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Old 02-08-12, 08:18 PM   #1036
Ducimus
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Quote:
Originally Posted by Oberon View Post
Somebody, had some serious fun in the CK to make that epic clip.
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Old 02-08-12, 08:24 PM   #1037
Takeda Shingen
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Honestly, I don't miss Chameleon. Always felt it was game-breakingly overpowered.
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Old 02-08-12, 08:30 PM   #1038
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Quote:
Originally Posted by Takeda Shingen View Post
Honestly, I don't miss Chameleon. Always felt it was game-breakingly overpowered.
Never, ever used it. Skyrim's sneak skill seems to be enough.
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Old 02-08-12, 08:38 PM   #1039
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Aye, just fancied the idea of crafting a "ghillie suit" from plant bits.
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Old 02-08-12, 08:59 PM   #1040
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Quote:
Originally Posted by Arclight View Post
Aye, just fancied the idea of crafting a "ghillie suit" from plant bits.
Well, it was a great idea. Go the minecraft way and add tons of recipes the player
can find by testing.
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Old 02-08-12, 09:10 PM   #1041
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This isn't a duplicate post. I love Skyrim....... I will be playing this game for so long....
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Old 02-08-12, 09:18 PM   #1042
Arclight
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Quote:
Originally Posted by Dowly View Post
Well, it was a great idea. Go the minecraft way and add tons of recipes the player
can find by testing.
Wouldn't anything craftable show up in the menu?

Provided one meets the prerequisites.
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Old 02-08-12, 10:14 PM   #1043
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http://www.gamespot.com/shows/gamesp...ynote20120208/

Awesome Live feed of todd howard right now, just showed off werebears, winged vampire lords, dragon mounts and a giant mudcrab.. no promises that they will see the game for free or DLC or EVER.. just stuff they are playing around with he has let the team run wild and just do whatever they want and see what is good.... the trees shedding leaves and stuff looked really good.

http://www.wired.com/gamelife/2012/0...esda-game-jam/

For those that missed it here is a brief article detailing the features shown and pretty much almost certainly SOME of it will find its way into the game at some point. As Todd Howard pretty much made it clear they had to refine and cut down the content to get it out on shelves... and now the team has settled back in to working out the ideas they wanted to implement but couldn't make work, mounted combat, etc.

Last edited by Drewcifer; 02-08-12 at 10:43 PM.
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Old 02-08-12, 11:14 PM   #1044
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Finally got all my mods rechecked and reset and was able to load the game but something with the new textures must've changed the stuff for Daedric armor, my sex-ay Daedric look is gone even with that mod enabled and all the tex files in place. Now I'm back to the old look which is way too dark and heavy after what I was used to. Ugh.

Other than that it seemed to run fine altho I didn't go outside my house so we'll see. Couldn't do much more tonight than make sure it loaded with everything in place.

BUT I WANT MY PRETTY PRETTY ARMOR BACK.
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Old 02-09-12, 10:30 AM   #1045
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I doubt many of you read fanfiction (and I usually don't read much) but this has made me LOL more than once.


Everyday I'm Shufflekiin


It could use a little polish IMO - or rather in the opinion of my Inner English Teacher - and the first chapter didn't really hook me hard but by the time he got to Helgen I was in for the duration. Some really wonderful and hilarious turns of phrase and liberties taken with a few of the NPCs he meets along the way. Meeting the Greybeards in the last chapter posted really had me rolling, I wish he'd continued with it but... oh well.
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Old 02-09-12, 01:11 PM   #1046
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I am loving the steam workshop for mod installing.

As a longtime player of all Total War titles, Europa Universalis 3, Hearts of Iron 3, Civilization etc. I love the easy modding. No need for additional mod managers, unzipping and complex file managment. Unzip here, and delete this, twirl 3 times then restart your computer, pray it works with windows 7, and dont fart while the game is loading or it will crash.

Just subscribe and install, it self updates too.

I am loving it, I can't wait until more meaningful mods show up on it.

And dont give me the Nexus mod manager crap, it stinks compared to the steam workshop. Sometimes simplicity is best. Just need a search function, and a steam subforum to advertise new mods and features.

Your opinions?

I am currently playing as an Adeptus Astartes (race)
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Old 02-09-12, 01:23 PM   #1047
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Skyrim nexus has been sucking from the get go. Just too much traffic. Getting mods off of it is like pulling teeth. Althoguh this may have changed with the launch of steam workshop, taking some of the load off of nexus. Personally, ill probably use either one and not playing favorites. I don't even use any of the mod managers at all. I use freaking JSGME !
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Old 02-09-12, 01:33 PM   #1048
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I am just manually downloading stuff from the Nexus site, looking it over, and then setting it up for enabling via JSGME. I'd rather know exactly what is being added and be able to remove it easily if there's a problem. It looks to me like getting a mod through Steam involves "subscribing" to it and then Steam is fiddling with your game automatically every time a new version of the mod is uploaded whether you want it or not. There are some great looking mods in the SW already but I want to control the downloading and enabling, so... thanks but no thanks.

Edit @ Duci: that's odd, I've never really had a problem getting mods off Nexus. Maybe once or twice I waited a few extra seconds for a download to start, but that's it.
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Old 02-09-12, 01:50 PM   #1049
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Check out what bestheda did in a week.

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Old 02-09-12, 02:00 PM   #1050
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Skeletal butler? WAAAAAAANT!!!





We'll see how devoted he is when I run out of bone meal for my potions.
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