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Old 04-17-11, 06:51 AM   #316
pascal4541
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Yes, absolutely many thanks ddrgn
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Old 04-17-11, 12:14 PM   #317
TheBeast
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Quote:
Originally Posted by ddrgn View Post
Noticed a few issues upon further testing..... so here is an updated version

Download U-boat Historical Specifications 1.7

Version 1.7 (04/17/2010)


-Reduced hydrophones detection range to -7; -5 caused issues in rougher seas and heavier boats, hydrophones should start detecting around -13 meters
-Removed the rod antenna from TDW compatible version; was still popping out of the water at times
-Added compatibility for Equipment Upgrades Fix Mod by merging the anti-sensor coatings settings in UBoot_sensors.sim; UHS installs after this mod
Thank you for updating UBoot_Sensors.sim file with the new Anti-Sensor Coating TextureSuffix change. As soon as TDW does the same I can remove this file from my Equipment Upgrades mod and reduce clutter/user confussion.
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Old 04-24-11, 02:30 PM   #318
Dignan
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Got a possible bug to report. I say possible because I'm not sure if it is this mod or not. I recently installed the UHS 1.7 version and in my patrol I noticed that my sub has trouble staying on course. The rudder will sometimes go back and forth. In TC it looks like a tadpole swimming real fast on the navmap. Anyone else get this problem?
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Old 04-24-11, 02:47 PM   #319
Zedi
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Yep, but I thought its only me. Confirmed.
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Old 04-24-11, 03:54 PM   #320
Dignan
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Originally Posted by Zedi View Post
Yep, but I thought its only me. Confirmed.
It only happens sometimes. About half the time to be specific. My sub will just be plugging along on it's course and all of the sudden the rudder has a spasm and goes back and forth. The sub stays on the same course more or less but it's definitely bad for fuel economy.
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Old 04-24-11, 06:04 PM   #321
pascal4541
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The same for me but also accelerating more than 1024...
I remove the mod but it's always the same
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Old 04-25-11, 08:47 AM   #322
clayton
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Same here... haven't tried removing it yet. It happens when I speed time up, then if I go back to 1X it seems to work itself out. Sometimes. Also, in the bridge view, it seems to righten itself out too. At first, I thought the back and forth was some way to simulate accurate fuel consumption, but I think this is a bug. Gonna try removing it next. Concerned that it didn't go away from the last poster.
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Old 04-25-11, 09:14 AM   #323
sirbum69
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i get the same thing when i go past 1024 tc...didnt think it was from this mod, but maybe it is...
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Old 04-25-11, 12:22 PM   #324
ddrgn
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Quote:
Originally Posted by sirbum69 View Post
i get the same thing when i go past 1024 tc...didnt think it was from this mod, but maybe it is...
Could be.... I played around with LR drag with this release, Ill take a look into this problem and get up a new version.....
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Old 04-25-11, 12:34 PM   #325
stoianm
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I like very much the LR balance.... about me this is not a problem... i remember that problem i had since long time ago... not from this mod.... anyway... it is apear only on nav map if you are going at very high TC... and seems coool for me because a ship or uboat is not going straight like a train on the railroad.. he is in the water... not on the highway... and i saw that the heading of uboat is not affected... so i am very hapy with this LR balance... and i never play at high TC... and even you play... just check your uboat heading... it is not changing... so i am asking myself what is the problem for you guys?... you prefer a straight movement on the map at TC 1024 or you prefer a nice LR balance?
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Old 04-25-11, 12:52 PM   #326
pascal4541
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Quote:
Originally Posted by stoianm View Post
I like very much the LR balance.... about me this is not a problem... i remember that problem i had since long time ago... not from this mod.... anyway... it is apear only on nav map if you are going at very high TC... and seems coool for me because a ship or uboat is not going straight like a train on the railroad.. he is in the water... not on the highway... and i saw that the heading of uboat is not affected... so i am very hapy with this LR balance... and i never play at high TC... and even you play... just check your uboat heading... it is not changing... so i am asking myself what is the problem for you guys?... you prefer a straight movement on the map at TC 1024 or you prefer a nice LR balance?
Yes, absulutely, the mouvementr LR is very nice and very immersive...don't touch please
all ways, even by disabling this mod, the problem persists...
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Old 04-25-11, 03:12 PM   #327
jwilliams
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The rudder goes left and right at high TC in stock game also, If you have set waypoints. This is to keep sub on course. I dont have this happen if I dont use waypoints (e.g. real nav) and have set rudder to amidships.
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Old 04-25-11, 05:24 PM   #328
Dignan
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I agree that a little LR movement would be realistic, but what I am experiencing is not a little, it's quite a lot. Even when I go out of TC and go to the bridge it is obvious that the boat is turning sharply to the left and right. It isn't just a little "navigation correction" it looks like the helmsman is going full left rudder then full right rudder...repeat. Too many drinks I suppose.

I don't think it's stock as I've never seen this before and I always use TC since I have very little time to play the game and I don't want to spend it just sailing in TC1 looking for ships.
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Old 04-25-11, 06:41 PM   #329
ddrgn
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Quote:
Originally Posted by Dignan View Post
I agree that a little LR movement would be realistic, but what I am experiencing is not a little, it's quite a lot. Even when I go out of TC and go to the bridge it is obvious that the boat is turning sharply to the left and right. It isn't just a little "navigation correction" it looks like the helmsman is going full left rudder then full right rudder...repeat. Too many drinks I suppose.

I don't think it's stock as I've never seen this before and I always use TC since I have very little time to play the game and I don't want to spend it just sailing in TC1 looking for ships.
Does your ship lose its heading?
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Old 04-25-11, 07:07 PM   #330
Dignan
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Quote:
Originally Posted by ddrgn View Post
Does your ship lose its heading?
Momentarily it does. At the worst it is going about 15 - 20 degrees off course but it always comes back. On a "macro" level, the ship stays on course but it's constantly oscillating back and forth. Like I said, if it was just a few degrees left and right that's fine but this seems to be more sever. But no, ultimately it stays on the course I set.

FWIW here is my mod loadout:

[MODS]
1 NewUIs_TDC_6_4_0_ByTheDarkWraith
1b NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_dashe d_contact_line
1c Manos Scopes-patch for 8x5
2 FX_Update_0_0_16_2_ByTheDarkWraith
3 IRAI_0_0_30_TDW
4 Sh5EnvModGold
4a North Atlantic Green 1.1
5 U-boat Historical Specifications 1.7 for TDW Mods
6 MightyFine Crew Mod 1.2.1 Alt w beards
6a MCCD_1.04_MFCM_1.2.1_compatible
7 DBSM SH5 v1.3
7 Grossdeutscher RADIO MOD
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