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Old 05-20-11, 02:26 PM   #7321
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
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Quote:
Originally Posted by Ogre View Post
Thx TDW. Could you please tell which file i have exactly to edit and were i can find this?
You find the File under ...data\Scripts\Menu
The Name of the file is "TheDarkWraithUserOptions.py". You can open and edit the file with the normal Windows-Notepad !

Best regards,
Magic
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Old 05-20-11, 02:27 PM   #7322
Magic1111
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Quote:
Originally Posted by Targor Avelany View Post
I've had some problems editing it (it's hard to find a good editor for .py files if you are not programmingh regularly in it). You also want to edit it BEFORE loading it up in the mod manager.
You can open and edit .py Files with the normal Windows-Notepad !

Best regards,
Magic
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Old 05-20-11, 02:35 PM   #7323
Ruby2000
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Hi,

open the file ...data\Scripts\Menu\TheDarkWraithUserOptions.py with notepad

Search this position

# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay

TeleportOnCrashDiveWaitTime = 20

Change the value whatever you want! That´s it


Best regards

Ruby

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Old 05-20-11, 03:43 PM   #7324
Targor Avelany
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Quote:
Originally Posted by Magic1111 View Post
You can open and edit .py Files with the normal Windows-Notepad !

Best regards,
Magic
I know. I don't trust Windows-Notepad
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Old 05-20-11, 04:11 PM   #7325
Ogre
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Quote:
Originally Posted by Magic1111 View Post
You find the File under ...data\Scripts\Menu
The Name of the file is "TheDarkWraithUserOptions.py". You can open and edit the file with the normal Windows-Notepad !

Best regards,
Magic
thank you
@ruby200, too :-)
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Old 05-20-11, 08:19 PM   #7326
cigarswimmer
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Default problem with NewUIs_TDC_6_5_1 ?

Since I installed NewUIs_TDC_6_5_1_TheDarkWraith, my SH5 is crashing to desktop all time; before I played the game with NewUIs_TDC_6_5_0_TheDarkWraith without major problems.
If I make a back up before the crash, the game crashes to desktop during the load of the backup.
If I make a back up and leave the game before the crash, the game crashes to desktop during theload the backup.
If I leave the game normally before the crash without making a backup, the game crashes to desktop when I Continue the campaign or when I load the auto backup.

Here my debug file text:
http://www.gamefront.com/files/20350259/sh5+Dbgview.LOG

Any idea, please ?
Thank you

My spec:

SH5 ver.1.20
Windows XP SP3
CPU: Intel core 2 duo E8400 3.00Ghz
RAM:3.25Go Corsair Dominator DDR2-800
video card: nvidia gtx 260 896Mo
Résolution: 1920 x 1080 60 Hz

[E:\Silent Hunter 5 Battle Of The Atlantic\MODS]
Magnum_Opus_v0_0_1
nVidia missing lights
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
Equipment_Upgrades_Fix_1_0_byTheBeast
AirTorpedoes
Original map colors
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_1_ByTheDarkWraith
MRP 16x9 ratio
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Shadow Improvement Mod
Critical hits 1.1 Torpedos
Nauticalwolf's_Torpedo_Textures_v1.2
sobers 3D deck spray mod V7
TDC Graphics by Naights v1.0
sobers base wave mechanics V15 SH5
CLAVIER SH5 FR v1.7 STANDARD SP
antilag.cfg and the d3d9.dll are installed in the root of the game
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Old 05-21-11, 06:38 AM   #7327
7thSeal
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TDW, I was wondering if you've had any progress with having this option working?

# do the warnings (icons to the left of top right bar) hide when moused out and show when moused in?
# NOTE: DOES NOT WORK CURRENTLY!
# change below to either True or False
WarningsScroll = False
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Old 05-21-11, 07:14 AM   #7328
7thSeal
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Nevermind, I just realized I can drag it off the screen to hide it. Still finding new features with this mod after all this time of use.
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Old 05-21-11, 03:54 PM   #7329
andredr
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To TDW


Is it possible with NewUIs_TDC_6_5_1_ByTheDarkWraith, to have like in the stock game the line from the sub with the 1,2,3 and the target ship (with the 1,2,3 also) for fireing a torpedoe? Is it in your TheDarkWraithUserOptions file that we can change this?


Thank you!


andredr
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Old 05-21-11, 04:00 PM   #7330
stoianm
Ocean Warrior
 
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Location: Montreal, Canada
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Quote:
Originally Posted by andredr View Post
To TDW


Is it possible with NewUIs_TDC_6_5_1_ByTheDarkWraith, to have like in the stock game the line from the sub with the 1,2,3 and the target ship (with the 1,2,3 also) for fireing a torpedoe? Is it in your TheDarkWraithUserOptions file that we can change this?


Thank you!


andredr
it is a seting when you are in navigation map... it is a button on the top left side of the screen .. there you can put to see the torpedo numbers
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Old 05-21-11, 04:11 PM   #7331
andredr
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To stoianm

Thank you my man, I will try that.


merci

andredr
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Old 05-21-11, 04:42 PM   #7332
andredr
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To Stoianm

If I click on the Nav map on the left side at the top, it says: Keep sub centered on the Nav map.



andredr
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Old 05-21-11, 04:46 PM   #7333
stoianm
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a litle bit up you have 5 circle buttons... it is the first one from the left

Quote:
Originally Posted by andredr View Post
To Stoianm

If I click on the Nav map on the left side at the top, it says: Keep sub centered on the Nav map.



andredr
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Old 05-21-11, 05:35 PM   #7334
andredr
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To Stoianm

thank you, thank you, thank you, I finaly found it.

MERCI !

andredr
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Old 05-22-11, 05:02 PM   #7335
stoianm
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Default sonar ping

@ TDW

You changed the script for sonar guy when you ask for range to contact?... i tested today and i was surprised:

1) the real range to contact was 6822 metters
2) when i asked him to estimate range to contact he told me 3380 metters
3) when i asked him to precise range to contact he told me 4900 metters

When i tested long time ago the range estimate was the same with range precise and was 100% acurate wich was not realistic... so i think you changed this and we can not cheat anymore

If i am using voice rocognition i can send a ping in the ship direction (if you spell ''sonar ping'' you will hear the ping sound)... i tested with a DD and he started to search my position so the ping is for real - it is not only the sound.. it is posible that when we use ''precise range to contact'' that the sonar guy send that ping?... like this will be more realistic i think
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