SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
04-29-12, 08:54 AM | #1 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
|
Silent Hunter Online Video interview (German)
sorry, reposted in SH5 main forum
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
04-29-12, 09:03 AM | #2 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
Even though I don't understand German, I heard "MMO" and that was enough for me to close that interview. When will developers finally get over the MMO fad...
|
04-29-12, 09:43 AM | #3 |
Pacific Aces Dev Team
|
In short:
Q: How does a typical SHO mission looks like? A: There will be a strategic component in which I plan the actual war situation (can I do it alone or does I need more subs (wolfpacks) and the realtime action component on a submarine to execute the plans. And a third component the flotilla management as BdU (not much details about this at the moment) Q: How does the pay-model looks like? A: Most gamers who play browser games don't pay for anything and that is also our goal but we will have also a pay-model. Paying gamer can not get something that non-paying gamers can not reach, they are only getting certain things faster. Q: What's the technical base of SHO? A: We use Flash11 for the frontend interface. Flash11 because of the 3D component. Q: Which features are important for you? A: Wolfpacks, a feature that do not exist so far in this series. The community has repeatedly demand for this and now as part of an MMO we can implement it at last. The game shall run for many years, and one should always be able to evolve. Q: Is SHO targeted to Casual Players? A: Our target audience are fans of the war simulations, in particular subsims. We would be happy if even normal casual players will paly this game, but that is not our main target group. We rely on older gamers. Q: Is SHO a risky project? A: We have chosen this project because it is an gaming area that is presently not operated by anyone. We know there is a huge community for this kind of game. Q: How far is the development? A: We have said today, just apply for the beta. We assume that we release this summer. |
04-29-12, 05:45 PM | #4 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
|
Great thanks for that, at least it does seem to be aimed at us,and they do seem to be in for the long run this time, beyond that time will tell.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 04-29-12 at 06:23 PM. |
04-29-12, 06:09 PM | #5 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
Thank you for the translation Seeadler
__________________
What we do in life echoes in Eternity |
04-29-12, 06:28 PM | #6 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
|
It is a shame that with the big selling point being multiplayer they still have not given us a surface warfare component, hopefully if things do well initially...
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
04-29-12, 06:36 PM | #7 |
Ocean Warrior
|
It all looks like bigpoint's darkorbit game...
PS: Pass...
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-29-12, 11:10 PM | #8 | |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
Quote:
Thank you for the translation, Seeadler |
|
|
|