SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-02-12, 09:35 AM | #3301 |
A-ganger
Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
|
Hey again guys. So ive been very careful with the patch update. Slowly proceeding with the steps in the readme. Now i am a bit confused. I have installed NYGM 2.5 along with: NYGM 3_NEW NYGM 3.6 Harbour Traffic Hitmans Optics Now that i have the mods that i want installed i looked at the patch update and made it to step 3.1 (which talks about changing the txt files). I wanted to be absolutely certain what the language means so now i am asking you. By "Apphend" the files so they mean copy and past the language into the original de_menu txt. files and the other??? Thanks ::EDIT:: Question answered. thanks all. I prob should have just posted in this thread. Last edited by TorpLos; 04-02-12 at 02:56 PM. |
04-02-12, 01:43 PM | #3302 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
|
Still wonder if the probability to dud is too harsh for choosing too shallow a depth.When the gyroscopic device got disoriented from surface running thru waves how far off did they then alter the depth?If you add 3 to 5m to chosen depth then you still have a chance.
|
04-02-12, 05:43 PM | #3303 |
Nub
Join Date: Mar 2012
Posts: 2
Downloads: 66
Uploads: 0
|
Ahoy
|
04-02-12, 09:40 PM | #3304 |
A-ganger
Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
|
Ok id like to ask one more thing about Step 3.1.
Seeing that i have NYGM updated to date. I checked the de_menu txt i grabbed from my original Sh3 and did necessary steps. Now that its in my supplement folder i need to copy and paste the "Append_to_de_menu .txt...".. When i copy the info from the append txt to the original txt do i just put it anywhere?? It seems there is some similar language in the original .txt menu so i dunno if i should copy it over that or what. Sorry but to me these instructions arent entirely clear. I brought a few work freinds over and they didnt quite understand either.. AGH ok i downloaded the readme from the original first post and realized i didnt need the steps 3.1 and 3.2!!!! THANKS GUYS!!! |
04-02-12, 10:50 PM | #3305 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
|
Your adding more stuff to the original so paste in bottom.
|
04-03-12, 10:50 AM | #3306 |
Silent Hunter
|
|
04-12-12, 03:03 AM | #3307 |
Pacific Aces Dev Team
|
I don't know if this has been asked before (Probably so) but another nice fix if H.Sie returns somewhen or if Stiebler has the time for it, would be to replace in the pre-set orders for the crew when aircraft is sighted the "Dive to periscope depth" with a "Crash dive" order
__________________
One day I will return to sea ... |
04-12-12, 05:36 AM | #3308 | |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
|
Quote:
Similar thought develops in my pretty little head during every aeroplane related crash dive.
__________________
Himmel, sukeltakaa! |
|
04-14-12, 09:36 AM | #3309 |
Admiral
|
More wounded & less dead crew (for V16B1 only, JSGME ready)
This new little fix leads to 50% wounded / 50% dead crewman (instead of 1% wounded / 99% dead) in case of a shell hit. This could upvalue the medic qualification, because only the medic can heal the wounded crew. I tested this fix only regarding stability (CTD), but not regarding gameplay, so I don't know whether it works well / makes sense in all situations. But I think so. Download: http://www.mediafire.com/?sd6ibs626wds9xb By the way: I'm not returning to modding, but I had 2 days of vacation and thus some free time to program. Last edited by h.sie; 04-14-12 at 10:11 AM. |
04-14-12, 10:20 AM | #3310 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
Thanks h.Sie any fix is much appreciated. Any more vacation time coming up
|
04-14-12, 11:24 AM | #3311 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
Uploads: 0
|
|
04-14-12, 11:25 AM | #3312 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
|
Quote:
Kaleun by your own admission, you will always return to modding. I and many others salute you sir, for your tenacity, and generosity to this community. You surely rank among the 'supermod' Kaleuns. My utmost respect and very best regards. Fubar2Niner |
|
04-14-12, 02:13 PM | #3313 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
|
Thanks again Hsie.
|
04-14-12, 02:17 PM | #3314 |
Silent Hunter
|
Wonderful little new Add-On!
But how to install it? And do I need the two .bin Files? And works the Add-On with the Stiebler-Fix together? Best regards, Magic |
04-15-12, 06:02 AM | #3315 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
Uploads: 0
|
It's JSGME ready !
No. They're intended to confuse you... They're of course essential for the functionality of this mod... I think it doesn't affect Stiebler's addon. Give it a try. If it won't work with Stiebler's addon disable it via JSGME... Last edited by SquareSteelBar; 04-15-12 at 07:10 AM. |
|
|