![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1096 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#1097 | |
Watch
![]() Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
|
![]()
I have another strange thing. While Submerged and I lock to a target with space and after some time the target unlocks I cant lock to the Target anymore when I hit space anymore. But when I go to Surface I can lock to the target again. (This happens When the Ship is moving away at a range of about 6k meters. I dont know perhaps this is normal ?)
Quote:
I also applied the gu.exe This bug happens from time to time, especally when I load a savegame while I already have a Mission running. Antilag: RenderAheadLimit=2 FPSlimit=35
__________________
One Torpedo. One Ship Last edited by tobmic; 07-08-11 at 05:57 AM. |
|
![]() |
![]() |
![]() |
#1098 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() Quote:
![]() Still - are you sure you put both the files; antilag.cfg and d3d9.dll in C:\Ubisoft\Silent Hunter 5 (where your sh5.exe is)? Then - What happens if you disable all mods an then enable only the; Magnum_Opus_v0_0_1 ? 1. Did you patch the Magnum_Opus_v0_0_1 to Patch 2? 2. Have you done any changes in; the Magnum_Opus_v0_0_1\data\Scripts\Menu\UserOptions.p y? 3. If you did any changes - were they done in the mod's UserOptions.py or in the patch's UserOptions.py?? 4. Before or after paching? 5. If you did in the mod's (not the patch's) UserOptions.py - did you use the OptionsMigrater.exe before patching? Then enable the; NewUIs_TDC_6_6_0_ByTheDarkWraith 1. Have you done any changes in; theNewUIs_TDC_6_6_0_ByTheDarkWraith\data\Scripts\M enu\UserOptions.py? 2. If you did - did you use the OptionsMigrater.exe to migrate the settings in theMagnum_Opus_v0_0_1\data\Scripts\Menu\UserOption s.py to theNewUIs_TDC_6_6_0_ByTheDarkWraith\data\Scripts\M enu\UserOptions.py? Just asking because the last enabled UserOptions.py will overwrite the previously enabled and you'll lose all the settings you did in the previous one. Lots of questions but I think they will get us to the solution. // |
|
![]() |
![]() |
![]() |
#1099 |
Watch
![]() Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
|
![]()
Thank you for the Reply.
When I enable Antilag the 2 files are then located at the Main Folder of SH5. Antilag works fine I can see that when I press ctrl+F8 when I see the FPS ingame. Magnum Opus is patched to Patch 2 and I have done no changes to the UserOptions.py . But actually I made changes to the "TheDarkWraithUserOptions.py" file from NewUIs_TDC_6_6_6_0_ByTheDarkWraith. But I havent used the "OptionsMigrater.exe" Am I supposed to run the "OptionsMigrater.exe" before or after I enabled the mods ? BTW Im curious when I Enable/Disable mods do I have to defrag my harddrive more often ? Before I forget. I havent tested that Lock Target issue with Magnum Opus alone yet but I will do now.
__________________
One Torpedo. One Ship Last edited by tobmic; 07-08-11 at 06:53 AM. |
![]() |
![]() |
![]() |
#1100 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() Quote:
Good that you can see that the Antilag works ![]() When you use the OptionsMigrater you always; 1. Disable the mod 2. Migrate the UserOptions.py 3. Enable the new one. The OptionsMigrater is used to copy the settings you are using to either - a new patch (before patching) for that version or - to a completely new version of the mod. This way you always keep your old settings in the new version. If you should patch without using the OptionsMigrater you will lose all settings because the new UserOptions.py will overwrite the old one. I's a good idea to always make a backup of your current UserOptions.py just in case... Remember to read the changelog in the the new version's enclosed .txt file so you always is updated on new options that have been added to the UserOptions.py. The options you did in the old one should be transferred to the new one if you use the OptionsMigrater and the possibly added new options are to be found further down in the file. If you enable/disable mods shouldn't affect your hard drive so you don't have to defrag because of this. // |
|
![]() |
![]() |
![]() |
#1101 |
Watch
![]() Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
|
![]()
Thank you for that.
Actually I tried playing with only MO enabled and I still have the Lock Target Issue. On Periscope Depth when I use the Attack or Observation scope and have the Target locked and it is moving away over 6k Meters I loose the Lock and cant lock anymore while hitting space, but at Snorkel Depth or Surfaced I can lock to the Target again. I wonder Do I have to use the Options Migrater for TheDarkWraithUserOptions.py from Magnum Opus when I modified the "TheDarkWraithUserOptions.py" from New Uis ?
__________________
One Torpedo. One Ship Last edited by tobmic; 07-08-11 at 08:50 AM. |
![]() |
![]() |
![]() |
#1102 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() Quote:
What you are telling about the Lock Target I'm sorry to say that I can't help ![]() No. If you have modified the UserOptions.py for the NewUIs and enable the NewUIs after the MO you don't have to use the OptionsMigrater // |
|
![]() |
![]() |
![]() |
#1103 |
Nub
![]() Join Date: Jun 2011
Location: In a submarine, preparing to sink a merchant
Posts: 2
Downloads: 46
Uploads: 0
|
Odd problem
Autoplay isn't working with the SH5 disk, and when I try to run it, the window stops responding, and windows explorer stops responding, and I have to restart.
My specs: Windows Vista Home Premium SP2 Laptop 64-Bit AMD Turion X2 Dual-Core Mobile RM-70 2.00 GHz The disc is clean and worked on my friend's Windows 7. So, what happened? - Tackeart, the one that got away ![]() PS: The installation on my friend's was the first time it was installed. |
![]() |
![]() |
![]() |
#1104 | |
Watch
![]() Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
|
![]() Quote:
[QUOTE=tobmic;1699468] About this bug I posted earlier. I have found out that its an out of memory problem caused by 32bit OS because it cant use all of my 4gb ram. Now with a 64bit OS I dont get this anymore. ![]()
__________________
One Torpedo. One Ship |
|
![]() |
![]() |
![]() |
#1105 |
Nub
![]() Join Date: Jun 2011
Location: In a submarine, preparing to sink a merchant
Posts: 2
Downloads: 46
Uploads: 0
|
![]()
Turns out the disc now works on my computer, and I'm installing right now.
![]() Tackeart, the one that got away
__________________
Submarine sandwiches: torpedoing other sandwiches since the late 19th to mid 20th century, and brought to you by Italian Americans! ![]() ![]() |
![]() |
![]() |
![]() |
#1106 |
Nub
![]() Join Date: Jul 2011
Posts: 4
Downloads: 3
Uploads: 0
|
![]()
http://freepixload.com/images/sh52011071.jpg
Ok... so I load the saved game. Now when this (or some other) enemy boat gets near me, I get instant CTD every single time. And it happends immediatlely when that yellow circle reaches my u-boat. Modules what I've been unable to disable to test if they are causing it are magnum opus and TDC newui. Rest of my mods I've tried to disable already and this thing still happens.... Pretty much unable to continue my game now. Anyone got idea what is causing this? (also check the image) |
![]() |
![]() |
![]() |
#1107 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1108 | |
Nub
![]() Join Date: Jul 2011
Posts: 4
Downloads: 3
Uploads: 0
|
![]() Quote:
[1500] Mousewheel event ChangeHeadingBarHeading added [1460] Entities.cpp (83): Process Message: [1460] Entities.cpp (114): OSI Ping [1460] Entities.cpp (123): succeeded [1500] Mousewheel event ChangeHeadingBarHeading removed [1500] PageDefaultHud_KeyPressed: args was not handled [1500] TC level changed to 1 [1500] TC level changed to 2 [1500] TC level changed to 4 [1500] TC level changed to 8 [1500] PageDefaultHud_KeyPressed: args was not handled [1500] Page navigation map InitializeScript [1500] Page navigation map StartGame [1460] Entities.cpp (83): Process Message: [1460] Entities.cpp (114): OSI Ping [1460] Entities.cpp (123): succeeded [1500] TC level changed to 16 [1500] TC level changed to 32 [1500] player's sub was detected by unit! [1500] player's sub was detected by unit! [1460] Entities.cpp (83): Process Message: [1460] Entities.cpp (114): OSI Ping [1460] Entities.cpp (123): succeeded [1500] player's sub was detected by unit! [1500] player's sub was detected by unit! [1460] Entities.cpp (83): Process Message: [1460] Entities.cpp (114): OSI Ping [1460] Entities.cpp (123): succeeded [1500] player's sub was detected by unit! [1500] TC level changed to 16 [1500] TC level changed to 8 [1500] TC level changed to 4 [1500] TC level changed to 2 [1500] PageDefaultHud_KeyPressed: args was not handled [1500] TC level changed to 0 ****Game about to crash - paused just before **** [1500] Mousewheel event ChangeHeadingBarHeading added [1500] Mousewheel event ChangeHeadingBarHeading removed [1500] PageDefaultHud_KeyPressed: args was not handled [1500] TC level changed to 2 [1500] TC level changed to 4 [1460] Entities.cpp (83): Process Message: [1460] Entities.cpp (114): OSI Ping [1460] Entities.cpp (123): succeeded [1500] TC level changed to 8 [1460] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client. [3916] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected. [2640] Game removed: AppID 48110 "", ProcID 1500 *** Game crashed to desktop *** If this isn't enough, I can send full log.... alt tabbed and paused the game couple times there to add *** comments ***. |
|
![]() |
![]() |
![]() |
#1109 |
Nub
![]() Join Date: Jul 2011
Posts: 4
Downloads: 3
Uploads: 0
|
![]()
Uninstalled all mods, reinstalled only Magnum opus 0.1 and the patch.
Found the cause... Installing FX_Update_0_0_16_2_ByTheDarkWraith brings the bug back. ...and if it helps any - the ship what is causing the crash was some small french "escort ship". |
![]() |
![]() |
![]() |
#1110 | |
Swabbie
![]() Join Date: Jul 2011
Posts: 8
Downloads: 26
Uploads: 0
|
I (unfortunately?) bought SH5 today, but after the loading screen for the first mission, the screen turns black and, after a while, if I press ESC, I see that it has crashed.
Anyone? I tried setting the graphics to low, but no luck. The crash report says: Quote:
Last edited by thefarside; 07-16-11 at 08:47 AM. |
|
![]() |
![]() |
![]() |
|
|