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Old 05-07-10, 11:25 AM   #316
keltos01
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patrolling Luzon Straight, ships coming !

up scope !




Fire 7 ! Fire 1 ! Fire 3 !






BOOOOOM !!!!




BOOOOOM !!!!


BOOOOOM!!!

three fired, three hits ! (mark VIII torpedoes)




is this a heart or what ??!!





had to redo it.. she took 5 torps to sink !!!!
hope she's big

[edit] 18765 t

out of torps now....

right under their noses ! first time ever I see one of those keltos
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Last edited by keltos01; 05-07-10 at 11:49 AM.
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Old 05-07-10, 11:57 AM   #317
fw66
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This looks great!

Have downloaded, but won't be able to play for a while.

Am I correct in thinking that British subs could only fire their torpedoes at a gyro angle of zero, so the boat had to be manouevred into the firing position? If that's true, I think that would be quite a challenge in the game!
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Old 05-07-10, 12:10 PM   #318
keltos01
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Quote:
Originally Posted by fw66 View Post
This looks great!

Have downloaded, but won't be able to play for a while.

Am I correct in thinking that British subs could only fire their torpedoes at a gyro angle of zero, so the boat had to be manouevred into the firing position? If that's true, I think that would be quite a challenge in the game!
you are correct ! but for the game's sake I have set them to a max of 20 degrees, way less than the US 135 ° but a bit more than RL..

keltos

I play with :
Class T v 1.73
patch for 162-173 asiatic fleet
dazzle 2.1 for the looks

Version 1.73 released thanks to Peabody's hard work

d/l Version 1.73 :

http://www.mediafire.com/file/njdqr1...ant_T_class.7z

patch for Class T ver 1.6.2 TO 1.73 :


http://www.mediafire.com/file/4ezzielinqn/patch for Class T ver 1.6.2 TO 1.73.7z

dazzle 2.1 paint scheme :


http://www.mediafire.com/file/btjmtmznmmm/Class T v 1.73 Dazzle 2.1.7z
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Old 05-07-10, 12:19 PM   #319
fw66
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Cool, getting the dazzle skin now!

Just another quick Q, is there a limited number of subs you can use in th game (ie, will this mod replace an existing sub like in SH3) or will this be a completely separate one?

Many thanks!
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Old 05-07-10, 12:40 PM   #320
keltos01
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Quote:
Originally Posted by fw66 View Post
Cool, getting the dazzle skin now!

Just another quick Q, is there a limited number of subs you can use in th game (ie, will this mod replace an existing sub like in SH3) or will this be a completely separate one?

Many thanks!
it is an additionnal sub, you get all the usual stock ones and the T Class submarine and the british torpedoes mark VIII and VIII**, and a british DG with armored turret and a british periscope view (although that last one replace the view for all subs)

regards

keltos
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Old 05-07-10, 12:45 PM   #321
fw66
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Quote:
Originally Posted by keltos01 View Post
it is an additionnal sub, you get all the usual stock ones and the T Class submarine and the british torpedoes mark VIII and VIII**, and a british DG with armored turret and a british periscope view (although that last one replace the view for all subs)

regards

keltos
Bravo! That sounds brilliant; very much looking forward to getting this going!
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Old 05-07-10, 12:57 PM   #322
keltos01
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playing right now, just gunned down a large tanker




53000 t total

keltos
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Old 05-07-10, 02:09 PM   #323
peabody
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Quote:
Originally Posted by keltos01 View Post
why is the second AA not firing ??? Lu
Go to the Tower.sim Obj_Turret, I think your fire restrictions are wrong.

Try these on both Obj_Turrets:

Fire[1]
[0]
Trav_min=15
trav_max=345
elev min= -15
elev max= 90

From what I see in the picture, I don't think the aft gun can fire in that direction. I think the restrictions were set for a forward and aft AA guns and never changed. Both of your guns face aft.

Peabody
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Old 05-07-10, 02:40 PM   #324
keltos01
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Default A rare view

A rare view :



keltos
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Old 05-07-10, 04:50 PM   #325
keltos01
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Quote:
Originally Posted by peabody View Post
Go to the Tower.sim Obj_Turret, I think your fire restrictions are wrong.

Try these on both Obj_Turrets:

Fire[1]
[0]
Trav_min=15
trav_max=345
elev min= -15
elev max= 90

From what I see in the picture, I don't think the aft gun can fire in that direction. I think the restrictions were set for a forward and aft AA guns and never changed. Both of your guns face aft.

Peabody
done

thanks

!!!

uploaded the new tower.sim :

http://www.mediafire.com/file/o3jkuz..._Triton_01.sim

slip into objects directory of the mod.

keltos


I play with :
Class T v 1.73
patch for 162-173 asiatic fleet
dazzle 2.1 for the looks

Version 1.73 released thanks to Peabody's hard work

d/l Version 1.73 :

http://www.mediafire.com/file/njdqr1...ant_T_class.7z

patch for Class T ver 1.6.2 TO 1.73 :


http://www.mediafire.com/file/4ezzielinqn/patch for Class T ver 1.6.2 TO 1.73.7z

dazzle 2.1 paint scheme :


http://www.mediafire.com/file/btjmtmznmmm/Class T v 1.73 Dazzle 2.1.7z
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Old 05-08-10, 04:09 PM   #326
keltos01
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I now added Natural sinking mechanics 4.0 to the mods I use

much better !!! now if you aim your shots they really count !!

a Mogami cruiser that wouldn't sink now capsized !

nsm 4.0 (werner sobe)

http://www.mediafire.com/file/ifg4my...chanics_40.zip

keltos
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Last edited by keltos01; 05-08-10 at 05:09 PM.
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Old 07-16-10, 04:26 PM   #327
Gorshkov
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Why do you provide us with the same sub in two separate threads, keltros?

Is there any mod containing British T, S and V-class subs?

Last edited by Gorshkov; 07-16-10 at 05:05 PM.
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Old 07-16-10, 05:59 PM   #328
keltos01
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had two different models at first, the one thread with the more replies is the good one

the sub is now integrated in Lurker's WDAD campaign.

keltos
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Last edited by keltos01; 07-17-10 at 01:20 AM.
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Old 07-16-10, 07:06 PM   #329
Gorshkov
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- As for your T-class download what link is correct?
- Where can I find WDAD campaign and what is it?
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Old 07-16-10, 11:05 PM   #330
Bubblehead1980
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keltos, will the NSM 4.0 work with TMO 2.0 ?
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