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01-04-11, 05:28 PM | #1 |
Grey Wolf
Join Date: Sep 2009
Location: Egypt
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Rookie guide to: Crew Management
Captain on deck
Attainshun!! Guys, this is a guide I just made for crew management. I know someone could have got this before, and I'm just spit-balling here. Its strictly intended to the rookies and nubs on this forum. Crew is an important aspect of a sub, that cant just be overlooked because its automated. Leave your feedback and any problems encountered with the crew management and I'll get back to you soon. Cheers
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01-04-11, 06:25 PM | #2 | |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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A few things, first is do not keep men in the AA or deck gun slots. Even though you may not have the deck gun or AA manned these men can still be injured or killed by enemy action. A better place to put these men would be on the DC Team. The DC Team has no corresponding damage zone therefore they won't be injured.
Second, if Section 3 is on watch Section 2 will be performing maintenance while Section 1 is in the rack. If you sustain flooding the Trim Pump is what dewaters a space. You can be out of compressed air and have a broken air compressor and still be able to pump the water out. Pumping the water out can also be done while submerged and is an automatic action that the game takes when you start to take on water. The Helmsman steers the boat. This... Quote:
Other than that I'd go through and double check the spelling.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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01-04-11, 06:31 PM | #3 |
Rear Admiral
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Very nice, should be helpful for new stock players and something you can build on.
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01-04-11, 08:02 PM | #4 | ||||||
Grey Wolf
Join Date: Sep 2009
Location: Egypt
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Grazie mille Armistead.
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01-04-11, 10:21 PM | #5 | |
Eternal Patrol
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01-04-11, 10:25 PM | #6 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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What I do is leave the DC Team slots empty. What this enables me to do is move men from the AA guns and deck gun to the empty DC team slots. If I need to fill the DC Team slots for damage control, I pull guys out of the engine room and put them in with my gunners in the DC Team.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
01-04-11, 10:55 PM | #7 |
Frogman
Join Date: Jan 2006
Posts: 300
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Another thing that you need to remember is to move your deck crew below decks when you dive, attack submerged, or are being depth charged. Mainly when there is a chance that you will be depth charged.
They are considered to still be topside in the damage model.
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Jim |
01-04-11, 11:30 PM | #8 |
Rear Admiral
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Ah, the joy of Hogans Alley or Aft Battery, all that room to put your extra men in
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01-05-11, 05:36 AM | #9 | |||
Grey Wolf
Join Date: Sep 2009
Location: Egypt
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Adding as an option to next edition.Thank you for the feedback Quote:
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Keep them coming fellas!!
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01-05-11, 08:26 AM | #10 | |
Admiral
Join Date: Jul 2009
Location: Now, alot farther from NYC.
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01-05-11, 06:49 PM | #11 |
Swabbie
Join Date: Jan 2008
Location: KCMO
Posts: 13
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Adding more DC slots is relatively simple. Locate the following file: Data/Submarine/[NSS_PlayerSub].upcge, where PlayerSub is the name of the sub you want to use. For example, if you're playing the Gato the file will be NSS_Gato.upcge. Open the file with any text editor and locate the Crewmember Slots header. Under the Crewmember Slots header, find the DAMAGE CONTROL section. The entry for each damage control slot looks like the following:
Code:
[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5] ID=CrewMemberSlot_DamageC4 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Seaman-Rank-1 WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL Code:
IDLinkCrewMember= Crew-Seaman-Rank-1 Code:
IDLinkCrewMember= NULL |
01-08-11, 03:35 AM | #12 |
Grey Wolf
Join Date: Sep 2009
Location: Egypt
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Guys, I'm in a bit of a predicament here. I want to know the station efficiency bar ?/100 efficiency (the one showing also flooding). How to get this value. By trial and logic, I know that the index next to each station chief is calculated by dividing the shift efficieny (nominator) by the number of crew in the actual shift. What I dont know is, how the total station efficiency is calculated. Please help?
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01-08-11, 12:50 PM | #13 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Very good. Even though there is only so much you can do with the management in the game, it definitely cannot be ignored. I have a question for you or anyone who knows this; As far as the efficiency grade in the crew sheet. It's something like 30/100(divided by 50) or somthing like that, how does this formula play out? I don't really get this and I was wondering about it because I am ussually picky about appointing crew members and this may affect my choices in the future. Anyway, nice effort, I downloaded the Guide and read it. Cool Good Hunting D40 PS; I see on another thread the question has already been asked!! So, I guess this is something we'll have to chew on....
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01-08-11, 02:17 PM | #14 | |
Grey Wolf
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01-16-11, 07:02 AM | #15 |
Officer
Join Date: Jul 2010
Location: Corinth, MS
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The ranks in the game go past Lieutenant. I started as a Lieutenant Commander, and have since been promoted to Commander. If I stay playing, I imagine I'll eventually unlock Captain's rank. I've been on five patrols for a total of 102,650 tons sunk. I'll probably get offered a desk job with after my next patrol (I started 9 December 1941; the current date in the game is 5 July 1942), but I don't plan on taking it.
-Matt
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