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03-11-11, 11:33 AM | #1 |
Nub
Join Date: Mar 2011
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Rough weather
Okay, I'm new to the sim, Started a few careers, sunk a few ships, playing at full real except for the weapons officer assistance, which I think is more realistic anyways (I want a least one crew member who actually does something except "get tired"). I've had trouble with ships in bad weather, lots of torpedo failures and misses, and of course no deck gun usage. Whats the best way to deal with a zig zagging ship in bad weather? Should I just tail him until things get better?
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03-11-11, 11:41 AM | #2 |
Konteradmiral
Join Date: Apr 2010
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Torpedo misses and duds were part of a real U boat attack , so just let them happen.
As for trackinga ship in bad weather , I always think by the tonnage. For example if I intercept a small merchant in bad weather I will fire ONE torpedo and go, or even I will let her pass. On the other hand I will not let a whale factory ship escape that easily. It is up to you. Just enjoy the game. |
03-11-11, 12:48 PM | #3 | |
Seasoned Skipper
Join Date: Jan 2011
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In rough seas however, the target goes up and down because of the bigger waves, so the magnetic torpedo sometimes misses the target as it's too high in the water to set off the magnetic trigger.
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03-11-11, 02:55 PM | #4 |
Sea Lord
Join Date: Apr 2007
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Bad weather can be a real killer. Visibility can be so low that you can't see them until it's just time to fire.
Early in the war (before 1941) you can get away with this, as usually the merchants don't have guns. If you run into a ship like this that has guns, like a destroyer, they will paste you before you can get under. You can use your sonar to try and shadow them until weather is favorable. Magnetics are risky in bad weather. The more waves, the more likely a predetonation is. Predetonation is unlikely under 500m though - I've never seen it in-game. However, normally with magnetics you try and shoot under the hull, and in rough seas the ship may buck so much that your torpedo passes under it without going off. As said above, I tend to run torps shallower and with impact pistols in rough seas. Steve |
03-11-11, 06:21 PM | #5 |
Stowaway
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Zig zagging means you've been detected. Attack over.
Disengage. Then you can take up the chase again in a few hours, if the weather permits. An attack in Heavy Fog is not a good idé. Visibilty 300 meters and under. Torpedo arming reqires 300 meters and over. Realy simple math says it isn't worth the risks. |
03-12-11, 12:08 AM | #6 | |
Grey Wolf
Join Date: Feb 2007
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You'll need to watch the movement of the boats and wait until the point when they zigzag towards your heading. Once they've started turning towards you plot the solution, unlock the scope and aim the recticle towards the forecastle of the ship, maybe a bit ahead of it using a medium to low depth setting. Imagine the ship is a baseball bat and you need to time your pitch (for this analogy assume you're in batting practice) so that when it reaches the batter the ball is in the position where his bat is swinging such that it makes contact. |
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03-12-11, 04:36 AM | #7 |
Grey Wolf
Join Date: Oct 2010
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With really bad weather (like, you can see the target at 300-350 meters and your crew spots it at 200), I had some success attacking from stern tube at point blank range, something like this:
Red - enemy ship, black - U-Boat, green - torpedo path. I position myself on parallel course, overtake him and then turn 90 deg. away. With torpedo already pre-set in TDC, I fire when he starts to fade into the fog at about 300 meters. Even a zigzaging ship has little chance of dodging a shot at this distance (especially if it's big, and I don't even try to attack small ships in such a weather). |
03-12-11, 01:49 PM | #8 |
Lucky Sailor
Join Date: Oct 2010
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03-12-11, 08:45 PM | #9 |
Stowaway
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The torpedo travels about 100 meters before starting it's turn. Either way can be pretty risky, and requires the TDC to be preset. If he sees, and turns toward us we loose. Without the element of surprise, the whole thing is just a big crap shoot. Not my style. Last edited by Snestorm; 03-13-11 at 04:40 PM. |
03-13-11, 01:25 PM | #10 | |
Grey Wolf
Join Date: Feb 2006
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So, if you have the patience, you can easily calculate how often the target (and this can be a merchant OR a capital warship) will reach the end of the curve and, for a few seconds, be parallel to its original course. Knowing that, it just requires positioning. In rough seas, you probably want an AOB 90 impact shot at 2-3 meters under the waterline (depends on target), just behind the bow. Try to make the shot at 320-350 meters so that the AOB changes little during the torpedo run. In calmer, but foggy, conditions, run a magnetic under her from just off the stern, say at 250 meters distance. I find bad-weather shots tricky, so if the target is under 5K tons, I weigh the weather, my position, whether I want to invest in possibly chasing this thing if I just wing it, the time of day. all that. A coastal freighter at nightfall in bad weather is probably getting a pass.
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03-13-11, 07:44 PM | #11 | |
Rear Admiral
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I've bagged at a least a couple that way, when I was spotted on the surface and the weather was too rough for the guns. I just submerged and waited until I saw what zig they were zagging and set up a shot accordingly. Sometimes the dumber ones even resume a straight course before I've gotten myself into position. |
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03-13-11, 07:48 PM | #12 | |
Lucky Sailor
Join Date: Oct 2010
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I too wait for them to hit the apex of their zig, but on occasion, they've never returned from their zag. Very very rare though, so it shouldn't alter your tactics in these scenarios. |
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