but I've got a 12 hour train ride tomorrow so I'll try and get into it then.

Can anyone recommend setups and such as well as where to go right off the bat? If I'm not mistaken there is no fast travel nor do enemies scale to your level? If this is right then I can tell I'll love the game regardless.
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Old 05-02-2012, 08:08 PM   #1653
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Go mage. Its the last Elder Scrolls game with levitation god I loved being able to fly all over the map... and the Telvanni are bad ass.

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Old 05-02-2012, 08:33 PM   #1654
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Originally Posted by Krauter View Post
Just managed to get it on my laptop and I have to say, coming from such games as BF3 and Skyrim, it's hard to look past the graphics. I haven't done much except create my character so far, but I've got a 12 hour train ride tomorrow so I'll try and get into it then.

Can anyone recommend setups and such as well as where to go right off the bat? If I'm not mistaken there is no fast travel nor do enemies scale to your level? If this is right then I can tell I'll love the game regardless.
Ok the biggest gripe you're going to have right off the bat is the combat system. It's based upon the old school method of die rolls to see if you hit. So you'll be whacking away on a mudcrab with your sword, and it looks like you're hitting it, but you aren't and all you're hearing is that "swish swish" weapon miss sound. This can be frustrating, but just know that:

If you start as a Redguard with Long Blade as a major skill and the Warrior sign, you'll start out with the best starting weapon skill of any combination of character. Use a long blade and you're set.

Also, as you use a weapon, you'll naturally become better at it, and once you get a weapon proficiency to around level 60 to 70, you'll be hitting much more often than you miss and it won't be so bad.

Running everywhere drains your fatigue, and low fatigue lowers your chance to hit. Actually, low fatigue lowers your chance to do anything. You can either find a "running doesn't affect fatigue" mod, or not run everywhere, which can be a test of patience because movement speed in Morrowind is slow.

There is fast travel, but it's through boats and stilt striders (which are giant fleas. Yes, giant fleas.) There are also spells that allow you to mark a spot and then recall to it anytime. There are also spells that will warp you to the nearest shrines in towns. So you have some fast travel options, but just not as gamey as those in Oblivion and Skyrim.

Your best bet starting out is to follow the main quest at least until you make it to Balmora. You'll meet someone there who will set you up with some funds and point you in the direction of some things that will help you level up and get on your feet. Follow his advice.

Save often. Vvardenfell is a dangerous place. You most likely will stumble onto things that will kill you quickly. If you find yourself in trouble, run away or use an intervention scroll/spell to warp yourself back to a town.

Mages can be a difficult choice for a first time player. Magicka does not constantly regenerate as it does in Oblivion/Skyrim. Unless you've chosen the Atronach sign, you'll need to use potions or rest in order to restore magicka.

I envy you - I remember the sense of wonder and exploration I got in my first time through Morrowind.

I'll leave you with this: in Vvardenfell you can't believe everything you read or hear, and even the most simple and straightforward truths have an undercurrent of lies and self-serving deceit in them.
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Old 05-02-2012, 08:39 PM   #1655
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The silt striders are Morrowinds version of Horse and cart. You can usually find them by listening for them, they sound a bit like whales and look like some kind of giant flea.
There are plenty of graphics improvement mods out there, and the mod system is fairly easy to get to grips with (runs in a similar way to Skyrim but without the Steam mod center or Nexus mod manager).

Oh, and have fun with the cliff racers...

EDIT: Just saw Mookie described the silt striders already...I blame it on being 2:40am. But I do agree with him that I envy you discovering Morrowind for the first time, it is a truly strange and yet beautiful place.
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Old 05-05-2012, 04:12 AM   #1656
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A few pics to kick this thread above that of the online-version:

The Flying Dutchman of Skyrim


Hammerzeit!


Kneesliding


Just chilling
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Old 05-05-2012, 05:26 AM   #1657
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So how many times have people restarted as a different character? I'm still running with the same one I created on release day (Varro, an imperial cutthroat who fled to Skyrim to escape the law,) but I'm guessing I might be in the minority.
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Old 05-05-2012, 10:00 AM   #1658
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Think I'm on my 4th character atm.

Installed a bunch of cool mods and I'm playing as a normal guy who have just
arrived to Skyrim looking for a new start.

Main mods I'm using:

Frostfall - Hypothermia mod. Checks the weather and area you are in to see
how cold you are. Fires warm you, clothing matters and also if you run around
in rain or go for a swim your clothes get wet which drains your "exposure points"
quicker (you can dry up around fire).

Imp's more complex needs - Basically it adds the need to eat, drink and sleep.
But under the hood, it also keeps track of nutrients, proteins, alcohol %, coffee
and all that good stuff.

Alternative start from Solitude - Game starts from the Solitude docks,
it also disables the main story. You're only carrying your clothing, nothing else.


Very much enjoying it this way. Did some farm work around Solitude first to
get enough money for better clothing (tends to be cold around Solitude ).
Took a day and half (in-game, TCx5) to get enough money for a decent bow
and sword, after which I went hunting for animals so I could sell their hides
(using some mod that boosts the prices for those a bit).

Once I felt confident to travel, I headed all the way over to Riverwood by foot
where I have the Riverwood Hunter Cabin as a home. So now I'm there,
living a life of a hunter, selling the hides I get and stuff.

Been thinking of building a home with the creation kit and paying it with my
in-game money. For example the empty house would cost 5000 gold, adding
walls to make rooms would cost x amount etc.
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Old 05-05-2012, 10:25 AM   #1659
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I use a follower mod that allows better handling of them, also to lead a group of up to three. Originally I had Grandfather with us, but two men and two girls where just one men too much and one girl too few.



So I kicked the old dog out, and now its just me and the babes. Three angels for Charly, ehm, for me, I mean.



Keeping them properly dressed and uparmoured and bringing up the coin to keep them supplied with arrows which they love to shoot by the dozens, is an all-day-long business, I tell you.
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Old 05-05-2012, 12:03 PM   #1660
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Quote:
Originally Posted by Egan View Post
So how many times have people restarted as a different character? I'm still running with the same one I created on release day (Varro, an imperial cutthroat who fled to Skyrim to escape the law,) but I'm guessing I might be in the minority.

I've made three Characters. A Mage, A warrior(actually more of a Cleric/Paladin build) and an Assassin/Theif.

I only built the main storyline with My Mage, and the other two characters I simply did the related quest lines and got a feel for the play style of each up to around level 20 or so. However my mage is level 68 atm and has completed everything. (questline wise, there is still a few things here and there left undiscovered)
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Old 05-05-2012, 12:05 PM   #1661
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Still on my first as well. Taken a pretty big break from Skyrim though, too many other stuff.
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Old 05-05-2012, 01:22 PM   #1662
Egan
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Quote:
Originally Posted by Dowly View Post
Think I'm on my 4th character atm.

Installed a bunch of cool mods and I'm playing as a normal guy who have just
arrived to Skyrim looking for a new start.

Main mods I'm using:

Frostfall - Hypothermia mod. Checks the weather and area you are in to see
how cold you are. Fires warm you, clothing matters and also if you run around
in rain or go for a swim your clothes get wet which drains your "exposure points"
quicker (you can dry up around fire).

Imp's more complex needs - Basically it adds the need to eat, drink and sleep.
But under the hood, it also keeps track of nutrients, proteins, alcohol %, coffee
and all that good stuff.

Alternative start from Solitude - Game starts from the Solitude docks,
it also disables the main story. You're only carrying your clothing, nothing else.


Very much enjoying it this way. Did some farm work around Solitude first to
get enough money for better clothing (tends to be cold around Solitude ).
Took a day and half (in-game, TCx5) to get enough money for a decent bow
and sword, after which I went hunting for animals so I could sell their hides
(using some mod that boosts the prices for those a bit).

Once I felt confident to travel, I headed all the way over to Riverwood by foot
where I have the Riverwood Hunter Cabin as a home. So now I'm there,
living a life of a hunter, selling the hides I get and stuff.

Been thinking of building a home with the creation kit and paying it with my
in-game money. For example the empty house would cost 5000 gold, adding
walls to make rooms would cost x amount etc.
That combination of mods sounds very interesting. I might have a bash at them on my next run through.

I've been trying to build a house in the CK as well. I was just getting something nice put together when it crashed. Hadn't saved in a bit either. Oh well. I'll maybe have another bash tonight.
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Old 05-05-2012, 03:25 PM   #1663
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I'm on my fourth character, my third "real" character as I consider the first one I did a trial run just to figure out what the hell I'd gotten myself into and how everything worked. The second (or first "real" character) was basically just a start-over of the trial run.

Current character has just finished a little adventure she likes to call "Stalking Ulfric Stormcloak." After the battle of Solitude was over, she decided to see if she could accompany her Jarl back to Windhelm (assuming he went there) as his official military guard/escort. Turned out to be tricky, as immediately following the battle he walked out of Solitude and then just stood there outside the main gate and wouldn't go anywhere as long as I was in the general area (got as far as the Haafingar SC camp, even fought and killed a dragon that attacked there and when I went back he was still just standing there). I had to fast travel to Windhelm and take the carriage back in order to trigger his actual departure from the area.

I had to do much the same thing several times early in the journey, either scouting way ahead and then returning or fast traveling to some known nearby location and making my way back to the last place he stopped. Or I would just stand nearby and wait in increments of one hour until he disappeared from the spot, then I would have to run ahead and try to find him. Fortunately the moveto command allowed me catch up if I lost him completely. I don't know if he is scripted to wait and/or "relax" in certain spots for extended periods of time, or if it's somehow connected to the in-game time of day or what, in order to make it seem like it takes him longer to get back to Windhelm than it normally would or because he's "supposed" to arrive back there at a certain time of day. Whatever. I made it work.

Did we have an interesting journey? Aw hell yes. Total body count when all was said and done:

3 horkers
2 slaughterfish
2 giants, 1 mammoth, 3 bandits, 2 frostbite spiders
1 Boethiah cultist
1 disrespectful Nord chick who shoved past him on the road down through The Pale and then went aggro on me when I stopped her to discuss her rude behavior
1 mudcrab that wasn't doin' nothin' but minding its own business

Coming up: screencaps!
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Old 05-05-2012, 04:10 PM   #1664
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STALKING ULFRIC STORMCLOAK
Part 1

The battle is over, the war has been won, and the victors have gathered after the struggle to bask in their hard won - if only momentary - glory and speak of the trials and challenges that still lie ahead...



"So... you comin' back to Windhelm? We could totally party."

CHALLENGE ACCEPTED!

Never one to take the easy road when there's a shorter, more difficult path available, Ulfric leaves Solitude and heads south and east past the stables and East Empire Warehouse.



He leaves the road and makes cross country for the spit of land that juts out into the water just south of where the Dainty Sload is moored. And down by the waterline three foolishly aggressive horkers meet their doom.



He Fus-Ro-Dahed them first (not to be used lightly, my @$$ ) and then broke out the double axes. Erik and I helped finish off the first two; the third ended up getted shouted out into the water and was on its way back to the shore when Ulfric shouted it away again and I killed it with an arrow. You can see him at the near edge of that little bit of land offshore in the next shot.



And then we just stood there, admiring the scenery, for... like... forever.



He would walk around on that spit of land, go down and stand by the water's edge, go back up towards the road like he was heading back towards the Solitude docks, once he even went for short swim...



...but he came right back to the same place again. After I scouted ahead as far as High Gate Ruins on the far shore, he finally waded over to the larger islet in between the coasts of Haafingar and the northernwestern edge of The Pale.



He walked around the islet to the eastern side and stood there, looking at the opposite coast, for hours of game time. I scouted ahead again, going much further inland than before, only to return and find that he had moved on. I caught up with him in the waters between the islet and the mainland. Finding myself under attack by slaughterfish I was making for land as fast as I could when I heard the unmistakeable sound of Ulfric shouting. I turned around in the water to see two dead slaughterfish floating by. Two thoughts: the man takes care of his own, lol, and... Ulfric can engage in combat while swimming?

Well, no, not exactly, because when I finally got a bead on him I could see that HE was not swimming. He was wading, i.e., walking fully upright. In water so deep that I and my follower had no choice but to swim for it. Make of that what you will.
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Old 05-05-2012, 05:21 PM   #1665
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STALKING ULFRIC STORMCLOAK
Part 2

Having reached the northwestern coast of The Pale, Ulfric decides to spend a few more hours near the shoreline, just taking in the scenery and perhaps meditating on recent events and his place in the world and no doubt considering the possibility of taking out a restraining order on this Stormblade chick.



"Oh gods why won't you just GO AWAY?!?"

Once again I scouted ahead, only to return and find he had moved on without his trusty escort in tow. Caught up with him on the path east of High Gate Ruins, where I found him about to engage in a battle with multiple fierce opponents. At first I could only see two giants and a mammoth, but from their behavior it appeared that they were already fighting someone or something else. They soon decided to include us in the general melee.

When all was said and done...



...I couldn't be sure just who killed who, but the final death toll based on a quick looksee around the area was two giants, one mammoth, three bandits, and two frostbite spiders.



Now you just stand there, young man, and THINK ABOUT WHAT YOU DID.

And so he did, long enough for me to run due east all the way to Dawnstar and sell off some spare gear and buy supplies. I had also scouted the area to the southeast as well, clearing out a hidden Imperial camp in the process. Apparently I took a bit too long with all of it, or else he had great faith in my ability to clear the path ahead for his safety, because at some point he once again headed off on his own, making along the path southeast through The Pale until he hit the main road that runs east and then south and then east again towards Windhelm.



It was during this leg of the journey that we were ambushed by what turned out to be a Boethiah cultist bent, I suppose, on murdering whoever came along. Being at the forefront of the party, Ulfric handled that one almost all on his own... but I made a mental note to investigate this clearly dangerous cult and, if possible, teach its members a thing or two.

I also had to deal with a Nord warrior of unknown allegiance who had the audacity to try and shoulder-shove my good Jarl off the road when she approached from the opposite direction. Ulfric, being consumed by thoughts of more important things, like whether or not he'd remembered to tell Jorleif to have his "good" loincloth cleaned and pressed just in case the Stormblade woman was a goer - because she might be crazy but you know what they say about the crazy ones, amirite? - ignored the insult and breach of etiquette but I simply could not let it go. When stopped for questioning the woman extended her insults to my own person as well and when cautioned about her attitude she attacked and I was forced to take her down.

Finally we reached the easternmost part of The Pale, and the shores of the River Yorgrim. I was a bit surprised when Ulfric began to wade purposefully across the river far to the west of the bridge below Anga's Mill, but when I followed him as duty demanded and heard his battle cries echo through the night ahead, I knew he had simply detected a dire threat to the people of his beloved Skyrim and gone to remove its foul presence from the land.

And so it was... for as I arrived to see him looking down at his slain foe, uttering with barely concealed contempt the words "That'll teach you to cross me," I knew full well that - whatever else the future might bring - the good people of my homeland would have one less mudcrab to worry about.

(I really wish I had screencaps of that, but I was just too hard to take any.)

At any rate, he returned to the road and walked on. Just east of the mill, he once again waded into the water and headed for the southern edge of the river. My gods, I thought, what has he sensed this time, lurking in the depths of the night, ready to wreak havoc on his country and its fair inhabitants? Another mudcrab? A half-dead skeever? A malcontented goat?

Nope, he was just crossing over to the path that leads down to Windhelm on the other side of the river.



Seriously, man, WTF? There is a bridge JUST UP THE ROAD.

Then, at long last: Windhelm.



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