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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Hi Folks !
@ Moderator: Why is this thread not "sticky" anymore ? ![]() I think this Thread: http://174.123.69.202/~subsimc/radio...d.php?t=182112 don´t need to be "sticky" anymore ! But this Thread must be "sticky" please ! Best regards, Magic |
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#2 |
Pacific Aces Dev Team
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Uppss had unstickied this instead of the Poll - my bad, solved now
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__________________
One day I will return to sea ... |
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#3 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#4 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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I've been using GWX for some time but now i'm using your mod witch looks more realistic to me, so i have some question that i hpe you can solve.
1. I want have the black contacts but i'm not sure the way to have them. At the moment i've activated the following mods: LSH3_V5 LSH3_V5.1 DX9HiREsFix Bunkerstart ExtendedChallenge Schiffshorn My question is about ExtendedChallenge_blackcontacts, must i deactivated the standar one and then activate this or must i activate it after the standar one? 2. In GWX i used 2 mods that i want to have also in LSH, but i'm not sure if they are compatible with your great development. They are: Flagsenlighten (which makes the flags a little more brilliant in nights) Aces dcrew on deck stand alone version (which allows you to have using a key command your crew formed on the deck of the Uboat "eyecandy any time you return to port) I supposed the way to know if they works fine with LSh is activate them and probe, but perhaps you know something about them and i could avoid any problem) thanks for your great job i've been waitng for your reply. |
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#5 |
Bilge Rat
![]() Join Date: May 2011
Posts: 1
Downloads: 0
Uploads: 0
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Hiya all, first off. Love LSH3!!!
ok. in the Navigation map in the top left hand corner there is a selection of cards. is there any of these in english?? |
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#6 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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do you think of a special one? Regards Blueduck |
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#7 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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As normally i play in a type VII, i would like to have FM_Newinterior activated with LSH, could i do it just only enable or must i do something else to ensure compatibility.
thanks for your great job on SH modifiying |
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