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Old 02-25-11, 01:47 AM   #2986
Capt. Morgan
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Quote:
Originally Posted by Ducimus View Post
It's optional. NOT a default installation. After testing i thought the changes and the results might be a little too radical for the masses at large. I thought about tossing it entirely, instead i made it an optional mod.
Thanks. I'm looking forward to trying it out.
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Old 02-25-11, 11:20 AM   #2987
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Default Gramaphone

I have the TMO stock gramaphone mod activated but i still cant get the stock gramapone to work to use my own music. can somebody pls help?
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Old 02-25-11, 12:03 PM   #2988
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All I had to do for SH3 was copy some .ogg files to the "Gramophone" folder (e.g. J:\silent hunter 3\data\Sound\Gramophone).

It's supposed to work pretty much the same way in SH4. But there's a small twist for TMO users. From the TMO manual:
Quote:
11.) What happened to my Gramophone?
The gramophone has been altered to include a speed/range chart. Its a very handy tool for intercepting
contacts. Unfortunately theres some monitor/display aspect ratio that does not like this modification
(wide screen users i believe). For this reason, a stock gramophone modlet has been included in the
support directory.
I take this to mean that you don't get a gramophone with TMO unless you specifically enable the mentioned gramophone mod (e.g. using JSGME).
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Old 02-25-11, 01:23 PM   #2989
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Originally Posted by WH4K View Post
All I had to do for SH3 was copy some .ogg files to the "Gramophone" folder (e.g. J:\silent hunter 3\data\Sound\Gramophone).

It's supposed to work pretty much the same way in SH4. But there's a small twist for TMO users. From the TMO manual:
I take this to mean that you don't get a gramophone with TMO unless you specifically enable the mentioned gramophone mod (e.g. using JSGME).
I have the mod enabled but i still dont see it. what do i do. thanks for the help
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Old 02-25-11, 04:42 PM   #2990
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Originally Posted by punkmaster98 View Post
I have the TMO stock gramaphone mod activated but i still cant get the stock gramapone to work to use my own music. can somebody pls help?
The TMO gramophone is different, you won't see the gram. When you click the gram, you get a chart, the buttons to work the gram are on the bottom of the chart to the top left.
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Old 02-25-11, 04:44 PM   #2991
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Dang shame Lurker isn't around to update RSRD with TMO now,..any news if he ever will Duc..
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Old 02-25-11, 04:56 PM   #2992
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What he said. I've been itching to try TMO 2.1, but I also want to use the RSRD campaign. I presume the old RSRDC for TMO won't work with the TMO 2.0->2.1 update, what with the substantial changes made?
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Old 02-25-11, 05:00 PM   #2993
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Dang shame Lurker isn't around to update RSRD with TMO now,..any news if he ever will Duc..
Last any of us within the SH4 modding community have heard from Lurker, to my knowledge was August of last year. (2010). He simply told us, goodbye, he was done, and has uninistalled SH3/SH4, and all related programs.

From what I know of him, Lurker is a man of his word, and his word is final. He doesn't change his mind later on and waffle on a decision like i would. (ive said i'm done multiple times). Never did figure out what was eating him. Burnout? community politics? I'll probably never know.

Honestly I have a bad feeling i'm somehow involved in his reason for quiting, in some way, shape or form. Either that or it was how he was inundated with stupid questions, criticism, inane feedback, people who don't read instructions, and self appointed experts. None of which went over with him very well. Some of which got under his skin, he just never vented it publicly.

Or it was a combination of all of the above. It's kinda like that old , the world may never know.
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Old 02-25-11, 06:37 PM   #2994
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Sad i really liked his mods :/ and with what Tomi is doing with the uboat interiors it would make a nice OM update..
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Old 02-25-11, 06:47 PM   #2995
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What he said. I've been itching to try TMO 2.1, but I also want to use the RSRD campaign. I presume the old RSRDC for TMO won't work with the TMO 2.0->2.1 update, what with the substantial changes made?
Works for me just dont have sofugan, some ships dont come up on the navmap when zoomed, and the escorts seem nerfed
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Old 02-25-11, 07:14 PM   #2996
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duc, anyway you could get the tench back to how it was? Where it had a deck gun and hogans alley? Really sucks having no deck for the tench.
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Old 02-25-11, 07:26 PM   #2997
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Really sucks having no deck for the tench.
I don't follow. Cause you have:
- two deck guns (double the pleasure, double the fun)

- An after battery to keep some of the deck crew (edit: This serves the same function as Hogans alley, only its part of the rotation now. The reason this was done is so they could be rendered in 3D later on. BTW Hogan's alley is a smokeboat nickname for some of the racks in the after battery. )

- You could use the damage control area if you wanted to. Nobody gets killed there. Hell, i figured most people probably cram that full with crew anyway.

- On top of that you could pull some of the 3rd deck watch for guns if you had to. They ain't doing anything during a battle. Battle stations mainly calls upon the first and second watch's.

So, me no comprehendo'.
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Old 02-25-11, 07:35 PM   #2998
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Originally Posted by WH4K View Post
What he said. I've been itching to try TMO 2.1, but I also want to use the RSRD campaign. I presume the old RSRDC for TMO won't work with the TMO 2.0->2.1 update, what with the substantial changes made?
FWIW, I've completed one patrol starting in Manila, Dec 7/41, without problem using TMO 2.1 and RSRD.

No obvious problems. I got assigned sensible patrol objectives, IJN invasion force arrived in Lingayan Bay on schedual, Base at Manila switched to Surabaya on time - not an extensive test but worth trying... so far, so good.
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Old 02-25-11, 09:38 PM   #2999
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The TMO gramophone is different, you won't see the gram. When you click the gram, you get a chart, the buttons to work the gram are on the bottom of the chart to the top left.
What buttons? Where? It can't be both the bottom of the chart and the top left of the chart (whichever "chart" you mean).

Please post a screenshot, because I have no idea what you're referring to.
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Old 02-25-11, 09:56 PM   #3000
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Quote:
Originally Posted by Capt. Morgan View Post
FWIW, I've completed one patrol starting in Manila, Dec 7/41, without problem using TMO 2.1 and RSRD.

No obvious problems. I got assigned sensible patrol objectives, IJN invasion force arrived in Lingayan Bay on schedual, Base at Manila switched to Surabaya on time - not an extensive test but worth trying... so far, so good.
The same, RSRDC seems works fine with TMO 21.

Missed the new ten - ten dock in Pearl (submarine base), but all the stuff seems work fine.

Best regards.

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