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Old 02-12-12, 02:56 PM   #1
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Thanks Luken, I'm looking into creating a Real Navigation addon to the Mod. Just need to find out whats required to implement such a matter.
E.g Sextant 2nd clock for GMT etc
Do it without using my work as a reference and/or copying my work
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Old 02-12-12, 03:28 PM   #2
Luken
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Quote:
Originally Posted by TheDarkWraith View Post
Do it without using my work as a reference and/or copying my work
Am I smelling a competition?
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Old 02-12-12, 04:32 PM   #3
Lewis Wingerter
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Hi Reaper I tried installing 5.02 over 5.01 and got the same as before.
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Old 02-12-12, 06:16 PM   #4
reaper7
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Quote:
Originally Posted by Lewis Wingerter View Post
Hi Reaper I tried installing 5.02 over 5.01 and got the same as before.

Thanks Lewis, I'll Investigate the change I made in the page.ini files etc to see if somethings up.
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Old 02-12-12, 06:19 PM   #5
sidmo001
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Any idea if this mod can be used with OH II v1.7, as I get the following errors when enabling it through GME.


"NF_Boat_1_sil.dds" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.
"NKMSS_HogIsland.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.
"NKSCS_N3SA1.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.
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Old 02-13-12, 01:15 AM   #6
reaper7
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Quote:
Originally Posted by sidmo001 View Post
Any idea if this mod can be used with OH II v1.7, as I get the following errors when enabling it through GME.


"NF_Boat_1_sil.dds" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.
"NKMSS_HogIsland.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.
"NKSCS_N3SA1.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.

Thats ok, will work no problem
May need to use the V4.14 though - seems to be an issue with V5.02. Will update once I figure out the problem.
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Old 02-13-12, 02:13 AM   #7
sidmo001
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Quote:
Originally Posted by reaper7 View Post
Thats ok, will work no problem
May need to use the V4.14 though - seems to be an issue with V5.02. Will update once I figure out the problem.
Hey there mate

With the v5.02 I have ran into this graphical problem.



&



I get this crazy UI when ever load the mod, with and without other mods.

Any clue what might be causing this?
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Old 02-13-12, 06:01 AM   #8
Lewis Wingerter
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Quote:
Originally Posted by reaper7 View Post
Thats ok, will work no problem
May need to use the V4.14 though - seems to be an issue with V5.02. Will update once I figure out the problem.
Hi Reaper 5.01 is working very well. The only problem that I found is the control panel for the torpedo; sometime when you click on the icon it wont open(in both ozo and periscope)all other icon seem to be working. I been using 5.01 and OH II 1.7 with the patch and have played only about 2 hours and had no problem I will report any problem best of luck on 5.02
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Old 02-13-12, 05:38 AM   #9
Lewis Wingerter
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Quote:
Originally Posted by sidmo001 View Post
Any idea if this mod can be used with OH II v1.7, as I get the following errors when enabling it through GME.


"NF_Boat_1_sil.dds" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.
"NKMSS_HogIsland.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.
"NKSCS_N3SA1.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod.
I have been using 5.01 and OH 2 1.7 with the patch since 1.7 came out and I had only 1 CTD and I have played quite awhile .
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Old 02-13-12, 05:59 AM   #10
Trevally.
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Quote:
Originally Posted by Lewis Wingerter View Post
I have been using 5.01 and OH 2 1.7 with the patch since 1.7 came out and I had only 1 CTD and I have played quite awhile .
You need to place OHII after Ui-Boatv5.
This is because OHII changes the cfg files of these two ships as above.
Other than that - both these mods will work well together

thanks for a great mod Reaper7
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Old 02-12-12, 04:59 PM   #11
DrJones
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Quote:
Originally Posted by TheDarkWraith View Post
Do it without using my work as a reference and/or copying my work

Oh my goodnes....this topic will never die....

are you afraid again that someone steals your laurels?

instead of thinking everybody will steal your ideas and work, i would await from someone like you to offer support and readiness to answer some questions about that.

The only way to create an implementation like that is to learn how the mechanism are working in sh5 for real navigation. It can't be copied. It has to be done by ourself. The way here is understanding and not copy it.

No One will steal your work or use it as a reference. I don't do it and i think reaper also does not something like that.

Best Regards

DrJones
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Old 02-12-12, 05:07 PM   #12
xfit_dave
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Reaper7,

as suggested I have tried installing v 5,01 and then 5.02 over the top, but the issues discussed previously remain. Sorry I can offer no further insight.
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Old 02-13-12, 01:04 AM   #13
TheDarkWraith
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Quote:
Originally Posted by DrJones View Post
Oh my goodnes....this topic will never die....

are you afraid again that someone steals your laurels?
I will not have happen to me what did with SH3. Never again
If I had put everything I've done to this game python wise into dlls majority of you all would still be trying to figure out the menu editor...
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Old 02-13-12, 04:41 AM   #14
DrJones
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Quote:
Originally Posted by TheDarkWraith View Post
I will not have happen to me what did with SH3. Never again
If I had put everything I've done to this game python wise into dlls majority of you all would still be trying to figure out the menu editor...
Don't be so arrogant...do you really think dll's are some kind of secret. I know a lot of people here who can get any information out of dll's as they are needed. (And sometimes the origin code as they are written)

You are still a skilled modder and you are making a really good work here...but your community behavior is quiet awful...

...more i don't have to add here...

Regards

DrJones
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Old 02-13-12, 01:54 PM   #15
Ragtag
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Quote:
Originally Posted by DrJones View Post
Don't be so arrogant...do you really think dll's are some kind of secret. I know a lot of people here who can get any information out of dll's as they are needed. (And sometimes the origin code as they are written)

You are still a skilled modder and you are making a really good work here...but your community behavior is quiet awful...

...more i don't have to add here...

Regards

DrJones
+1

Modders should work together not against eachother. In the end Ubisoft owns the code.
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